diff options
Diffstat (limited to 'world/map/npc/020-1/rockscissor.txt')
-rw-r--r-- | world/map/npc/020-1/rockscissor.txt | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/world/map/npc/020-1/rockscissor.txt b/world/map/npc/020-1/rockscissor.txt deleted file mode 100644 index 9023b6d6..00000000 --- a/world/map/npc/020-1/rockscissor.txt +++ /dev/null @@ -1,99 +0,0 @@ -//author: Lien -//reviewed by Pjotr Orial and Jenalya -//###################################### -//#== NPC [Player] # -//# anyone want to do a funny bet # -//# ------------------------ # -//# Rock-Paper-Scissors can be playing # -//# I hope that'll make fun # -//# ------------------------ # -//###################################### - -//To enable: sed 's_^// __' -i npc/020-1/rockscissor.txt - -// 020-1,74,78,0|script|Gobmel|189 -// { -// //var -// set @NPC_name$, "[Gobmel]"; -// set @NPC_point, 0; -// set @PC_point, 0; -// set @gamblerun, 0; -// setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock"; -// setarray @CHOSE_ID, 0, 1, 2; -// //0:* scissors; 1: Paper; 2: Rock; -// // 0 cut 1 and 1 cover 3 and break 0 ... -// //var ends - -// mes @NPC_name$; -// mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\""; -// menu -// "Yes, I want.", L_RPS, -// "Well, maybe later.", -; -// close; - -// L_RPS: - -// mes @NPC_name$; -// mes "\"How much money do you want to bet?\""; -// input @MONEY_BET; -// if(Zeny < @MONEY_BET) goto L_poor; -// set Zeny, Zeny - @MONEY_BET; - -// L_Start: -// if(@gamblerun == 3) goto L_finish; -// //what chose the NPC ? - -// set @CHOOSE_NPCID, rand(2); - -// mes @NPC_name$; -// mes "[ " + @gamblerun + "/3 ]"; -// mes "\"1... 2... 3...\""; -// mes ""; -// mes"[chose what sign you do]"; -// mes ""; -// menu -// @CHOOSE_PC$[0], -, -// @CHOOSE_PC$[1], -, -// @CHOOSE_PC$[2], -; - -// set @CHOSEN, @menu -1; -// mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID]; -// mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN]; -// mes ""; -// if(@CHOSEN == @CHOOSE_NPCID) goto L_Start; -// if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost; -// if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost; -// if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost; -// L_Win: -// set @PC_point, @PC_point + 1; -// set @gamblerun, @gamblerun + 1; -// mes "Oh no! I have lost."; -// mes ""; -// next; -// goto L_Start; - -// L_poor: -// mes @NPC_name$; -// mes "\"Go away from me...\""; -// close; - -// L_Lost: -// set @NPC_point, @NPC_point + 1; -// set @gamblerun, @gamblerun + 1; -// mes "I have won!"; -// mes ""; -// next; -// goto L_Start; - -// L_finish: -// if(@PC_point > @NPC_point ) goto L_Won; -// mes @NPC_name$; -// mes "\"Nice! I have won, give me your gp!\""; -// close; -// L_Won: -// mes @NPC_name$; -// mes "\"Here is my money.\""; -// set Zeny, Zeny + @MONEY_BET*2; -// close; -// } - |