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author | Jesusaves <cpntb1@ymail.com> | 2021-04-09 11:00:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-09 11:00:49 -0300 |
commit | 8a4bf716002a017de77fe7df301ef8e4aaf00a2e (patch) | |
tree | 4947d0b015baad639fa07133369e9a09c8a468bc /npc/008-1-1/morcant.txt | |
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Initial commit
Diffstat (limited to 'npc/008-1-1/morcant.txt')
-rw-r--r-- | npc/008-1-1/morcant.txt | 63 |
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diff --git a/npc/008-1-1/morcant.txt b/npc/008-1-1/morcant.txt new file mode 100644 index 00000000..5421c771 --- /dev/null +++ b/npc/008-1-1/morcant.txt @@ -0,0 +1,63 @@ +// Evol scripts. +// Author: +// Micksha +// Description: +// Morcant the Captain, taking care on harbor issues. +// THIS IS A PLACEHOLDER! + +008-1-1,58,57,0 script Morcant NPC_MORCANT,{ + speech + l("Hello."), + l("My name is Morcant. I am a Captain, a bit bored since this harbor is not frequented much."), +// l("I would like to offer you food and tell you stories, but.. have you ever heard of WildX? I won't need to say more, do I?"); + l("The only floating ship I've seen so far was the one with Legion soldiers sent to scout around."), + l("It was my first time that I've met someone from Aemil."), + l("I don't like to see armed people lurking around but feel free to stay as long as you wish but don't cause trouble."), + next; + select + l("Not really but okay...?"), + l("Actually, I am after your Stew recipe!"), + l("Anything to do around these parts?"), + l("Can you tell me the directions again?"); + mes ""; + switch (@menu) + { + case 2: + mesn; + mesq l("Hohoho! That is a family's trade secret!"); // Merry Christmas? + if (!getq(General_SmearedHands)) { + next; + mesn; + mesq l("You don't even know how to cook. %s.. Ah, good old times.", any( + l("I've learned cooking with Yannika."), + l("I had tasty barbecue with Crane.") + )); + } + break; + case 3: + mesn; + mesq l("Hmm, you might want to ask Galimatia, my neighbor."); + next; + mesn; + mesq l("She is always taking care of her bees, though."); + break; + case 4: + mesn; + mesq l("There should be a fair number of signposts around. Anyway."); + next; + mesn; + mesq l("Go east to reach Hurnscald. Just follow the road, really."); + next; + mesn; + mesq l("And do not go south. It is haunted."); + break; + } + close; + +OnInit: +OnInstanceInit: + .distance = 4; + .speed=120; + //.alwaysVisible=true; + end; +} |