From 2b38142636e5baf4da1299a8387d092a02176699 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 15 Apr 2021 23:28:50 -0300 Subject: Slimes skills --- db/pre-re/mob_skill_db.conf | 122 ++++++++++++++++++++++++++++++++++++++++++++ npc/013-2/wizard.txt | 32 ++++++------ 2 files changed, 138 insertions(+), 16 deletions(-) diff --git a/db/pre-re/mob_skill_db.conf b/db/pre-re/mob_skill_db.conf index b8a4921c..489cd07d 100644 --- a/db/pre-re/mob_skill_db.conf +++ b/db/pre-re/mob_skill_db.conf @@ -171,6 +171,128 @@ SKILL_COND2 = { } **************************************************************************/ + SlimeBlast: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 100 + Delay: 500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + + /**********************************************************************/ + BlueSlime: { + // TODO: use NPC_SUMMONMONSTER? + NPC_SUMMONSLAVE: { + SkillState: "MSS_ANY" + SkillLevel: 1 + Rate: 8000 + CastTime: 1200 + Delay: 18000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELT" + ConditionData: 1 + val0: 1090 + } + } + + /**********************************************************************/ + WhiteSlime: { + NPC_SELFDESTRUCTION: { + SkillState: "MSS_BERSERK" + SkillLevel: 1 + Rate: 10000 + CastTime: 100 + Delay: 500 + Cancelable: true + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + } + } + + /**********************************************************************/ + SantaSlime: { + NPC_EMOTION: { + SkillState: "MSS_LOOT" + SkillLevel: 1 + Rate: 10000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 101 + } + NPC_EMOTION: { + SkillState: "MSS_WALK" + SkillLevel: 1 + Rate: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 5 + } + NPC_EMOTION: { + SkillState: "MSS_IDLE" + SkillLevel: 1 + Rate: 5000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_ALWAYS" + val0: 7 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_BERSERK" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1016 + } + NPC_SUMMONSLAVE: { + SkillState: "MSS_IDLE" + SkillLevel: 5 + Rate: 10000 + CastTime: 2000 + Delay: 60000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELE" + ConditionData: 3 + val0: 1016 + } + } + + /**********************************************************************/ + GreenSlimeMother: { + NPC_SUMMONSLAVE: { + SkillState: "MSS_ANY" + SkillLevel: 2 + Rate: 8000 + CastTime: 700 + Delay: 8000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELT" + ConditionData: 2 + val0: 1110 + } + } + + /**********************************************************************/ + SeaSlimeMother: { + NPC_SUMMONSLAVE: { + SkillState: "MSS_ANY" + SkillLevel: 2 + Rate: 8000 + CastTime: 700 + Delay: 8000 + SkillTarget: "MST_SELF" + CastCondition: "MSC_SLAVELT" + ConditionData: 2 + val0: 1109 + } + } } ) diff --git a/npc/013-2/wizard.txt b/npc/013-2/wizard.txt index 45d1c2e8..85704b5e 100644 --- a/npc/013-2/wizard.txt +++ b/npc/013-2/wizard.txt @@ -12,13 +12,13 @@ L_Deliver: "I have a delivery for you", L_Delivery; L_Delivery: - mes "[Old Wizard]"; + mesn; mes "\"Good now I can get to work on some stronger brew..\""; QL_KYLIAN = 14; goto L_close; L_Start: - mes "[Old Wizard]"; + mesn; mes "\"Welcome, dear wanderer! Come into my humble home. Take a rest, eat and drink.\""; next; menu @@ -27,17 +27,17 @@ L_Start: "Oh, shut up!", L_ShutUp; L_TeachRude: - mes "[Old Wizard]"; + mesn; mes "\"I certainly could, but I already have an apprentice.\""; goto L_close; L_ShutUp: - mes "[Old Wizard]"; + mesn; mes "\"That attitude isn't going to get you very far, my dear.\""; goto L_close; L_Thanks: - mes "[Old Wizard]"; + mesn; mes "\"Behind this door, my apprentice will serve you.\""; next; if (@has_magic) @@ -50,12 +50,12 @@ L_Thanks: "Your apprentice? ... No thanks.", L_Decline; L_Decline: - mes "[Old Wizard]"; + mesn; mes "\"Goodbye, then!\""; goto L_close; L_NewStudent: - mes "[Old Wizard]"; + mesn; mes "\"Studying is always an excellent use of one's mind! I fear that I can't offer too much assistance to you, however. But if you are interested, I could perhaps teach you a simple spell?\""; next; @@ -70,26 +70,26 @@ L_NewStudent: "No, but thank you!", L_Decline; L_TeachSpell: - mes "[Old Wizard]"; + mesn; mes "\"This one may not seem too powerful, but it can be quite handy; it's the 'hide' spell. It will shield you from some forms of detection magic.\""; next; - mes "[Old Wizard]"; + mesn; mes "\"Put a piece of cotton cloth on your head, and speak out '" + get(.invocation$, "spell-hide") + "', loudly and clearly. The protection lasts quite long, but you may have to renew it on occasion.\""; next; - mes "[Old Wizard]"; + mesn; mes "\"You can also cast it on others, of course. Just speak their name after you pronounce the invocation.\""; next; - mes "[Old Wizard]"; + mesn; mes "\"You may find it useful for getting a little peace and quiet at times, but it can also get in the way of friends trying to find you, so use it with care.\""; next; if (getskilllv(SKILL_MAGIC_ASTRAL) >= 2) goto L_close; - mes "[Old Wizard]"; + mesn; mes "\"I'm not sure if you are experienced enough to cast it yet, though. You may need to first learn astral magic.\""; goto L_close; L_AstralSoul: - mes "[Old Wizard]"; + mesn; mes "\"Oh yes, there are lots of ways to improve your magic. Skills -some people say mental focus for that- are another way to improve your magic. Of course learning more and more spells is also a need for good mages.\""; next; mes "\"I can teach you the ability to focus on magical stuff.\""; @@ -103,7 +103,7 @@ L_Next: if (countitem("Pearl") < 1 || countitem("Acorn") < 100) goto L_NotEnough; delitem "Pearl", 1; delitem "Acorn", 100; - mes "[Old Wizard]"; + mesn; mes "\"Okay, listen:\""; next; mes "\"Some parts of your brain is still unused. These parts will now get the ability to get focused to magic.\""; @@ -123,14 +123,14 @@ L_Next: goto L_close; L_NotEnough: - mes "[Old Wizard]"; + mesn; mes "\"Please learn to count.\""; next; mes "\"When you are done with that, come back again.\""; goto L_close; L_Agree: - mes "[Old Wizard]"; + mesn; mes "\"Beware the flying notes though, some of them are really dangerous. I haven't been able to persuade them to get back into their book. And avoid the mirror, it's been acting strange lately.\""; next; mes "\"Oh, and please don't take my apprentice too seriously. He still has a lot to learn.\""; -- cgit v1.2.3-60-g2f50