From 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 Mon Sep 17 00:00:00 2001 From: Asheraf Date: Mon, 29 Aug 2016 17:40:13 +0100 Subject: change *strcharinfo to use constants --- npc/re/cities/dewata.txt | 4 +- npc/re/cities/dicastes.txt | 8 +- npc/re/cities/malaya.txt | 16 +- npc/re/cities/mora.txt | 12 +- npc/re/events/halloween_2013.txt | 2 +- npc/re/events/halloween_2014.txt | 150 +++++++-------- npc/re/instances/BakonawaLake.txt | 2 +- npc/re/instances/BangungotHospital.txt | 6 +- npc/re/instances/BuwayaCave.txt | 4 +- npc/re/instances/EclageInterior.txt | 18 +- npc/re/instances/HazyForest.txt | 12 +- npc/re/instances/MalangdoCulvert.txt | 6 +- npc/re/instances/OctopusCave.txt | 4 +- npc/re/instances/OldGlastHeim.txt | 26 +-- npc/re/instances/WolfchevLaboratory.txt | 4 +- npc/re/instances/ghost_palace.txt | 10 +- npc/re/instances/saras_memory.txt | 22 +-- npc/re/jobs/1-1/acolyte.txt | 16 +- npc/re/jobs/1-1/archer.txt | 2 +- npc/re/jobs/1-1/mage.txt | 2 +- npc/re/jobs/1-1/thief.txt | 6 +- npc/re/jobs/2e/kagerou_oboro.txt | 20 +- npc/re/jobs/3-1/archbishop.txt | 86 ++++----- npc/re/jobs/3-1/guillotine_cross.txt | 44 ++--- npc/re/jobs/3-1/ranger.txt | 6 +- npc/re/jobs/3-1/rune_knight.txt | 12 +- npc/re/jobs/3-2/genetic.txt | 20 +- npc/re/jobs/3-2/minstrel.txt | 174 ++++++++--------- npc/re/jobs/3-2/royal_guard.txt | 8 +- npc/re/jobs/3-2/shadow_chaser.txt | 62 +++--- npc/re/jobs/3-2/sorcerer.txt | 12 +- npc/re/jobs/3-2/sura.txt | 40 ++-- npc/re/jobs/3-2/wanderer.txt | 54 +++--- npc/re/jobs/novice/academy.txt | 72 +++---- npc/re/jobs/novice/novice.txt | 6 +- npc/re/jobs/novice/supernovice_ex.txt | 12 +- npc/re/merchants/diamond.txt | 12 +- npc/re/merchants/ticket_refiner.txt | 2 +- npc/re/quests/eden/100-110.txt | 14 +- npc/re/quests/eden/111-120.txt | 18 +- npc/re/quests/eden/eden_common.txt | 6 +- npc/re/quests/eden/eden_iro.txt | 4 +- npc/re/quests/eden/eden_quests.txt | 4 +- npc/re/quests/homun_s.txt | 6 +- npc/re/quests/quests_brasilis.txt | 130 ++++++------- npc/re/quests/quests_dewata.txt | 30 +-- npc/re/quests/quests_dicastes.txt | 138 +++++++------- npc/re/quests/quests_malangdo.txt | 324 ++++++++++++++++---------------- npc/re/quests/quests_malaya.txt | 110 +++++------ npc/re/quests/quests_mora.txt | 58 +++--- 50 files changed, 908 insertions(+), 908 deletions(-) (limited to 'npc/re') diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 7817db3b8..d140a0d24 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -842,7 +842,7 @@ OnTouch: emotion e_sob; emotion e_swt2; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, kid..."; next; mes "[Ukki]"; @@ -854,7 +854,7 @@ OnTouch: emotion e_sob; emotion e_swt2; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "... ... ..."; emotion e_dots,1; close; diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index 43571facb..a00a549ac 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -641,7 +641,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{ mes "[Complaining Galten]"; mes "You also fell for that crazy man."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes"; emotion e_sob,1; next; @@ -684,18 +684,18 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ mes "Thanks."; emotion e_gg,0,"Complaining Galten#fihs"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is the sad legend?"; next; emotion e_dots; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I asked what the sad legend is about!"; next; mes "[Crazy Venknick]"; mes "I don't believe in legends."; next; emotion e_dots,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Was I tricked?"; sc_start SC_BLIND,20000,0; next; diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt index c8171b9d6..afe816a3e 100644 --- a/npc/re/cities/malaya.txt +++ b/npc/re/cities/malaya.txt @@ -184,16 +184,16 @@ OnBingx2: end; OnTouch: if (getcharid(1)) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + if ($ma_name04$ == strcharinfo(PC_NAME) || $ma_name05$ == strcharinfo(PC_NAME) || $ma_name06$ == strcharinfo(PC_NAME)) { donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; close; } if (rand(1,5)%2) { switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { - case 1: $ma_name04$ = strcharinfo(0); break; - case 5: $ma_name05$ = strcharinfo(0); break; - case 9: $ma_name06$ = strcharinfo(0); break; + case 1: $ma_name04$ = strcharinfo(PC_NAME); break; + case 5: $ma_name05$ = strcharinfo(PC_NAME); break; + case 9: $ma_name06$ = strcharinfo(PC_NAME); break; } } donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; @@ -246,7 +246,7 @@ OnTouch: .@pass = 1; } if (.@pass) { - if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { + if ($ma_name04$ == strcharinfo(PC_NAME) || $ma_name05$ == strcharinfo(PC_NAME) || $ma_name06$ == strcharinfo(PC_NAME)) { donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; close; @@ -256,16 +256,16 @@ OnTouch: case 2: case 3: case 4: - $ma_name04$ = strcharinfo(0); + $ma_name04$ = strcharinfo(PC_NAME); break; case 6: case 7: case 8: - $ma_name05$ = strcharinfo(0); + $ma_name05$ = strcharinfo(PC_NAME); break; case 10: case 11: - $ma_name06$ = strcharinfo(0); + $ma_name06$ = strcharinfo(PC_NAME); break; } } diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index 48df72c11..1b231024c 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -481,7 +481,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ mes "Okay! I think this is the one for you."; next; mes "[Raffle Philosopher]"; - mes strcharinfo(0)+", the quote I'm going to tell you is..."; + mes strcharinfo(PC_NAME)+", the quote I'm going to tell you is..."; switch(rand(1,70)) { case 1: mes "Nothing is more difficult,"; @@ -954,7 +954,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ mes "leaving the travelers behind you."