diff options
Diffstat (limited to 'world/map/npc/051-1/forest.txt')
-rw-r--r-- | world/map/npc/051-1/forest.txt | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/world/map/npc/051-1/forest.txt b/world/map/npc/051-1/forest.txt deleted file mode 100644 index 870465c3..00000000 --- a/world/map/npc/051-1/forest.txt +++ /dev/null @@ -1,89 +0,0 @@ -//----------------------------------------------------------------------------- -// Forest -// $@illia_progress = 1 -// -// Level progress: -// 0: Did not start the task yet -// 1: Players are searching for the rock. -// 2: Players found the rock -// 3: Players unlocked the door -//----------------------------------------------------------------------------- - -051-1,64,46,0|script|Strange Stone|400 -{ - set @step, 1; - if ($@illia_progress < @step) goto L_ShouldNotBeHere; - if (isin("051-1", 65,45, 67,48) == 0) end; - if (strcharinfo(0) != $@ILLIA_HERO$) goto L_HandleHelper; - if ($@illia_level_1_progress == 0) goto L_GiveTask; - if ($@illia_level_1_progress == 1) goto L_TaskNotComplete; - if ($@illia_level_1_progress == 2) goto L_TaskComplete; - if ($@illia_level_1_progress == 3) goto L_NothingElseToDo; - end; - -L_ShouldNotBeHere: - heal -Hp, 0; - end; - -L_HandleHelper: - mes "This stuff sounds complicated."; - mes "I should ask " + $@ILLIA_HERO$ + " what to do."; - close; - -L_NothingElseToDo: - mes "The door is opened... What am I waiting for?"; - close; - -L_GiveTask: - mes "You look at the rocks with attention."; - mes "You are smart enough to notice that there seems to be a missing rock that could activate a mechanism."; - next; - menu - "This rock must not be far... Let's look around.", L_Foo; -L_Foo: - set $@illia_level_1_progress, 1; - set $@illia_level_1_num_deaths, 0; - close; - -L_TaskNotComplete: - mes "It's not working. I have to find the rock."; - mes "With all the slimes around here, maybe one absorbed it."; - close; - -L_TaskComplete: - set $@illia_level_1_progress, 3; - set $@illia_progress, 2; - callfunc "UpdateIlliaProgress"; - set $@illia_max_time, $@illia_max_time + 360; - mes "You insert the rock in the mechanism, then hear an unlock noise. The rocks move by themselves in a rumbling noise, making an opening in the wall."; - close; - -} - -// Warp from the forest, to the cave -051-1,66,44,0|script|#ToCave|32767,1,1 -{ - set @step, 1; - if ($@illia_progress < @step) goto L_ShouldNotBeHere; - if ($@illia_level_1_progress < 2) goto L_Blocked; - if ($@illia_level_1_progress == 2 && strcharinfo(0) == $@ILLIA_HERO$) goto L_SeeStone; - if ($@illia_level_1_progress == 3) goto L_Warp; - end; - -L_ShouldNotBeHere: - heal -Hp, 0; - end; - -L_Blocked: - message strcharinfo(0), "There should be a way to open this... but not with my bare hands."; - end; - -L_SeeStone: - message strcharinfo(0), "I should take a look at the stone."; - end; - -L_Warp: - warp "051-3", 24, 60; - end; -} - |