From 007e6d5ba2df6e6b09f832609731bb8e1bf7413f Mon Sep 17 00:00:00 2001 From: ultramage Date: Sat, 25 Apr 2009 07:25:50 +0000 Subject: Correction to some status icons based on official information - Added SI_S_LIFEPOTION and SI_L_LIFEPOTION and their corresponding new status changes to deal with the fact that Small_Life_Potion and Med_Life_Potion each use a different status icon. - Left the duplicate SC_HPREGEN status in fof backwards compatibility, but removed its icon. - Corrected the status icon id for SC_INCCRI from 292 to 295. - Corrected the status icon id for SC_INCHEALRATE from 293 to 292. - Added status icons for SC_INCFLEE2, SC_SPCOST_RATE and SC_COMMONSC_RESIST. - Removed icon from SC_ARMOR_RESIST since officially it is a bonus, not a status, and thus doesn't (and can't) have an icon. - Renamed the status icon name of SC_ELEMENTALCHANGE from SI_ARMOR_RESIST to SI_ARMOR_PROPERTY. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13698 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/status.c | 38 +++++++++++++++++++++++++++----------- src/map/status.h | 19 +++++++++++-------- 2 files changed, 38 insertions(+), 19 deletions(-) (limited to 'src/map') diff --git a/src/map/status.c b/src/map/status.c index 6c1a1029e..04e01b8ba 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -193,7 +193,7 @@ void initChangeTables(void) set_sc( MG_ENERGYCOAT , SC_ENERGYCOAT , SI_ENERGYCOAT , SCB_NONE ); set_sc( NPC_EMOTION , SC_MODECHANGE , SI_BLANK , SCB_MODE ); add_sc( NPC_EMOTION_ON , SC_MODECHANGE ); - set_sc( NPC_ATTRICHANGE , SC_ELEMENTALCHANGE , SI_ARMOR_RESIST , SCB_DEF_ELE ); + set_sc( NPC_ATTRICHANGE , SC_ELEMENTALCHANGE , SI_ARMOR_PROPERTY , SCB_DEF_ELE ); add_sc( NPC_CHANGEWATER , SC_ELEMENTALCHANGE ); add_sc( NPC_CHANGEGROUND , SC_ELEMENTALCHANGE ); add_sc( NPC_CHANGEFIRE , SC_ELEMENTALCHANGE ); @@ -472,11 +472,12 @@ void initChangeTables(void) StatusIconChangeTable[SC_DEF_RATE] = SI_DEF_RATE; StatusIconChangeTable[SC_MDEF_RATE] = SI_MDEF_RATE; StatusIconChangeTable[SC_INCCRI] = SI_INCCRI; + StatusIconChangeTable[SC_INCFLEE2] = SI_PLUSAVOIDVALUE; StatusIconChangeTable[SC_INCHEALRATE] = SI_INCHEALRATE; - StatusIconChangeTable[SC_HPREGEN] = SI_HPREGEN; - StatusIconChangeTable[SC_SPCOST_RATE] = SI_SPCOST_RATE; - StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_COMMONSC_RESIST; - StatusIconChangeTable[SC_ARMOR_RESIST] = SI_ARMOR_RESIST; + StatusIconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION; + StatusIconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION; + StatusIconChangeTable[SC_SPCOST_RATE] = SI_ATKER_BLOOD; + StatusIconChangeTable[SC_COMMONSC_RESIST] = SI_TARGET_BLOOD; // Mercenary Bonus Effects StatusIconChangeTable[SC_MERC_FLEEUP] = SI_MERC_FLEEUP; StatusIconChangeTable[SC_MERC_ATKUP] = SI_MERC_ATKUP; @@ -5123,6 +5124,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_HPREGEN: case SC_HPDRAIN: case SC_SPREGEN: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: case SC_BOSSMAPINFO: case SC_STUN: case SC_SLEEP: @@ -5454,6 +5457,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_HPREGEN: case SC_HPDRAIN: case SC_SPREGEN: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: if( val1 == 0 ) return 0; // val1 = heal percent/amout // val2 = seconds between heals @@ -7059,17 +7064,28 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr data) break; case SC_HPREGEN: - case SC_SPREGEN: + case SC_S_LIFEPOTION: + case SC_L_LIFEPOTION: if( sd && --(sce->val4) >= 0 ) { // val1 < 0 = per max% | val1 > 0 = exact amount - int hp = 0, sp = 0; - if( type == SC_HPREGEN && status->hp < status->max_hp ) + int hp = 0; + if( status->hp < status->max_hp ) hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ; - else if( type == SC_SPREGEN && status->sp < status->max_sp ) - sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; + status_heal(bl, hp, 0, 2); + sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); + return 0; + } + break; - status_heal(bl, hp, sp, 2); + case SC_SPREGEN: + if( sd && --(sce->val4) >= 0 ) + { + // val1 < 0 = per max% | val1 > 0 = exact amount + int sp = 0; + if( status->sp < status->max_sp ) + sp = (sce->val1 < 0) ? (int)(sd->status.max_sp * -1 * sce->val1 / 100.) : sce->val1 ; + status_heal(bl, 0, sp, 2); sc_timer_next((sce->val2 * 1000) + tick, status_change_timer, bl->id, data); return 0; } diff --git a/src/map/status.h b/src/map/status.h index bae20055f..2893bbe5d 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -310,6 +310,8 @@ typedef enum sc_type { SC_HPDRAIN, SC_SKILLATKBONUS, SC_ITEMSCRIPT, + SC_S_LIFEPOTION, + SC_L_LIFEPOTION, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. } sc_type; @@ -485,15 +487,16 @@ enum si_type { SI_CRITICALWOUND = 286, SI_DEF_RATE = 290, SI_MDEF_RATE = 291, - SI_INCCRI = 292, - SI_INCHEALRATE = 293, - SI_HPREGEN = 294, - // 295 Sword ? - // 296 4 chars up ? + + SI_INCHEALRATE = 292, + SI_S_LIFEPOTION = 293, + SI_L_LIFEPOTION = 294, + SI_INCCRI = 295, + SI_PLUSAVOIDVALUE = 296, SI_SPCOST_RATE = 298, - // 300 Stars ? - SI_COMMONSC_RESIST = 301, - SI_ARMOR_RESIST = 302, + SI_ATKER_BLOOD = 300, + SI_TARGET_BLOOD = 301, + SI_ARMOR_PROPERTY = 302, }; // JOINTBEAT stackable ailments -- cgit v1.2.3-70-g09d2