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What's happening here?"; emotion e_what,1; next; @@ -983,7 +983,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ next; switch(select("Roseten.", "Rose.", "How would I know that?")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The answer to the question is Roseten."; mes "Why are you fighting over such a trivial matter?"; next; @@ -998,7 +998,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ emotion e_an,0,"Traveler#ep14_1_2"; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The answer to the question is Rose."; mes "You said Rose's mother had 10 sons."; mes "So even if the other sons' names are"; @@ -1018,7 +1018,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ emotion e_ag,0,"Traveler#ep14_1_1"; break; case 3: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have no idea."; mes "Try to sort it out yourselves."; next; @@ -1147,7 +1147,7 @@ mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{ } case 3: input .@inputstr$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I come from a place called "+.@inputstr$+"."; next; mes "[Innkeeper]"; diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt index 92050128a..6f16d437c 100644 --- a/npc/re/events/halloween_2013.txt +++ b/npc/re/events/halloween_2013.txt @@ -314,7 +314,7 @@ niflheim,181,173,5 script Chef Candycon#2013HE 4_M_NFDEADSWDMAN,{ mes "O.....ver....but...."; mes "ca...me......a...gain...."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why don't you speak normally."; next; mes "[Chef Candycon]"; diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt index c0677b2ef..2e9784058 100644 --- a/npc/re/events/halloween_2014.txt +++ b/npc/re/events/halloween_2014.txt @@ -160,7 +160,7 @@ mes "Ha... no time to rest!"; mes "My arms and legs hurt~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you're so tired... why don't you heal?"; next; mes "[Mighty Priest]"; @@ -177,13 +177,13 @@ mes "I feel much better now!"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", thank you so much for waking me up."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What made you so tired?"; next; mes "[Mighty Priest]"; mes (Sex == SEX_MALE ? "Brother" : "Sister") +", you didn't have any damage yet?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What happened to you?"; next; mes "[Mighty Priest]"; @@ -294,7 +294,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "Who?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I came back!"; next; mes "[Bolak]"; @@ -319,7 +319,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Nathan]"; mes "Aww~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I've had help from church this time as well."; mes "His body is still alive. His soul is not supposed to come here yet."; next; @@ -347,7 +347,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "No, I said no! Anyway, maybe having hard time for good deed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "By the way, that guy.. Richard? Why is he still here?"; next; mes "[Loru]"; @@ -403,13 +403,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "Sorry to give you such a small gift, please take this as a sign of our gratitude."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "wow... I don't know what to say..."; next; mes "[Bolak]"; mes "It's nothing special, just take it!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you so much, see you around."; next; mes "[Loru]"; @@ -444,7 +444,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ close; } else if (questprogress(14453) == 1) { if (countitem("Sacred_Rosary") > 0) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will this really work...?"; next; mes "[Jack]"; @@ -479,7 +479,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Jack]"; mes "Dead men are already dead-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "W..Wait, There's a situation!!"; mes "Calm down..!"; next; @@ -492,14 +492,14 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Richard]"; mes "What is going on? what happened?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^0000cdThat man is a living man^000000!!!"; mes "Living men don't react to a halidom!"; next; mes "[Loru]"; mes "Anyway, get that thing out of my sight!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; mes "I will get that thing away from here."; specialeffect2 EF_SPRINKLESAND; @@ -534,7 +534,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "I died!! The fact that I am here is proof!"; mes "Isn't that a fake halidom?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, calm down. Thaink clearly."; next; mes "[Richard]"; @@ -578,13 +578,13 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Jack]"; mes "There may be someone we can ask a favor from..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why... why are you guys looking at me like that?"; next; mes "[Bolak]"; mes "I am sorry but, you should go there for us."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why should I?"; next; mes "[Loru]"; @@ -593,7 +593,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Devi]"; mes "Totally."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on! I am here traveling."; mes "I'm just trying to have fun!"; next; @@ -603,7 +603,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Nathan]"; mes "Aww~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm... it seems like I have no choice. I'll go, but where am I going?"; next; mes "[Richard]"; @@ -620,7 +620,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "a cold place... snow all year long..."; mes "^0000cdWarm place... behind Lutie Santa Clause..