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author | Jesusaves <cpntb1@ymail.com> | 2021-04-13 18:18:40 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-13 18:18:40 -0300 |
commit | 27dfd5940c5c10d7317b7ef241e9b6f1e2c215b5 (patch) | |
tree | 9a03d03735a8dc50ca5cee9ec3289e1d3a826315 | |
parent | 361b207402519ede7bb775218438abad40e84cc9 (diff) | |
download | serverdata-27dfd5940c5c10d7317b7ef241e9b6f1e2c215b5.tar.gz serverdata-27dfd5940c5c10d7317b7ef241e9b6f1e2c215b5.tar.bz2 serverdata-27dfd5940c5c10d7317b7ef241e9b6f1e2c215b5.tar.xz serverdata-27dfd5940c5c10d7317b7ef241e9b6f1e2c215b5.zip |
Redo Mallard's Eye
-rw-r--r-- | db/constants.conf | 2 | ||||
-rw-r--r-- | db/pre-re/skill_db.conf | 6 | ||||
-rw-r--r-- | npc/magic/final.txt | 5 |
3 files changed, 6 insertions, 7 deletions
diff --git a/db/constants.conf b/db/constants.conf index 9c2d99ed..21a6dc01 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -5286,8 +5286,6 @@ more than one separator can be used in a row (so 12_3___456 is illegal). FSKILL_RAGING: 32 FSKILL_TOTAL: 6 - AC_VULTURE: 44 // i.e. Mallard's Eye, compatibility purposes - comment__: "TMW Constants" bDeaf:70 equip_arrow:11 diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf index 0d7c9e04..429787d9 100644 --- a/db/pre-re/skill_db.conf +++ b/db/pre-re/skill_db.conf @@ -1767,7 +1767,7 @@ skill_db: ( }, { Id: 44 - Name: "SKILL_MALLARDS_EYE" + Name: "AC_VULTURE" Description: "Vulture's Eye" MaxLevel: 10 NumberOfHits: 0 @@ -38444,7 +38444,7 @@ skill_db: ( Passive: true } }, -/*{ +{ Id: 20004 Name: "SKILL_MALLARDS_EYE" Description: "Mallard Eye" @@ -38452,7 +38452,7 @@ skill_db: ( SkillType: { Passive: true } -},*/ +}, { Id: 20005 Name: "SKILL_BRAWLING" diff --git a/npc/magic/final.txt b/npc/magic/final.txt index f8a4c054..6ec96788 100644 --- a/npc/magic/final.txt +++ b/npc/magic/final.txt @@ -434,8 +434,9 @@ function script HUB_PCBonus { bonus bAtk, 10*getskilllv(SKILL_BRAWLING); } } - if (!(FOCUSING & FSKILL_MALLARDS_EYE)) { - bonus bAtkRange, -(getskilllv(SKILL_MALLARDS_EYE)); + if (FOCUSING & FSKILL_MALLARDS_EYE) { + bonus bAtkRange, (1+getskilllv(SKILL_MALLARDS_EYE))/2; + bonus bHit, 5*getskilllv(SKILL_MALLARDS_EYE); } return; } |