// $Id: mmo.h,v 1.3 2004/09/25 20:12:25 PoW Exp $ // Original : mmo.h 2003/03/14 12:07:02 Rev.1.7 #ifndef _MMO_H_ #define _MMO_H_ #include #include "utils.h" // _WIN32 #ifdef CYGWIN // txtやlogなどの書き出すファイルの改行コード #define RETCODE "\r\n" // (CR/LF:Windows系) #else #define RETCODE "\n" // (LF:Unix系) #endif #define FIFOSIZE_SERVERLINK 128*1024 // set to 0 to not check IP of player between each server. // set to another value if you want to check (1) #define CMP_AUTHFIFO_IP 1 #define CMP_AUTHFIFO_LOGIN2 1 #define MAX_MAP_PER_SERVER 512 #define MAX_INVENTORY 100 #define MAX_AMOUNT 30000 #define MAX_ZENY 1000000000 // 1G zeny #define MAX_CART 100 #define MAX_SKILL 450 #define GLOBAL_REG_NUM 96 #define ACCOUNT_REG_NUM 16 #define ACCOUNT_REG2_NUM 16 #define DEFAULT_WALK_SPEED 150 #define MIN_WALK_SPEED 0 #define MAX_WALK_SPEED 1000 #define MAX_STORAGE 300 #define MAX_GUILD_STORAGE 1000 #define MAX_PARTY 12 #define MAX_GUILD 36 // increased max guild members to accomodate for +2 increase for extension levels [Valaris] (removed) [PoW] #define MAX_GUILDPOSITION 20 // increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPLUSION 32 #define MAX_GUILDALLIANCE 16 #define MAX_GUILDSKILL 20 // increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDCASTLE 24 // increased to include novice castles [Valaris] #define MAX_GUILDLEVEL 50 #define MIN_HAIR_STYLE battle_config.min_hair_style #define MAX_HAIR_STYLE battle_config.max_hair_style #define MIN_HAIR_COLOR battle_config.min_hair_color #define MAX_HAIR_COLOR battle_config.max_hair_color #define MIN_CLOTH_COLOR battle_config.min_cloth_color #define MAX_CLOTH_COLOR battle_config.max_cloth_color // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 #define ATTRIBUTE_NORMAL 0 #define MIN_STAR 0 #define MAX_STAR 3 #define MIN_PORTAL_MEMO 0 #define MAX_PORTAL_MEMO 2 #define MAX_STATUS_TYPE 5 #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 #define CHAR_CONF_NAME "conf/char_athena.conf" struct item { int id; short nameid; short amount; unsigned short equip; char identify; char refine; char attribute; short card[4]; }; struct point{ char map[24]; short x,y; }; struct skill { unsigned short id,lv,flag; }; struct global_reg { char str[32]; int value; }; struct s_pet { int account_id; int char_id; int pet_id; short class; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[24]; char rename_flag; char incuvate; }; struct mmo_charstatus { int char_id; int account_id; int partner_id; int base_exp,job_exp,zeny; short class; short status_point,skill_point; int hp,max_hp,sp,max_sp; short option,karma,manner; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id; short weapon,shield; short head_top,head_mid,head_bottom; char name[24]; unsigned char base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char char_num,sex; unsigned long mapip; unsigned int mapport; struct point last_point,save_point,memo_point[10]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct skill skill[MAX_SKILL]; int global_reg_num; struct global_reg global_reg[GLOBAL_REG_NUM]; int account_reg_num; struct global_reg account_reg[ACCOUNT_REG_NUM]; int account_reg2_num; struct global_reg account_reg2[ACCOUNT_REG2_NUM]; // Friends list vars int friend_id[20]; char friend_name[20][24]; }; struct storage { int account_id; short storage_status; short storage_amount; struct item storage[MAX_STORAGE]; }; struct guild_storage { int guild_id; short storage_status; short storage_amount; struct item storage[MAX_GUILD_STORAGE]; }; struct map_session_data; struct gm_account { int account_id; int level; }; struct party_member { int account_id; char name[24],map[24]; int leader,online,lv; struct map_session_data *sd; }; struct party { int party_id; char name[24]; int exp; int item; struct party_member member[MAX_PARTY]; }; struct guild_member { int account_id, char_id; short hair,hair_color,gender,class,lv; int exp,exp_payper; short online,position; int rsv1,rsv2; char name[24]; struct map_session_data *sd; }; struct guild_position { char name[24]; int mode; int exp_mode; }; struct guild_alliance { int opposition; int guild_id; char name[24]; }; struct guild_explusion { char name[24]; char mes[40]; char acc[40]; int account_id; int rsv1,rsv2,rsv3; }; struct guild_skill { int id,lv; }; struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; int exp,next_exp,skill_point,castle_id; char name[24],master[24]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[60],mes2[120]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_explusion explusion[MAX_GUILDEXPLUSION]; struct guild_skill skill[MAX_GUILDSKILL]; }; struct guild_castle { int castle_id; char map_name[24]; char castle_name[24]; char castle_event[24]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; int visibleG0; int visibleG1; int visibleG2; int visibleG3; int visibleG4; int visibleG5; int visibleG6; int visibleG7; int Ghp0; // added Guardian HP [Valaris] int Ghp1; int Ghp2; int Ghp3; int Ghp4; int Ghp5; int Ghp6; int Ghp7; int GID0; int GID1; int GID2; int GID3; int GID4; int GID5; int GID6; int GID7; // end addition [Valaris] }; struct square { int val1[5]; int val2[5]; }; enum { GBI_EXP =1, // ギルドのEXP GBI_GUILDLV =2, // ギルドのLv GBI_SKILLPOINT =3, // ギルドのスキルポイント GBI_SKILLLV =4, // ギルドスキルLv GMI_POSITION =0, // メンバーの役職変更 GMI_EXP =1, // メンバーのEXP }; #ifndef _WIN32 #ifndef strcmpi #define strcmpi strcasecmp #endif #ifndef stricmp #define stricmp strcasecmp #endif #ifndef strncmpi #define strncmpi strncasecmp #endif #ifndef strnicmp #define strnicmp strncasecmp #endif #ifndef strrchr #define strrchr rindex #endif #endif #endif // _MMO_H_