^000000"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will go find it."; next; mes "[Jack]"; @@ -699,7 +699,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "No, I am not your mother!"; mes "I am your father!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is all this about?"; next; mes "[Loru]"; @@ -723,7 +723,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Devi]"; mes "There is a ^0000cdliving man^000000 among us."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who is that?"; next; mes "[Loru]"; @@ -816,7 +816,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ next; break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. everyone.. please calm down."; next; mes "[Loru]"; @@ -834,7 +834,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Bolak]"; mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Me? why??"; next; mes "[Bolak]"; @@ -847,7 +847,7 @@ niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{ mes "[Devi]"; mes "What? Cathedral? It will kill us all!!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, okay then I will go and figure this out."; next; mes "[Nathan]"; @@ -872,7 +872,7 @@ niflheim,195,183,1 script Nathan#14hal 4_LUDE,{ mes "Ma?"; mes "Dada!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How cute!!~"; next; mes "[Nathan]"; @@ -984,7 +984,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "In additon, it looks more special and beautiful?"; mes "You selected beautiful ones for me? huh??"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. no..t.. really..."; next; mes "[Loru]"; @@ -995,14 +995,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "Anyway, thank you."; mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tomorrow? again??"; next; mes "[Loru]"; mes "Ah, you didn't know. Here, we give away decoration when people leave the party."; mes "We should put new decoration everyday."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I've never heard of it.."; next; mes "[Loru]"; @@ -1038,7 +1038,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "[Loru]"; mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tomorrow.. again??"; next; mes "[Loru]"; @@ -1079,7 +1079,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "You know, everyone gets really excited because of Halloween?"; mes "And people here are just gathering around and having fun."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; next; if (BaseLevel < 100) { @@ -1087,14 +1087,14 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "But people, who were supposed to have party together, have gone to living man's country."; mes "You know, party is fun when there's many people. so... Could you bring them here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who? and how many??"; next; mes "[Loru]"; mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!"; mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can do that."; next; mes "[Loru]"; @@ -1107,20 +1107,20 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{ mes "Look around. It looks so empty."; mes "Nobody would dance and have fun in a place like this?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What can I do for you?"; next; mes "[Loru]"; mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you decorating with those? Your taste...seems...."; next; mes "[Loru]"; mes "What? do you have any problem with that!"; mes "You don't know nothing about latest trend. you've been living only for decades!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry, I made a mistake."; mes "so, 10 Red Scarf and 10 Hanging Doll, right??"; next; @@ -1186,7 +1186,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "You escape from here and bring troublemakers in living man's country."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay. I don't want dead men create chaos in living man's country."; next; mes "[Devi]"; @@ -1203,7 +1203,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "Please catch them. they are making a chaos."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "[Devi]"; @@ -1312,7 +1312,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "You escape from here and bring troublemakers in living man's country."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay. I don't want dead men create chaos in living man's country."; next; mes "[Devi]"; @@ -1329,7 +1329,7 @@ niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{ mes "Please catch them. they are making a chaos."; mes "I can't go anywhere as I am too busy."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; mes "[Devi]"; @@ -1422,13 +1422,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "I hope all is well with everyone visiting here~"; mes "Oh! Is it you, "+ (Sex == SEX_MALE ? "brother" : "sister") +"? How is it going with the thing you need to do?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well.. I could identify the live ones."; next; mes "[Sister Haley]"; mes "I knew it! Any side effects?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But then there was another problem."; mes "this is the reason I came here.."; next; @@ -1436,7 +1436,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Oh? What happen?"; mes "Tell me anything!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There was a person who did not react on the halidom, but he insisted that he is dead."; mes "So I went the place he lived, the body is alive. Just in a comma."; next; @@ -1446,14 +1446,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Oh, dear, I can't believe it!!"; mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is there anything I can do about?"; next; mes "[Sister Haley]"; mes "Simple! "; mes "Make them to realize that they have their living body."