summaryrefslogtreecommitdiff
path: root/npc/000-0/sailors.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/000-0/sailors.txt')
-rw-r--r--npc/000-0/sailors.txt92
1 files changed, 92 insertions, 0 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
new file mode 100644
index 00000000..d19d4f39
--- /dev/null
+++ b/npc/000-0/sailors.txt
@@ -0,0 +1,92 @@
+// Evol scripts.
+// Authors:
+// 4144
+// Qwerty Dragon
+// Reid
+// Vasily_Makarov
+// Jesusalva
+// Description:
+// Starting script of Evol Online.
+
+000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{
+
+OnTouch:
+ checkclientversion;
+ .@lang = requestlang();
+ if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang;
+
+ mesn l("Narrator");
+ mesc(l("You are on a raft, adrift in the sea."), 9);
+ next;
+ mesc(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9);
+ next;
+ mesc(l("All of a sudden, you hear voices from above."), 9);
+ next;
+ mesc(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9);
+ next;
+ mesc(l("But still, you open your eyes and see a large ship before you!"), 9);
+ next;
+ mesc(l("Aboard stand sailors trying to communicate with you."), 9);
+ next;
+
+ setcamnpc "Sailors", -64, -32;
+ mesn l("Kralog Voice");
+ mesq l("Hey Frenchy!");
+ next;
+
+ setcamnpc "Sailors", 0, -32;
+ mesn l("Human Voice");
+ mesq l("Nah, clearly from the East...");
+ next;
+
+ setcamnpc "Sailors", 144, -80;
+ mesn l("Tritan Voice");
+ mesq l("What are you guys saying ? It's a Yoiis!");
+ next;
+
+ setcamnpc;
+ mesn l("Raijin Voice");
+ mesq l("From the East? As in... Ancea?");
+ next;
+ mesq l("Hey you! Can you hear us? Are you okay?");
+ next;
+ restorecam;
+
+ asklanguage(LANG_ON_SEA);
+
+ // Players coming from TMW Legacy didn't got a chance to do this yet.
+ // So allow them now.
+ if (islegacyaccount()) {
+ // Rebirth system
+ if (getlegacylevel() > 90)
+ REBIRTH=1;
+
+ // Race selection
+ BarberChangeRace();
+ }
+
+ setcamnpc;
+ mes "";
+ mesn;
+ mesq l("Oh, still alive? What a relive!");
+ next;
+ setcamnpc "Sailors", 144, -80;
+ mesq l("This castaway needs help, on to the rescue!");
+ next;
+ restorecam;
+
+ mesn l("Narrator");
+ mesc(l("The sailors take you aboard their ship."), 9);
+ next;
+ mesc(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
+ next;
+
+ addtimer(15000,"Elmo#sailors::OnSlow");
+ warp "000-0-0", 26, 28;
+
+ closeclientdialog;
+ close;
+
+OnInit:
+ end;
+}