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-rw-r--r--world/map/npc/020-1/rockscissor.txt99
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diff --git a/world/map/npc/020-1/rockscissor.txt b/world/map/npc/020-1/rockscissor.txt
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--- a/world/map/npc/020-1/rockscissor.txt
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-//author: Lien
-//reviewed by Pjotr Orial and Jenalya
-//######################################
-//#== NPC [Player] #
-//# anyone want to do a funny bet #
-//# ------------------------ #
-//# Rock-Paper-Scissors can be playing #
-//# I hope that'll make fun #
-//# ------------------------ #
-//######################################
-
-//To enable: sed 's_^// __' -i npc/020-1/rockscissor.txt
-
-// 020-1,74,78,0|script|Gobmel|189
-// {
-// //var
-// set @NPC_name$, "[Gobmel]";
-// set @NPC_point, 0;
-// set @PC_point, 0;
-// set @gamblerun, 0;
-// setarray @CHOOSE_PC$, "Scissors", "Paper", "Rock";
-// setarray @CHOSE_ID, 0, 1, 2;
-// //0:* scissors; 1: Paper; 2: Rock;
-// // 0 cut 1 and 1 cover 3 and break 0 ...
-// //var ends
-
-// mes @NPC_name$;
-// mes "\"Hello " + strcharinfo(0) + "! Do you want to do a little party of Rock-Paper-Scissors and bet some gold?\"";
-// menu
-// "Yes, I want.", L_RPS,
-// "Well, maybe later.", -;
-// close;
-
-// L_RPS:
-
-// mes @NPC_name$;
-// mes "\"How much money do you want to bet?\"";
-// input @MONEY_BET;
-// if(Zeny < @MONEY_BET) goto L_poor;
-// set Zeny, Zeny - @MONEY_BET;
-
-// L_Start:
-// if(@gamblerun == 3) goto L_finish;
-// //what chose the NPC ?
-
-// set @CHOOSE_NPCID, rand(2);
-
-// mes @NPC_name$;
-// mes "[ " + @gamblerun + "/3 ]";
-// mes "\"1... 2... 3...\"";
-// mes "";
-// mes"[chose what sign you do]";
-// mes "";
-// menu
-// @CHOOSE_PC$[0], -,
-// @CHOOSE_PC$[1], -,
-// @CHOOSE_PC$[2], -;
-
-// set @CHOSEN, @menu -1;
-// mes "Gobmal: " + @CHOOSE_PC$[@CHOOSE_NPCID];
-// mes strcharinfo(0)+" " + strcharinfo(0)+ ": " +@CHOOSE_PC$[@CHOSEN];
-// mes "";
-// if(@CHOSEN == @CHOOSE_NPCID) goto L_Start;
-// if(@CHOSEN == 0 && @CHOOSE_NPCID == 2) goto L_Lost;
-// if(@CHOSEN == 1 && @CHOOSE_NPCID == 0) goto L_Lost;
-// if(@CHOSEN == 2 && @CHOOSE_NPCID == 1) goto L_Lost;
-// L_Win:
-// set @PC_point, @PC_point + 1;
-// set @gamblerun, @gamblerun + 1;
-// mes "Oh no! I have lost.";
-// mes "";
-// next;
-// goto L_Start;
-
-// L_poor:
-// mes @NPC_name$;
-// mes "\"Go away from me...\"";
-// close;
-
-// L_Lost:
-// set @NPC_point, @NPC_point + 1;
-// set @gamblerun, @gamblerun + 1;
-// mes "I have won!";
-// mes "";
-// next;
-// goto L_Start;
-
-// L_finish:
-// if(@PC_point > @NPC_point ) goto L_Won;
-// mes @NPC_name$;
-// mes "\"Nice! I have won, give me your gp!\"";
-// close;
-// L_Won:
-// mes @NPC_name$;
-// mes "\"Here is my money.\"";
-// set Zeny, Zeny + @MONEY_BET*2;
-// close;
-// }
-