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, How.."; mes "They believe they are dead, but I should talk to them to make them return?"; next; @@ -1461,21 +1461,21 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Of course not. There are secret method in this church."; mes "We have been trough lots of stuff, we have all kinds of solution."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So How.."; next; mes "[Sister Haley]"; mes "You know Leaf Of Yggdrasil is good for resurrection?"; mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, That is like common sense, so just tell me the materials and method to do that.."; next; mes "[Sister Haley]"; mes "There is nothing else than Leaf of Yggdrasil to resurrect the character."; mes "Even our priest used Leaf Of Yggdrasil!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "so, I mean! tell me the material I need and the method!"; next; mes "[Sister Haley]"; @@ -1485,13 +1485,13 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "[Sister Haley]"; mes "the material and the method is quite simple."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I like simple thing, so tell me briefly."; next; mes "[Sister Haley]"; mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Only that?"; next; mes "[Sister Haley]"; @@ -1501,14 +1501,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "[Sister Haley]"; mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is that all?"; next; mes "[Sister Haley]"; mes "Yes. Indeed~"; mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You should have told me earlier!"; next; mes "[Sister Haley]"; @@ -1548,7 +1548,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "Whoa~ It's done."; mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is that it? Awesome."; mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?"; next; @@ -1560,7 +1560,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain."; mes "So use it carefully not to damage the good dead people."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok."; mes "Thank you for making this!"; next; @@ -1596,14 +1596,14 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ next; mes "[I told her what happened in Nifflheim.]"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So I came here."; mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?"; next; mes "[Sister Haley]"; mes "Of course, there is. Very ^0000cdgood method^000000!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Really? I was not sure if I found the right place."; mes "I think I found well!"; next; @@ -1611,20 +1611,20 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{ mes "We study everything to make dead and live ones to peace."; mes "There is secret way to do that, it kept secretly in our church."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tell me the way.."; next; mes "[Sister Haley]"; mes "That is simple! Make ^0000cdspecial halidom^000000!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "S, so how..?"; next; mes "[Sister Haley]"; mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me."; mes "Then I will make it for you. It's simple"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Y, yes!!"; erasequest 14451; setquest 14452; @@ -1653,21 +1653,21 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Dad, Dad~ Wake up! It's time to wake up!"; mes "I even made the stew for you. Wake and eat it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Everyone, I am here."; next; mes "[Richard's Wife]"; mes "Oh, dear, Adventurer! Welcome!"; mes "Did you find the way to make him back?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes! But I need your help to do this."; next; mes "[Richard's Wife]"; mes "How can I help you?"; mes "I will do my best to do it!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just pray hard to get him back."; next; mes "[Richard's Daughter]"; @@ -1678,7 +1678,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "I will pray hard!"; mes "Please!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, So I will burn.. this."; specialeffect2 EF_TORCH; sleep2 1000; @@ -1688,7 +1688,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ sleep2 1000; specialeffect2 EF_SMOKE; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's almost ran out.. Why not he wakes up.."; mes "Oh!!"; specialeffect EF_RESURRECTION,AREA,"Richard#14hal02"; @@ -1747,7 +1747,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "[Richard]"; mes "I.. came back."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank god. Seriously."; mes "It would have been really dangerous if I was a little late."; next; @@ -1761,7 +1761,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "[Richard]"; mes "Yes, yes. You and your mom are the best!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You can go to Niflheim later."; mes "Why were you in a rush? You have a family."; next; @@ -1769,7 +1769,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "I know. How could I forget my family?"; mes "Anyway I could not even say good bye when I leave.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will go and send your regards."; next; mes "[Richard]"; @@ -1790,14 +1790,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Dad, Dad~ Wake up! It's time to wake up!"; mes "I even made the stew for you. Wake and eat it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Everyone, I am here."; next; mes "[Richard's Wife]"; mes "Oh, dear, Adventurer! Welcome!"; mes "Did you find a way to bring him back?