From e5be0261a4419cb2b6849a751d04477ef40dca79 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 16 Aug 2006 19:50:52 +0000 Subject: - Spirit of Wizard will now consume an item 7321 each time it blocks reflected magic. - Added script command jobname, retrieves a given's class name as per the appropiate msg_athena.txt entry (this command should had been added years ago) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8320 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/char/inter.c | 2 +- src/map/script.c | 13 +++++++++++++ src/map/skill.c | 7 +++++-- 3 files changed, 19 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/char/inter.c b/src/char/inter.c index 416ab308c..094e67675 100644 --- a/src/char/inter.c +++ b/src/char/inter.c @@ -396,7 +396,7 @@ int mapif_disconnectplayer(int fd, int account_id, int char_id, int reason) if (fd < 0) return -1; - WFIFOHEAD(fd, 7); + WFIFOHEAD(fd, 7); WFIFOW(fd,0) = 0x2b1f; WFIFOL(fd,2) = account_id; WFIFOB(fd,6) = reason; diff --git a/src/map/script.c b/src/map/script.c index f680ce297..46a73fbd7 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3267,6 +3267,7 @@ int buildin_heal(struct script_state *st); int buildin_itemheal(struct script_state *st); int buildin_percentheal(struct script_state *st); int buildin_jobchange(struct script_state *st); +int buildin_jobname(struct script_state *st); int buildin_input(struct script_state *st); int buildin_setlook(struct script_state *st); int buildin_set(struct script_state *st); @@ -3583,6 +3584,7 @@ struct script_function buildin_func[] = { {buildin_return,"return","*"}, {buildin_getarg,"getarg","i"}, {buildin_jobchange,"jobchange","i*"}, + {buildin_jobname,"jobname","i"}, {buildin_input,"input","*"}, {buildin_warp,"warp","sii"}, {buildin_areawarp,"areawarp","siiiisii"}, @@ -4566,6 +4568,17 @@ int buildin_jobchange(struct script_state *st) return 0; } +/*========================================== + * + *------------------------------------------ + */ +int buildin_jobname(struct script_state *st) +{ + int class_=conv_num(st,& (st->stack->stack_data[st->start+2])); + push_str(st->stack,C_CONSTSTR,job_name(class_)); + return 0; +} + /*========================================== * *------------------------------------------ diff --git a/src/map/skill.c b/src/map/skill.c index 75ae90425..671dce936 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1877,8 +1877,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds tsd = (bl->type == BL_PC)?(TBL_PC*)bl:NULL; if (sc && !sc->count) sc = NULL; //Don't need it. - if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD) - { //Spirit of Wizard blocks bounced back spells. + //Spirit of Wizard blocks bounced back spells. + if (sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_WIZARD + && !(tsd && (type = pc_search_inventory (tsd, 7321)) < 0)) + { + if (tsd) pc_delitem(tsd, type, 1, 0); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_FLEE; } -- cgit v1.2.3-70-g09d2