From 9d72e07a1f1e9157ad2ea25bd6c3ef4bb00edda6 Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Sat, 15 Feb 2020 02:42:16 +0100 Subject: Increase MAX_MOB_DB to 22000 Increased MAX_MOB_DB to 22000 to support new mobs/pets with IDs 20000+. (For example NIGHTMARE_TERROR_H (20373) and WANDER_MAN_H (20420).) This also eliminates the conflict between job IDs and clone IDs. (Issue #303) --- src/map/mob.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/map/mob.h b/src/map/mob.h index 8839809f2..4cfddc2cd 100644 --- a/src/map/mob.h +++ b/src/map/mob.h @@ -35,7 +35,7 @@ struct hplugin_data_store; // Change this to increase the table size in your mob_db to accommodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 -#define MAX_MOB_DB 5000 +#define MAX_MOB_DB 22000 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 -- cgit v1.2.3-70-g09d2