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes! Oh, w.wait.."; mes "There is something missing. I will get it and come back."; close; @@ -1808,7 +1808,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "My sweet heart.. can he come back?"; close; } else if (questprogress(14454) == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If it's correct, it should be around here.."; next; mes "[Richard's Wife]"; @@ -1821,7 +1821,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Play with me~"; emotion e_sob, "Worried Daughter#14hal"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hi, Is this Richard's house?"; mes "I think I am right.."; next; @@ -1835,7 +1835,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Did you find my husband?"; mes "But he is right now.. he hasn't waken up since after the accident.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, he is still alive?"; mes "And.. his... arm is attached to his body?"; next; @@ -1851,7 +1851,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Is there anything I can help you with..?"; mes "You seem to know my husband.. Do you know something?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think we should find out why he is like this."; next; mes "[Richard's Wife]"; @@ -1875,7 +1875,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "But for some reason, he is not waking up."; mes "The doctor said it's nothing but a concussion and that he'll wake up soon.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I see."; mes "His soul is in Niflhiem. He thinks he is dead."; next; @@ -1890,7 +1890,7 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "He wanted to be a swordsman.. He must have wanted it so deeply."; mes "He never showed it to us.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It seems he went there even though he is not dead."; mes "Something must be wrong."; next; @@ -1898,14 +1898,14 @@ xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{ mes "Can.. can he come back?"; mes "He is still alive here.."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm.. what should I do..?"; mes "Oh, yes! I should go to ^0000cdProntera Church^000000."; next; mes "[Richard's Daughter]"; mes "Prontera?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me."; next; mes "[Richard's Wife]"; diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt index 8e1afe859..8214a3039 100644 --- a/npc/re/instances/BakonawaLake.txt +++ b/npc/re/instances/BakonawaLake.txt @@ -104,7 +104,7 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ mes "The party leader did not generate the dungeon yet."; close; } else { - mapannounce "ma_scene01","A party member, "+strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 + mapannounce "ma_scene01","A party member, "+strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the dungeon, "+.@md_name$+".",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 setquest 12278; warp "1@ma_b",64,51; end; diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index 66ed61f8a..d45fdfc23 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -267,7 +267,7 @@ L_Enter: mes "appeared again."; next; mes "[Nurse Maenne]"; - mes strcharinfo(0) + "'s help"; + mes strcharinfo(PC_NAME) + "'s help"; mes "is needed again."; mes "Please, could you give me"; mes "one more chance?"; @@ -312,7 +312,7 @@ L_Enter: mes "The party leader did not generate the dungeon yet."; close; } else { - mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; + mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; if (getarg(1)) { if (questprogress(9223)) { completequest 9223; @@ -382,7 +382,7 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{ end; OnTouch: .@map$ = instance_mapname("1@ma_h"); - mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF"; + mapannounce .@map$,"Bangungot: You silly "+strcharinfo(PC_NAME)+" ....",bc_map,"0xFF82FF"; mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF"; areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead"; donpcevent instance_npcname("#Memorial Start_time")+"::OnEnable"; diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index 8d1639ea1..878000d0f 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -98,7 +98,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ if (.@instance < 0) { mes "[Guard]"; mes "Party name is... "+getpartyname(.@party_id)+".";; - mes "Party leader is... "+strcharinfo(0); + mes "Party leader is... "+strcharinfo(PC_NAME); mes "^0000ff"+.@md_name$+"^000000 cannot be opened now."; mes "Please try a moment later."; close; @@ -159,7 +159,7 @@ OnTouch: mes "The party leader did not generate the dungeon yet."; close; } else { - mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 + mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 setquest 4229; warp "1@ma_c",35,57; end; diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index 9ee105bb9..9b232ac99 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -114,7 +114,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ close; } close2; - mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99"; + mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(PC_NAME) + " is entering " + .@md_name$,bc_map,"0x00ff99"; warp "1@ecl",60,50; end; } @@ -145,7 +145,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ mes "Farewell, then!"; specialeffect EF_BEGINSPELL3; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No...way!!!"; specialeffect2 EF_LORD; percentheal -99,0; @@ -228,7 +228,7 @@ OnTouch: next; mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They look as if they are incarnation of Morroc."; mes "Is the King of Domons after the Orb?"; mes "Or is it just a coincidence?"; @@ -368,7 +368,7 @@ OnInstanceInit: next; cutin "minuel01",4; mes "[Minuel]"; - mes "" + strcharinfo(0) + "Sir,"; + mes "" + strcharinfo(PC_NAME) + "Sir,"; mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,"; mes "there are some witnesses to prove your innocence."; next; @@ -416,7 +416,7 @@ OnInstanceInit: cutin "",255; mes "[Loki]"; mes "It's because of this."; - mes "" + strcharinfo(0) + "It was inside the body of -"; + mes "" + strcharinfo(PC_NAME) + "It was inside the body of -"; mes "This is how powerful Shenime is."; next; mes "On Loki's palm, there rested a small, thin, and dried piece of thorn."; @@ -433,7 +433,7 @@ OnInstanceInit: mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body."; next; select("Now that I think about it..."