diff options
Diffstat (limited to 'world/map/npc/031-4/cindyCave.txt')
-rw-r--r-- | world/map/npc/031-4/cindyCave.txt | 232 |
1 files changed, 0 insertions, 232 deletions
diff --git a/world/map/npc/031-4/cindyCave.txt b/world/map/npc/031-4/cindyCave.txt deleted file mode 100644 index 1655205f..00000000 --- a/world/map/npc/031-4/cindyCave.txt +++ /dev/null @@ -1,232 +0,0 @@ -// author: Jenalya -// state0: Cindy is totally scared and does nothing helpful -// state1: you are able to open the cage -// state2: Cindy is saved, she gives you a reward (wizard hat or wooden staff) -// state3: and greater: Cindy is saved, she asks you to visit them - -031-4,42,42,0|script|Cindy|198 -{ - if ($@FIGHT_YETI_STATUS != 0) goto L_Yeti; - - set @KEYS_AMOUNT, 10; - set @minlevel, 70; - - if (QL_CINDY == 4) goto L_Please_Visit; - if (QL_CINDY == 2) goto L_Reward; - if (QL_CINDY == 1) goto L_Please_Help; - - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - mes "You don't know what to do."; - goto L_Close; - -L_Please_Help: - mes "There is a little girl in a cage. As you come near, she starts to shiver and back off from you as far as she can in that small cage."; - next; - menu - "Hello Cindy, I'm here to save you.", L_Next; - -L_Next: - mes "Cindy doesn't look so scared anymore."; - next; - mes "[Cindy]"; - mes "\"Hello, adventurer. Did my mother send you?\""; - next; - mes "\"It's so cold in here! Can you please open the cage?\""; - next; - mes "\"But be careful. If the Yetis hear you, they will come!\""; - menu - "Try to open the cage", L_Try_Cage, - "Leave", L_Close; - -L_Try_Cage: - if (BaseLevel < @minlevel) - goto L_To_Weak; - if (countitem("TreasureKey") < @KEYS_AMOUNT) - goto L_Not_Enough_Keys; - delitem "TreasureKey", @KEYS_AMOUNT; - mes "As you try to open the door of the cage, there is a loud squeaking noise."; - next; - mes "You get an uncomfortable feeling and Cindy starts to shiver."; - if ($@FIGHT_YETI_STATUS != 0) - goto L_Yeti; - npctalk strnpcinfo(0), "Oh no, the Yetis..."; - - // initialize fight - set $@FIGHT_YETI_STATUS, 1; - set $@FIGHT_YETI_WAVE, 0; - set $@YETI_COUNT, 1; - set $@FIGHT_YETI_PLAYER_COUNT, getmapusers("031-4"); - areamonster "031-4", 0, 0, 95, 91, "", 1072, 1, "Cindy::OnPetDeath"; - - initnpctimer; - goto L_Close; - -L_Yeti: - mes "[Cindy]"; - mes "\"Watch out, the Yetis!\""; - goto L_Close; - -L_Reward: - mes "[Cindy]"; - mes "\"You are a hero! All these strong monsters!\""; - next; - mes "\"I've found this thing in the cave - it looks valuable. I want you to have it.\""; - next; - getinventorylist; - if (@inventorylist_count == 100) - goto L_Full_Inv; - - set @reward, rand(15); - if (@reward < 10) - goto L_Wizard_Hat; - getitem "WoodenStaff", 1; - set QL_CINDY, 3; - goto L_Visit; - -L_Wizard_Hat: - // get a wizard hat in one of the ten colors - no white - setarray @wizardhats[0], 2200, 2201, 2202, 2203, 2204, 2205, 2206, 2207, 2208, 2209; - getitem @wizardhats[@reward], 1; - set QL_CINDY, 3; - goto L_Visit; - -L_Visit: - mes "\"Thank you so much; please come to my home. It's the house at the beach.\""; - next; - mes "\"I'm sure my mother wants to thank you as well.\""; - goto L_Close; - -L_Please_Visit: - mes "[Cindy]"; - mes "\"Thank you, thank you! You're a hero! Please come home with me to our house at the beach!\""; - goto L_Close; - -L_To_Weak: - mes "You try to open the cage, but it's stuck. It seems you're too weak!"; - goto L_Close; - -L_Not_Enough_Keys: - mes "You don't have enough keys to open the cage."; - goto L_Close; - -L_Full_Inv: - mes "\"Oh, it seems you carry so much stuff - I will keep it for you until you can take it.