From 51680d33aa582128f94a6091fba2e203ebba8faa Mon Sep 17 00:00:00 2001 From: ultramage Date: Thu, 31 Jul 2008 05:37:40 +0000 Subject: Removed the mob controller system, now a customization (see topic:194375). The system consists of * script command to spawn a controlled mob * script commands to attach npcs to such mobs and manipulate their AI * a page of documentation for these commands * callbacks at various source code locations that invoke the attached npcs * two npc examples git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/npc_chat.c | 9 --------- 1 file changed, 9 deletions(-) (limited to 'src/map/npc_chat.c') diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c index d7edf69f0..4278c33f5 100644 --- a/src/map/npc_chat.c +++ b/src/map/npc_chat.c @@ -403,15 +403,6 @@ int npc_chat_sub(struct block_list* bl, va_list ap) return 0; } -int mob_chat_sub(struct block_list* bl, va_list ap) -{ - struct mob_data *md = (struct mob_data *)bl; - if(md->nd) - npc_chat_sub(&md->nd->bl, ap); - - return 0; -} - // Various script builtins used to support these functions int buildin_defpattern(struct script_state* st) -- cgit v1.2.3-70-g09d2