From 054bbf6de228285faee69f24e8b68da1ac8f51c5 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sun, 18 Apr 2021 15:06:38 -0300 Subject: Try a new rule for Confringo using damage caps. The official damage is 30% of MATK as before, but... Before 100*magicpw it will use all your MATK, giving a bit of headstart. --- npc/magic/level0-wand.txt | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/npc/magic/level0-wand.txt b/npc/magic/level0-wand.txt index d1990607..93ac60ff 100644 --- a/npc/magic/level0-wand.txt +++ b/npc/magic/level0-wand.txt @@ -9,11 +9,15 @@ function script SK_Confringo { if (QL_MORGAN == 2) set QL_MORGAN, 3; // Effective magic code - .@PW=30+(7*@skillLv); + .@PW=90+(7*@skillLv); .@dmg=AdjustSpellpower(.@PW); + .@max=(1+getskilllv(SKILL_MAGIC))*100; // Noobs adjustment if (.@dmg < readparam(bInt)) .@dmg=rand2(.@dmg, readparam(bInt)); + // Pro adjustment + if (.@dmg > .@max) + .@dmg = .@max + ((.@dmg - .@max) * 30 / 100) harm(@skillTarget, .@dmg, HARM_MAGI, Ele_Neutral); return; } -- cgit v1.2.3-60-g2f50