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-rw-r--r--world/map/npc/027-3/_import.txt10
-rw-r--r--world/map/npc/027-3/_mobs.txt11
-rw-r--r--world/map/npc/027-3/_nodes.txt4
-rw-r--r--world/map/npc/027-3/_warps.txt5
-rw-r--r--world/map/npc/027-3/casket_traps.txt80
-rw-r--r--world/map/npc/027-3/general_krukan_door.txt19
-rw-r--r--world/map/npc/027-3/mapflags.txt1
-rw-r--r--world/map/npc/027-3/monsters.txt69
8 files changed, 0 insertions, 199 deletions
diff --git a/world/map/npc/027-3/_import.txt b/world/map/npc/027-3/_import.txt
deleted file mode 100644
index 78754482..00000000
--- a/world/map/npc/027-3/_import.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-// Map 027-3: Crypt Basement
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-map: 027-3
-npc: npc/027-3/_mobs.txt
-npc: npc/027-3/_nodes.txt
-npc: npc/027-3/_warps.txt
-npc: npc/027-3/casket_traps.txt
-npc: npc/027-3/general_krukan_door.txt
-npc: npc/027-3/mapflags.txt
-npc: npc/027-3/monsters.txt
diff --git a/world/map/npc/027-3/_mobs.txt b/world/map/npc/027-3/_mobs.txt
deleted file mode 100644
index a1926191..00000000
--- a/world/map/npc/027-3/_mobs.txt
+++ /dev/null
@@ -1,11 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Crypt Basement mobs
-
-027-3,34,63,29,69|monster|Skeleton|1043,6,60000ms,8000ms
-027-3,97,43,59,30|monster|Skeleton|1043,6,60000ms,8000ms
-027-3,34,63,29,69|monster|LadySkeleton|1044,4,60000ms,8000ms
-027-3,113,78,28,26|monster|LadySkeleton|1044,4,60000ms,8000ms
-027-3,113,78,27,27|monster|Skeleton|1043,4,60000ms,8000ms
-027-3,81,87,29,22|monster|VampireBat|1066,15,100000ms,30000ms
-027-3,74,45,106,33|monster|PoisonSkull|1024,1,60000ms,20000ms
-027-3,98,84,60,14|monster|FireSkull|1023,2,60000ms,20000ms
diff --git a/world/map/npc/027-3/_nodes.txt b/world/map/npc/027-3/_nodes.txt
deleted file mode 100644
index ab655dd1..00000000
--- a/world/map/npc/027-3/_nodes.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Crypt Basement nodes
-
-// (no nodes)
diff --git a/world/map/npc/027-3/_warps.txt b/world/map/npc/027-3/_warps.txt
deleted file mode 100644
index 3b589a77..00000000
--- a/world/map/npc/027-3/_warps.txt
+++ /dev/null
@@ -1,5 +0,0 @@
-// This file is generated automatically. All manually added changes will be removed when running the Converter.
-// Crypt Basement warps
-
-027-3,26,67|warp|2,-1,027-2,36,77
-027-3,127,99|warp|1,-1,027-4,125,18
diff --git a/world/map/npc/027-3/casket_traps.txt b/world/map/npc/027-3/casket_traps.txt
deleted file mode 100644
index 6b00f2d3..00000000
--- a/world/map/npc/027-3/casket_traps.txt
+++ /dev/null
@@ -1,80 +0,0 @@
-027-3,32,96,0|script|#casket1|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,38,86,0|script|#casket2|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,46,76,0|script|#casket3|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,38,57,0|script|#casket4|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,22,44,0|script|#casket5|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,48,43,0|script|#casket6|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,86,30,0|script|#casket7|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
-027-3,108,45,0|script|#casket8|127,1,1
-{
- end;
-
-OnTouch:
- heal ((MaxHp/100) * -10), 0;
- specialeffect 301;
- specialeffect 302;
- end;
-}
diff --git a/world/map/npc/027-3/general_krukan_door.txt b/world/map/npc/027-3/general_krukan_door.txt
deleted file mode 100644
index 9ac26203..00000000
--- a/world/map/npc/027-3/general_krukan_door.txt
+++ /dev/null
@@ -1,19 +0,0 @@
-// Mini-Boss
-// General Krukun
-
-027-3,82,88,0|script|#GeneralDoor1|45,1,0
-{
- if ( (countitem("CryptKey") < 10) && ($@CRYPT_FIGHT1 != 0) )
- goto L_NoKeys;
-
- delitem "CryptKey", 10;
- warp "027-6",39,60;
- goto L_Close;
-
-L_NoKeys:
- message strcharinfo(0), "This door is locked.";
- end;
-
-L_Close:
- close;
-}
diff --git a/world/map/npc/027-3/mapflags.txt b/world/map/npc/027-3/mapflags.txt
deleted file mode 100644
index d0b162e7..00000000
--- a/world/map/npc/027-3/mapflags.txt
+++ /dev/null
@@ -1 +0,0 @@
-027-3|mapflag|resave|027-2,28,94
diff --git a/world/map/npc/027-3/monsters.txt b/world/map/npc/027-3/monsters.txt
deleted file mode 100644
index 2e552eb2..00000000
--- a/world/map/npc/027-3/monsters.txt
+++ /dev/null
@@ -1,69 +0,0 @@
-// 027-3 Graveyard zombies and fallens
-// they need to be in an extra file because of the crying child quest
-
-027-3,21,76,51,100|monster|Zombie|1036,2,300000ms,120000ms,specialMob027-3::On1036
-027-3,21,30,51,63|monster|Zombie|1036,2,200000ms,10000ms,specialMob027-3::On1036
-027-3,67,29,129,64|monster|Zombie|1036,3,140000ms,30000ms,specialMob027-3::On1036
-027-3,101,65,128,93|monster|Fallen|1045,3,120000ms,30000ms,specialMob027-3::On1045
-
-027-3,0,0,0|script|specialMob027-3|32767
-{
- end;
-
-On1036:
- set @mobID, 1036;
- callsub S_MOBCOUNT_ZOMBIES;
- callfunc "MobPoints";
- end;
-
-On1045:
- set @mobID, 1045;
- callsub S_MOBCOUNT_FALLENS;
- callfunc "MobPoints";
- end;
-
-S_MOBCOUNT_ZOMBIES:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring hidden in the zombie's rotten rags. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-S_MOBCOUNT_FALLENS:
-
- set @Graveyard_Inn_MASK, NIBBLE_2_MASK;
- set @Graveyard_Inn_SHIFT, NIBBLE_2_SHIFT;
-
- set @state, ((QUEST_Graveyard_Inn & @Graveyard_Inn_MASK) >> @Graveyard_Inn_SHIFT);
-
- if (@state != 1)
- goto L_Return;
- set @ring, @ring + 1;
- if (@ring < 10)
- goto L_Return;
- if (rand(8) != 0)
- goto L_Return;
- message strcharinfo(0), "You found a ring inside the fallen's broken helmet. Maybe this is what Aldred was looking for...";
- set @state, 2;
- callsub S_Update_Mask;
- return;
-
-L_Return:
- return;
-
-S_Update_Mask:
- set QUEST_Graveyard_Inn, (QUEST_Graveyard_Inn & ~(@Graveyard_Inn_MASK)) | (@state << @Graveyard_Inn_SHIFT);
- return;
-}