\""; - goto L_Close; - -L_Close: - set @KEYS_AMOUNT, 0; - set @minlevel, 0; - set @inventorylist_count, 0; - cleararray @wizardhats, 0, 10; - set @reward, 0; - close; - -// Fight logic attached to npc -OnTimer5000: - setnpctimer 0; - if ($@FIGHT_YETI_STATUS != 0) - goto L_CaveLogic; - goto L_Return_1; - -L_Return_1: - set $@FIGHT_YETI_PLAYER_COUNT, 0; - areatimer 0, "031-4", 0, 0, 95, 91, 10, "Cindy::OnTick"; - end; - -L_CaveLogic: - set $@FIGHT_YETI_ROUND_PEN, $@FIGHT_YETI_PLAYER_COUNT; - if ($@FIGHT_YETI_ROUND_PEN > 60) - set $@FIGHT_YETI_ROUND_PEN, 60; - if ($@FIGHT_YETI_PLAYER_COUNT <= 0) - goto L_CleanUp; - set $@FIGHT_YETI_ROUND_TIMER, $@FIGHT_YETI_ROUND_TIMER + 5; // Advance 5 seconds - if (mobcount("031-4", "Cindy::OnPetDeath") < 0) - goto L_NextWave; - if ($@FIGHT_YETI_ROUND_TIMER + $@FIGHT_YETI_ROUND_PEN >= 120) - goto L_NextWave; - goto L_Return_1; - -L_NextWave: - set $@FIGHT_YETI_ROUND_TIMER, 0; - set $@FIGHT_YETI_WAVE, $@FIGHT_YETI_WAVE + 1; - if ($@FIGHT_YETI_WAVE > 10 - && $@YETI_COUNT == 0) - goto L_CleanUp; - if ($@FIGHT_YETI_WAVE > 10 - && $@FIGHT_YETI_WAVE < 22) - goto L_Return_1; - if ($@FIGHT_YETI_WAVE > 22) - areamonster "031-4", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5, "Cindy::OnPetDeath"; - if ($@FIGHT_YETI_WAVE > 22) - set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_WAVE*2 + $@FIGHT_YETI_PLAYER_COUNT*5; - set $@FIGHT_YETI_NUMBER, (5 + (1 * $@FIGHT_YETI_WAVE) + (2 * $@FIGHT_YETI_PLAYER_COUNT))/4; - set $@YETI_COUNT, $@YETI_COUNT + $@FIGHT_YETI_NUMBER; - - areamonster "031-4", 0, 0, 95, 91, "", 1072, $@FIGHT_YETI_NUMBER, "Cindy::OnPetDeath"; - - set $@msg$, $@FIGHT_YETI_MESSAGES$[$@FIGHT_YETI_WAVE]; - if ($@msg$ == "") - goto L_Return_1; - mapannounce "031-4", $@msg$, 0; - mapannounce "031-3", $@msg$, 0; - set $@msg$, ""; - goto L_Return_1; - -// Called on each player once every 5 seconds -OnTick: - if (isdead()) end; - set $@FIGHT_YETI_PLAYER_COUNT, $@FIGHT_YETI_PLAYER_COUNT + 1; - end; - -OnPetDeath: - set $@YETI_COUNT, $@YETI_COUNT - 1; - end; - -L_CleanUp: - areatimer 0, "031-4", 0, 0, 95, 91, 10, "Cindy::OnReward"; - set $@FIGHT_YETI_STATUS, 0; - set $@FIGHT_YETI_PLAYER_COUNT, 0; - set $@FIGHT_YETI_WAVE, 0; - set $@FIGHT_YETI_ROUND_TIMER, 0; - set $@YETI_COUNT, 0; - set $@FIGHT_YETI_ROUND_PEN, 0; - set $@FIGHT_YETI_NUMBER, 0; - killmonster "031-4", "Cindy::OnPetDeath"; - stopnpctimer; - setnpctimer 0; - end; - -OnReward: - if (isdead()) end; - set @bonus, (BaseLevel/2); - set DailyQuestBonus, DailyQuestBonus + @bonus; - message strcharinfo(0), "You feel a temporary rush of power and zest for action. " + @bonus + " daily bonus gained." ; - if (QL_CINDY != 1 ) - goto L_End; - set QL_CINDY, 2; - message strcharinfo(0), "Cindy looks relieved and as if she wants to talk with you."; - set BOSS_POINTS, BOSS_POINTS + 70; - message strcharinfo(0), "You gain 70 Boss Points giving you a total of " + BOSS_POINTS + "."; - goto L_End; - -L_End: - set @bonus, 0; - end; - -OnInit: - setarray $@FIGHT_YETI_MESSAGES$[0], - "", // unused - // " : " is magic so that it says "global announcement from" - "Cindy : Yetis!", - "Cindy : Watch out!", - "Cindy : More of them are coming!", - "Cindy : Be careful! More of them!", - "Cindy : Attention! There is another bunch of them!", - "Cindy : Hang on! More of them!", - "Cindy : More Yetis! Will this never end?", - "Cindy : There are coming more and more!", - "Cindy : Watch your back! There are so many of them!", - "Cindy : This seems to be their final attack! I believe in you!"; - end; -} |