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand."; mes "I thought it was just my imagination and ignored it...maybe that's when he..."; next; @@ -456,7 +456,7 @@ OnInstanceInit: next; mes "[Nydhog]"; mes "I swear by the name of the guardian of Yggdrasil, too."; - mes "" + strcharinfo(0) + "- will by no means do such a thing."; + mes "" + strcharinfo(PC_NAME) + "- will by no means do such a thing."; next; cutin "hisie02",0; mes "[Hisie]"; @@ -479,7 +479,7 @@ OnInstanceInit: cutin "",255; mes "[Loki]"; mes "Someone has to take the responsibility here then."; - mes "In all probablility," + strcharinfo(0) + "it will be you."; + mes "In all probablility," + strcharinfo(PC_NAME) + "it will be you."; next; cutin "hisie02",0; mes "[Hisie]"; @@ -504,7 +504,7 @@ OnInstanceInit: mes "[Hisie]"; mes "Thank you for your help."; mes "We will take off now."; - mes "Let's go." + strcharinfo(0) + "."; + mes "Let's go." + strcharinfo(PC_NAME) + "."; ep14_2_mylord = 30; changequest 7450,7451; erasequest 7450; diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index c5e37ee3b..7b12e1649 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -101,7 +101,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ case 1: mes "[Laphine Soldier]"; mes "Party Name "+getpartyname(.@party_id)+"..."; - mes "Party Leader "+strcharinfo(0)+"..."; + mes "Party Leader "+strcharinfo(PC_NAME)+"..."; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mes "Hmm..."; @@ -177,7 +177,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ } else { if (questprogress(7211,PLAYTIME) == 2) erasequest 7211; if (!questprogress(7211,PLAYTIME)) setquest 7211; - mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 + mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 warp "1@mist",89,29; close; } @@ -581,12 +581,12 @@ OnTimer3000: mes "That's my name."; mes "And yours?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...."; - mes "...."+strcharinfo(0)+" sir."; + mes "...."+strcharinfo(PC_NAME)+" sir."; next; mes "[Loki]"; - mes "I see. "+strcharinfo(0)+"."; + mes "I see. "+strcharinfo(PC_NAME)+"."; mes "I'm asking you again."; mes "Do you plan to pass through this forest?"; next; @@ -905,7 +905,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ break; } mes "[Nydhogg the Guardian]"; - mes strcharinfo(0)+"..."; + mes strcharinfo(PC_NAME)+"..."; mes "Thanks for listening to my long story."; next; mes "[Nydhogg the Guardian]"; diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index ff472e23d..e44fed03b 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -422,7 +422,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ .@instance = instance_create(.@md_name$,.@party_id); if (.@instance < 0) { mes "Party name: "+getpartyname(.@party_id); - mes "Party leader: "+strcharinfo(0); + mes "Party leader: "+strcharinfo(PC_NAME); mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; close; } @@ -468,7 +468,7 @@ L_Enter: mes "The party leader has not reserved entrance to the dungeon yet."; close; } - mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99"; + mapannounce "mal_in01", strcharinfo(PC_NAME)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99"; if (!questprogress(12254)) setquest 12254; warp "1@pump",63,98; end; @@ -761,7 +761,7 @@ OnEnable: copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount; for(.@i = 0; .@i<$@partymembercount; ++.@i) { if (attachrid(.@partymemberaid[.@i])) { - if (strcharinfo(3) == .@map$) + if (strcharinfo(PC_MAP) == .@map$) viewpoint 0,.@x,.@y,.@index,0xFFFF00; detachrid; } diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt index c2087649c..84b323361 100644 --- a/npc/re/instances/OctopusCave.txt +++ b/npc/re/instances/OctopusCave.txt @@ -108,7 +108,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{ if (.@instance < 0) { mes "[Starfish]"; mes "Party name is... "+getpartyname(.@party_id)+"."; - mes "Party leader is... "+strcharinfo(0)+"."; + mes "Party leader is... "+strcharinfo(PC_NAME)+"."; mes "^0000ff"+.@md_name$+"^000000, I cannot open now, hehe."; mes "Now is not the time, please wait."; close; @@ -161,7 +161,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{ mes "Big trouble is waiting, if you go in now."; close; } - mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member started to hunt the Octopus!",bc_map,"0x00ff99"; + mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member started to hunt the Octopus!",bc_map,"0x00ff99"; if (!questprogress(4197)) setquest 4197; warp "1@cash",199,99; end; diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 329bee220..3bef4589d 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -114,7 +114,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mesf("Party Name: %s", .@p_name$); - mesf("Party Leader: %s", strcharinfo(0)); + mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000ff%s^000000 - Reservation Failed!", .@md_name$); close; } @@ -134,7 +134,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ "The party leader did not generate the dungeon yet.", .@md_name$); close; } - mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); + mapannounce("glast_01", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); setquest 12317; warp "1@gl_k", 150, 20; end; @@ -179,7 +179,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ npctalk(_("Are you the one Herico sent to help me?")); next; select("Oh. Well I..