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Diffstat (limited to 'npc/000-0/sailors.txt')
-rw-r--r-- | npc/000-0/sailors.txt | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt new file mode 100644 index 00000000..d19d4f39 --- /dev/null +++ b/npc/000-0/sailors.txt @@ -0,0 +1,92 @@ +// Evol scripts. +// Authors: +// 4144 +// Qwerty Dragon +// Reid +// Vasily_Makarov +// Jesusalva +// Description: +// Starting script of Evol Online. + +000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ + +OnTouch: + checkclientversion; + .@lang = requestlang(); + if (.@lang >= 0 && .@lang <= MAX_LANG) Lang = .@lang; + + mesn l("Narrator"); + mesc(l("You are on a raft, adrift in the sea."), 9); + next; + mesc(l("With hunger, thirst, and sleep as your only companions, you have the disturbing realization that you can't remember anything of your former life or identity."), 9); + next; + mesc(l("All of a sudden, you hear voices from above."), 9); + next; + mesc(l("Your body aches, even your hair hurts, and the bright daylight is painful."), 9); + next; + mesc(l("But still, you open your eyes and see a large ship before you!"), 9); + next; + mesc(l("Aboard stand sailors trying to communicate with you."), 9); + next; + + setcamnpc "Sailors", -64, -32; + mesn l("Kralog Voice"); + mesq l("Hey Frenchy!"); + next; + + setcamnpc "Sailors", 0, -32; + mesn l("Human Voice"); + mesq l("Nah, clearly from the East..."); + next; + + setcamnpc "Sailors", 144, -80; + mesn l("Tritan Voice"); + mesq l("What are you guys saying ? It's a Yoiis!"); + next; + + setcamnpc; + mesn l("Raijin Voice"); + mesq l("From the East? As in... Ancea?"); + next; + mesq l("Hey you! Can you hear us? Are you okay?"); + next; + restorecam; + + asklanguage(LANG_ON_SEA); + + // Players coming from TMW Legacy didn't got a chance to do this yet. + // So allow them now. + if (islegacyaccount()) { + // Rebirth system + if (getlegacylevel() > 90) + REBIRTH=1; + + // Race selection + BarberChangeRace(); + } + + setcamnpc; + mes ""; + mesn; + mesq l("Oh, still alive? What a relive!"); + next; + setcamnpc "Sailors", 144, -80; + mesq l("This castaway needs help, on to the rescue!"); + next; + restorecam; + + mesn l("Narrator"); + mesc(l("The sailors take you aboard their ship."), 9); + next; + mesc(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); + next; + + addtimer(15000,"Elmo#sailors::OnSlow"); + warp "000-0-0", 26, 28; + + closeclientdialog; + close; + +OnInit: + end; +} |