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author | Jesusaves <cpntb1@ymail.com> | 2021-04-13 12:17:25 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-13 12:17:25 -0300 |
commit | 70c4cda878f92670d49268be15f0545d1ea99897 (patch) | |
tree | 03d08ac2d38a8aa67e05468956e5268ab9f4eaf5 /npc/magic/config.txt | |
parent | e9fac5b29405eaad267639167215b42cc50ae868 (diff) | |
download | serverdata-70c4cda878f92670d49268be15f0545d1ea99897.tar.gz serverdata-70c4cda878f92670d49268be15f0545d1ea99897.tar.bz2 serverdata-70c4cda878f92670d49268be15f0545d1ea99897.tar.xz serverdata-70c4cda878f92670d49268be15f0545d1ea99897.zip |
Reconfigure abizit(), in TMW Legacy it has 10 levels instead of 5
Diffstat (limited to 'npc/magic/config.txt')
-rw-r--r-- | npc/magic/config.txt | 83 |
1 files changed, 60 insertions, 23 deletions
diff --git a/npc/magic/config.txt b/npc/magic/config.txt index ddb56902..57d42189 100644 --- a/npc/magic/config.txt +++ b/npc/magic/config.txt @@ -5,8 +5,24 @@ // // Used for our pseudo-magic. // These are only helpers, you can add more restrictions and effects freely. -// FIXME +// Here abizit() goes up to 10 instead of 5 function script abizit { + if (!getskilllv(SKILL_MAGIC)) return 0; + switch (getskilllv(SKILL_MAGIC)) { + case 1: + .@base = 10; break; + case 2: + .@base = 120; break; + case 3: + .@base = 1500; break; + case 4: + .@base = 20000; break; + case 5: + .@base = 250000; break; + default: + return 0; + } + return min(MAGIC_EXP/.@base, 10); return 0; } @@ -41,8 +57,8 @@ function script AdjustSpellpower { } else { .@dmg = .@power; .@power = 100; } - // Abizit Influence (80%~130% at best, worst shot at perfect ctrl is 105%) - .@dmg = .@dmg * (80 + abizit() * rand2(5,10)) / 100; + // Abizit Influence (50%~110% at best, perfect ctrl is 100%~110%) + .@dmg = .@dmg * (50 + abizit() * rand2(5,6)) / 100; .@dmg = .@dmg * .@power / 100; return .@dmg; } @@ -95,7 +111,7 @@ function script SummonMagic { for (.@i = 0; .@i < (.@lv+(.@adj-1))/.@adj; .@i++) { .@lifetime=rand2(35,50)+.@lv*10; // Abizit makes lifetime vary (like AdjustSpellpower) - .@lifetime = .@lifetime * (80 + abizit() * rand2(5,10)) / 100; + .@lifetime = .@lifetime * (50 + abizit() * rand2(5,6)) / 100; // Unfortunately this version does not returns the summoned monster GID summon("Summoned Monster", .@id, .@lifetime); /* @@ -104,7 +120,7 @@ function script SummonMagic { // Each skill level raises HP in 5% .@lvx=.@bhp + max(0, (.@lv-1)*.@bhp/20); // Abizit makes bonus HP vary (like AdjustSpellpower) - .@lvx = .@lvx * (80 + abizit() * rand2(5,10)) / 100; + .@lvx = .@lvx * (50 + abizit() * rand2(5,6)) / 100; setunitdata(.@mids, UDT_MAXHP, .@lvx); setunitdata(.@mids, UDT_HP, .@lvx); // Reconfigure monster modes @@ -186,17 +202,17 @@ function script rectharm { function script SK_summon { .@mob=getarg(0); .@amt=getarg(1); - .@mex=getarg(2); + .@mex=getarg(2, 1); if ($@GM_OVERRIDE || debug) debugmes "Skill "+@skillId+" Lv "+@skillLv; - if (rand2(5) < abizit()) { + if (rand2(10) < abizit()) { // Summon Magic (with magic level bonus) SummonMagic(@skillId, .@mob, .@amt, MAGIC_LVL+@skillLv-1, @skillLv); - } else if (rand2(5) < abizit()) { + } else if (rand2(10) < abizit()) { // Re-roll dispbottom l("You cannot complete the casting correctly!"); SummonMagic(@skillId, .@mob, 1, 1, 1); - } else if (abizit() <= 1 && any(true, false, false)) { + } else if (abizit() <= rand2(3)) { // Spell overwhelms you, causing it to be spawned as aggro vs you. (33%) dispbottom l("The spell takes a mind of its own backfires!"); getmapxy(.@m$, .@x, .@y, 0); @@ -319,20 +335,41 @@ function script ShowAbizit { mesn l("Current Magic Control"); // FIXME - .@val=MAGIC_EXP+rand(-MAGIC_LVL*5, MAGIC_LVL*5); - .@base=((MAGIC_LVL*2)**3); - if (.@val > .@base*5) - mescordialog l("You are perfectly in control of your magic."), 3, .@dial; - else if (.@val > .@base*4) - mescordialog l("You are mostly in control of your magic."), 2, .@dial; - else if (.@val > .@base*3) - mescordialog l("You are somewhat in control of your magic."), 4, .@dial; - else if (.@val > .@base*2) - mescordialog l("Your magic is more powerful than you, but you can control."), 7, .@dial; - else if (.@val > .@base) - mescordialog l("You still are overwhelmed by your magic."), 6, .@dial; - else - mescordialog l("You are completly overwhelmed by your magic."), 1, .@dial; + switch (abizit()) { + case 10: + mescordialog l("Magic flows naturally from you, readily and with ease. You feel in perfect control of your magic."), 3, .@dial; + break; + case 9: + mescordialog l("You feel in almost perfect control of your magic."), 2, .@dial; + break; + case 8: + mescordialog l("You feel that you have very good control of your magic."), 2, .@dial; + break; + case 7: + mescordialog l("You feel quite in control of your magic."), 4, .@dial; + break; + case 6: + mescordialog l("You feel mostly in control of your magic."), 4, .@dial; + break; + case 5: + mescordialog l("You feel somewhat in control of your magic."), 7, .@dial; + break; + case 4: + mescordialog l("You feel you still have a few difficulties in controlling your magic."), 7, .@dial; + break; + case 3: + mescordialog l("Trying to control your magic is still rather troublesome."), 6, .@dial; + break; + case 2: + mescordialog l("You feel that you have only the bare minimum of control over your magic."), 6, .@dial; + break; + case 1: + mescordialog l("You feel quite overwhelmed by your magic, but are beginning to see patterns."), 1, .@dial; + break; + case 0: + mescordialog l("You feel completely overwhelmed by your magic."), 1, .@dial; + break; + } return; } |