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Ah yes, I am. Herico told me to meet you."); unittalk(getcharid(3), _("Ah yes, I am. Herico told me to meet you.")); next; @@ -189,7 +189,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ npctalk(_("We don't have much time. We must report to Sir. Heinrich about Himelmez's invasion.")); next; select("Himelmez..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Who is Himelmez?"); unittalk(getcharid(3), _("Who is Himelmez?")); next; @@ -287,7 +287,7 @@ OnEnable: } cutin("gl_heinrich2", 2); select("Sir. Heinrich. Varmundt..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sir. Heinrich. Do you know what is happening in the castle now?"); unittalk(getcharid(3), _("Sir. Heinrich. Do you know what is happening in the castle now?")); next; @@ -300,7 +300,7 @@ OnEnable: npctalk(_("What is it? Something wrong with the castle?")); next; select("Himelmez's invasion..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"); unittalk(getcharid(3), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); next; @@ -319,7 +319,7 @@ OnEnable: npctalk(_("We must hide the heart piece to a safe place before Himelmez's attack starts!"), instance_npcname("Varmundt#ghinstance2")); next; select("Even if you don't believe me..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("I can't make you believe me, but there's no time to argue!"); unittalk(getcharid(3), _("I can't make you believe me, but there's no time to argue!")); cutin("gl_barmund2", 255); @@ -811,7 +811,7 @@ OnMyMobDead: npctalk(_("Save me! Save me!!!")); next; select("Hold on!Are you the only survivor?"); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Hold on!\r" "Are you the only survivor?"); unittalk(getcharid(3), _("Hold on! Are you the only survivor?")); @@ -828,7 +828,7 @@ OnMyMobDead: npctalk(_("Altar boy Domun : All I could do was... Just hide in here... Nothing, nothing I could do...")); next; select("Pull it together!"); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!"); unittalk(getcharid(3), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? next; @@ -839,7 +839,7 @@ OnMyMobDead: npctalk(_("Altar boy Domun : To the east passage? Alone? How?")); next; select("I will give you a weapon."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Here's a weapon. Just close your eye and swing for those monsters."); unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters.")); next; @@ -909,7 +909,7 @@ OnMyMobDead: specialeffect EF_CRASHEARTH; next; select("Relax! I'm not a monster!"); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Relax! I am Human. Are you alone? Anyone else here?"); unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?")); next; @@ -918,7 +918,7 @@ OnMyMobDead: npctalk(_("Holgren the Destroyer : It's only me alive.")); next; select("It's dangerous here..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("It's dangerous here. You know the way to the middle passage? Can you move?"); unittalk(getcharid(3), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? next; @@ -927,7 +927,7 @@ OnMyMobDead: npctalk(_("Holgren the Destroyer : Yes, I can move. I need to get out of here.")); next; select("Be safe..."); - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sorry, I can't go with you."); unittalk(getcharid(3), _("Sorry, I can't go with you.")); next; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 16eaad351..ce0ca4c31 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -1876,7 +1876,7 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ instance_init(.@instance); mes "[Wolfchev]"; mes "Alright! I have marked lan entering system code as"; - mes "^0000ff"+ strcharinfo(1) +"^000000 party leader's name ^0000ff"+ strcharinfo(PC_NAME) +"^000000!!."; + mes "^0000ff"+ strcharinfo(PC_PARTY) +"^000000 party leader's name ^0000ff"+ strcharinfo(PC_NAME) +"^000000!!."; next; mes "[Wolfchev]"; mes "Now, your party is free to pass the entrance."; @@ -1938,7 +1938,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ mes "You have been wounded by laboratory entrance system attack."; close; } else { - mapannounce "lhz_dun04","Laboratory entrance system ["+ strcharinfo(1) +"] member ["+ strcharinfo(PC_NAME) +"] access granted..",bc_map,"0x0DF297"; + mapannounce "lhz_dun04","Laboratory entrance system ["+ strcharinfo(PC_PARTY) +"] member ["+ strcharinfo(PC_NAME) +"] access granted..",bc_map,"0x0DF297"; setquest 5112; warp "1@lhz.gat", 45, 148; close; diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt index ea8f3d853..8b0bbb866 100644 --- a/npc/re/instances/ghost_palace.txt +++ b/npc/re/instances/ghost_palace.txt @@ -94,7 +94,7 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ .@md_name$ = "Ghost Palace"; if (.@instance < 0) { mesf("Party Name: %s", .@p_name$); - mesf("Party Leader: %s", strcharinfo(0)); + mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); close(); } @@ -155,7 +155,7 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000"); close(); } - mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(0), getpartyname(getcharid(1))), bc_map, C_SPRINGGREEN); + mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(1))), bc_map, C_SPRINGGREEN); if (!questprogress(1260)) setquest 1260; setquest 1261; warp("1@spa", 198, 188); @@ -548,7 +548,7 @@ OnInstanceInit: "Did you see?"); npctalk(_("Okay, that is good. A traveler. Did you see?"), instance_npcname("Sakray#gp5")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sakray, What do you want sympathy? Or is it a trap?"); unittalk(getcharid(3), _("Sakray, What do you want sympathy? Or is it a trap?")); next; @@ -556,7 +556,7 @@ OnInstanceInit: mes("Non...I did not need to make an effort to catch a novice."); npctalk(_("Non...I did not need to make an effort to catch a novice."), instance_npcname("Sakray#gp5")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("If so... then why...?"); unittalk(getcharid(3), _("If so... then why...?")); next; @@ -578,7 +578,7 @@ OnInstanceInit: mes("[Sakray]"); mes("Can you set yourself free from this curse?"); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("..."); unittalk(getcharid(3), _("...")); next; diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt index bb7dbdeec..17e075f0f 100644 --- a/npc/re/instances/saras_memory.txt +++ b/npc/re/instances/saras_memory.txt @@ -188,7 +188,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mesf("Party Name: %s", .