From 68503609ec28be3fa2c4eb0d66b0ce0ea8815cee Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 2 Feb 2006 21:26:53 +0000 Subject: - Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached. - Now player attached scripts will auto-abort when the atteched player quits the map server. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/pc.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/pc.c') diff --git a/src/map/pc.c b/src/map/pc.c index 34933136a..59843f095 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -786,6 +786,8 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t for(i = 0; i < MAX_EVENTTIMER; i++) sd->eventtimer[i] = -1; + sd->npc_timer_id = -1; + // Moved PVP timer initialisation before set_pos sd->pvp_timer = -1; -- cgit v1.2.3-70-g09d2