From dd49dbc3e8d2033c0dddc80f1d5b3c8e6710a419 Mon Sep 17 00:00:00 2001 From: Ibrahim Hossam Date: Tue, 8 Apr 2014 20:40:12 +0200 Subject: Rewritten NSI_UNIQUE_ID system to get rid of the cross-database interreg dependency - Removes the need for map-server to access the interreg table to store the last used ID. - Login, char and map databases can now be hosted separately. - Note: the unique_id structure has changed, and it now contains the generator character ID in its upper 32 bits. - Now NSI_UNIQUE_ID System is enabled always Special thanks to Haruna. --- src/config/core.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/config') diff --git a/src/config/core.h b/src/config/core.h index edd5c2b2a..157d94b2f 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -57,10 +57,6 @@ /// When uncommented the cap takes place after modifiers. //#define HMAP_ZONE_DAMAGE_CAP_TYPE -/// Uncomment to enable Non Stackable items unique ID -/// By enabling it, the system will create an unique id for each new non stackable item created -//#define NSI_UNIQUE_ID - /// Comment to disable Guild/Party Bound item system #define GP_BOUND_ITEMS -- cgit v1.2.3-70-g09d2