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author | Jesusaves <cpntb1@ymail.com> | 2021-04-13 12:02:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-13 12:02:57 -0300 |
commit | e9fac5b29405eaad267639167215b42cc50ae868 (patch) | |
tree | b06ca6d5af25a275cd47e3f578b291b26c7e5e78 /npc/magic | |
parent | 9431abfcaa22101e740ed90186917bf17842fd79 (diff) | |
download | serverdata-e9fac5b29405eaad267639167215b42cc50ae868.tar.gz serverdata-e9fac5b29405eaad267639167215b42cc50ae868.tar.bz2 serverdata-e9fac5b29405eaad267639167215b42cc50ae868.tar.xz serverdata-e9fac5b29405eaad267639167215b42cc50ae868.zip |
Disconnect "legacy magic exp" so it goes over 9000
Diffstat (limited to 'npc/magic')
-rw-r--r-- | npc/magic/config.txt | 14 | ||||
-rw-r--r-- | npc/magic/final.txt | 25 |
2 files changed, 10 insertions, 29 deletions
diff --git a/npc/magic/config.txt b/npc/magic/config.txt index c0f00cec..ddb56902 100644 --- a/npc/magic/config.txt +++ b/npc/magic/config.txt @@ -59,26 +59,18 @@ function script AdjustAttackpower { // SkillID, EXP Points function script GetManaExp { - // FIXME .@sk=getarg(0); .@pt=getarg(1); - .@bonus=rand2(0,getskilllv(TMW2_SAGE)*3/2); - if (LAST_SKILL == .@sk) { - .@pt=limit(0, (.@pt+.@bonus)/3, 1); - .@bonus=0; - } else { + if (LAST_SKILL != .@sk) { // Update skill memory LAST_SKILL[4]=LAST_SKILL[3]; LAST_SKILL[3]=LAST_SKILL[2]; LAST_SKILL[2]=LAST_SKILL[1]; LAST_SKILL[1]=LAST_SKILL[0]; LAST_SKILL[0]=.@sk; - MAGIC_RP+=1; - // Magic RP is gained by switching skills often + // Magic EXP is gained by switching skills often + MAGIC_EXP=MAGIC_EXP+.@pt; } - - // Update Magic EXP - MAGIC_EXP=MAGIC_EXP+.@pt+.@bonus; return; } diff --git a/npc/magic/final.txt b/npc/magic/final.txt index 49faa4da..f98ab4a6 100644 --- a/npc/magic/final.txt +++ b/npc/magic/final.txt @@ -38,7 +38,6 @@ function script HUB_SkillInvoke { else massprovoke(1+@skillLv); // SC_PROVOKE ? - GetManaExp(@skillId, rand2(1,3)); break; //////////////////////////////// /* / XXX: Healing Class @@ -202,7 +201,7 @@ function script HUB_SkillInvoke { .@TM=100+(90*@skillLv); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); sc_start SC_STUN, .@TM, 1, .@ST, SCFLAG_NONE, @skillTarget; - GetManaExp(@skillId, rand2(1,3)); + GetManaExp(@skillId, 1); break; case TMW2_GROUNDSTRIKE: .@PW=50+(40*@skillLv); @@ -213,26 +212,26 @@ function script HUB_SkillInvoke { .@EF=any(SC_STUN, SC_BLIND, SC_BLOODING, SC_BLIND, SC_BLOODING); areaharm(@skillTarget, .@RG, .@dmg, HARM_PHYS, Ele_Neutral); areasc(.@RG, .@TM, .@EF, BL_MOB | BL_PC | BL_HOM | BL_MER, 1, "filter_hostile", @skillTarget, .@ST); - GetManaExp(@skillId, rand2(1,3)); + GetManaExp(@skillId, 1); break; case TMW2_SUPREMEATTACK: .@PW=100+(50*@skillLv); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); - GetManaExp(@skillId, rand2(1,3)); + GetManaExp(@skillId, 1); break; //////////////////////////////// // XXX: Physical Class (Archery) case TMW2_CHARGEDARROW: .@PW=100+(50*@skillLv); harm(@skillTarget, AdjustAttackpower(.@PW), HARM_PHYS, Ele_Neutral); - GetManaExp(@skillId, rand2(1,3)); + GetManaExp(@skillId, 1); break; case TMW2_ARROWSHOWER: .@PW=150+(10*@skillLv); .@dmg=AdjustAttackpower(.@PW); .@RG=1+(@skillLv/3); areaharm(@skillTarget, .@RG, .@dmg, HARM_PHYS, Ele_Neutral); - GetManaExp(@skillId, rand2(1,3)); + GetManaExp(@skillId, 1); break; //////////////////////////////// // XXX: Brawling Class @@ -392,18 +391,8 @@ function script HUB_SkillInvoke { */ // Experience only - case KN_AUTOCOUNTER: - case SN_SHARPSHOOTING: - case HW_MAGICPOWER: - case SM_PROVOKE: - case SN_WINDWALK: - case SO_FIREWALK: - case TF_BACKSLIDING: - case MG_FIREWALL: - case ALL_FULL_THROTTLE: - case GC_DARKILLUSION: - case NV_TRICKDEAD: - GetManaExp(@skillId, rand2(1,3)); + default: + GetManaExp(@skillId, 1); break; } |