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Diffstat (limited to 'world/map/npc/029-1/valon.txt')
-rw-r--r-- | world/map/npc/029-1/valon.txt | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/world/map/npc/029-1/valon.txt b/world/map/npc/029-1/valon.txt deleted file mode 100644 index 20cbbcf8..00000000 --- a/world/map/npc/029-1/valon.txt +++ /dev/null @@ -1,146 +0,0 @@ -// This file is part of the Tutorial -// Author: Jenalya, Wushin --|script|#ValonConfig|32767 -{ - end; - -OnInit: - setarray $@ValonMob, 1002,1050,1046,1003; - setarray $@ValonMobName$, "Maggots","House Maggots","Tame Scorpions","Scorpion"; - setarray $@ValonMobCnt, 10,5,3,1; - end; -} -function|script|ValonCount -{ - set @valon_mob, 0; - if (QL_VALON >= 2) - set @valon_mob, (QL_VALON - 2); - set @valon_count, ((STARTAREA & NIBBLE_2_MASK) >> NIBBLE_2_SHIFT); - return; -} -function|script|ResetValonCntMask -{ - set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT)); - return; -} -function|script|AddValonCntMask -{ - set @valon_tmp, (@valon_count + 1); - if (@valon_tmp > $@ValonMobCnt[@valon_mob]) - set @valon_tmp, $@ValonMobCnt[@valon_mob]; - set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (@valon_tmp << NIBBLE_2_SHIFT)); - set @valon_tmp, 0; - callfunc "ValonProgress"; - return; -} -function|script|ValonProgress -{ - callfunc "ValonCount"; - if ((QL_VALON > 1) && (QL_VALON < 6)) - message strcharinfo(0), $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob]; - return; -} -029-1,74,86,0|script|ValonDebug|156 -{ - mes "[Valon Debug]"; - mes "Reset?"; - menu - "Yes.", L_Reset, - "No.", L_Close; - -L_Reset: - set QL_VALON, 0; - set STARTAREA, (STARTAREA & ~(NIBBLE_2_MASK) | (0 << NIBBLE_2_SHIFT)); - mes "Reset!"; - goto L_Close; - -L_Close: - close; - -OnInit: - if (!debug) - disablenpc "ValonDebug"; - end; -} -029-1,72,86,0|script|Valon|156 -{ - callfunc "PCtoNPCRange"; - if(@npc_check) end; - - callfunc "ValonCount"; - if (QL_VALON >= 6) - goto L_QuestComplete; - if (QL_VALON == 1) - goto L_QuestAskAgain; - if (@valon_count >= $@ValonMobCnt[@valon_mob]) - goto L_NextMob; - if ((QL_VALON >= 2) && (QL_VALON < 6)) - goto L_QuestStarted; - goto L_QuestAsk; - -L_QuestAskAgain: - mes "[Valon]"; - mes "\"Hello, Adventurer! Have you come back to help?\""; - menu - "Yes. I will help with the island beasts.", L_Accept, - "Maybe some other time.", L_Close; - -L_QuestAsk: - mes "[Valon]"; - mes "\"Hello!"; - mes "You're looking for adventures, right?\""; - mes "\"But you shouldn't underestimate this island, it is dangerous.\""; - mes "\"It's crawling with scorpions, and the heat has overcome adventurers tougher than you are.\""; - mes "\"I should know I guard this gate from all manner of island beasts.\""; - mes "\"Maybe you would like help and earn your stripes?\""; - mes "\"The Council of Wizard's does offer a reward for helping...\""; - set QL_VALON, 1; - callfunc "ResetValonCntMask"; - menu - "YES!!! let me at them!", L_Accept, - "Maybe some other time.", L_Close; - -L_Accept: - set QL_VALON, 2; - callfunc "ValonCount"; - goto L_NewMob; - -L_NextMob: - getexp 40, 0; - mes "\"I see you killed all the " + $@ValonMobName$[@valon_mob] + " needed.\""; - mes "\"The Wizard's thank thee as well.\""; - set Zeny, Zeny + 25; - set QL_VALON, (QL_VALON + 1); - callfunc "ResetValonCntMask"; - callfunc "ValonCount"; - if (@valon_mob == getarraysize($@ValonMob)) - goto L_QuestOver; - goto L_NewMob; - -L_NewMob: - mes "\"Let's see whats on the list. Ah ok, I need you to kill me " + $@ValonMobCnt[@valon_mob] + " " + $@ValonMobName$[@valon_mob] + "\""; - mes "\"I'll be waiting here, come back and see after you've killed those mobs.\""; - goto L_Close; - -L_QuestStarted: - mes "[Valon]"; - mes "Hail adventurer! You are well on your way to mastering the beasts of the island.\""; - mes "\"You need to kill " + $@ValonMobName$[@valon_mob] + ": " + @valon_count + "/" + $@ValonMobCnt[@valon_mob] + "\""; - mes "\"Come back and see me when the job is done.\""; - goto L_Close; - -L_QuestOver: - mes "[Valon]"; - mes "\"Thanks once again for helping with the monsters in the island.\""; - getexp 50, 0; - set QL_VALON, (QL_VALON + 1); - goto L_Close; - -L_QuestComplete: - mes "[Valon]"; - mes "\"Thanks once again for helping with the monsters in the island.\""; - goto L_Close; - -L_Close: - close; -} |