@p_name$); - mesf("Party Leader: %s", strcharinfo(0)); + mesf("Party Leader: %s", strcharinfo(PC_NAME)); mesf("^0000FF%s^000000 - Reservation Failed!", .@md_name$); close; } @@ -207,7 +207,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ "The party leader did not generate the dungeon yet.", .@md_name$); close; } - mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(0), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); + mapannounce("dali", sprintf(_$("%s, member of the party %s entered the instance %s."), strcharinfo(PC_NAME), .@p_name$, .@md_name$), bc_map, C_SPRINGGREEN); setquest 15002; warp "1@sara", 250, 155; end; @@ -221,7 +221,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ 1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{ if (getcharid(0) != getpartyleader(getcharid(1), 2)) end; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Where am I?"); unittalk(getcharid(3), _("Where am I?")); next; @@ -230,7 +230,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ mes("Hello! This is the village of Payon. You don't seem to be from around here..."); npctalk(_("A girl : Hello! This is the village of Payon. You don't seem to be from around here...")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Are you from here? You don't seem to quite match the locals either."); unittalk(getcharid(3), _("Are you from here? You don't seem to quite match to locals either.")); next; @@ -242,7 +242,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ mes("My father is doyen of this village! I just take after my mother."); donpcevent instance_npcname("Sara Irene#saratalk")+"::OnChat1"; next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Oh! I am sorry! Uh... Why are you standing out here all alone?"); unittalk(getcharid(3), _("Oh! I am sorry! Uh... Why are you standing out here all alone?")); next; @@ -1091,7 +1091,7 @@ OnMyMobDead: mes("I have been looking for you Sara. Please come with daddy it is very dangerous here!"); donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat2"; next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("I won't let you take Sara!"); unittalk(getcharid(3), _("I won't let you take Sara!")); next; @@ -1100,7 +1100,7 @@ OnMyMobDead: mes("The murderer is here! Guards! We will finish him once and for all!"); donpcevent instance_npcname("Doyen Irene#sarains2")+"::OnChat3"; next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara... run! Save yourself!"); unittalk(getcharid(3), _("Sara... run! Save yourself!")); next; @@ -1233,7 +1233,7 @@ OnMyMobDead: mes("Why.. *hack* are you trying to kill my wife and daughter?"); npctalk(_("Why.. *hack* are you trying to kill my wife and daughter?")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"); unittalk(getcharid(3), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!")); next; @@ -1257,7 +1257,7 @@ OnMyMobDead: mes("If.. you are not the assassin sent to kill my wife and daughter, who are you?"); npctalk(_("If.. you are not the assassin sent to kill my wife and daughter, who are you?")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."); unittalk(getcharid(3), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.")); next; @@ -1270,11 +1270,11 @@ OnMyMobDead: mes("Strange men... I bet they were some of the village elders. Ugh..."); npctalk(_("Strange men... I bet they were some of the village elders. Ugh...")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("There might be more assassins so we have to find Sara as fast as we can."); unittalk(getcharid(3), _("There might be more assassins so we have to find Sara as fast as we can.")); next; - mesf("[%s]", strcharinfo(0)); + mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara believes that you killed her mother. We need to tell her the truth."); unittalk(getcharid(3), _("Sara believes that you killed her mother. We need to tell her the truth.")); next; diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 76474aa05..dae96908b 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -147,7 +147,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming."; next; mes "[Father Rubalkabara]"; - mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me."; + mes "Now, your name was " + strcharinfo(PC_NAME) + ", right? Excellent, thank you for visiting me."; next; mes "[Father Rubalkabara]"; mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary."; @@ -175,7 +175,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "Let's see..."; next; mes "[Father Rubalkabara]"; - mes "Your name is " + strcharinfo(0) + "?"; + mes "Your name is " + strcharinfo(PC_NAME) + "?"; mes "I don't think your name"; mes "is on my list. Hmmm..."; next; @@ -224,10 +224,10 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you."; next; mes "[Mother Mathilda]"; - mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list."; + mes "What is your name? " + strcharinfo(PC_NAME) + "? Let's see... Ah, you're on my list."; next; mes "[Mother Mathilda]"; - mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance."; + mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(PC_NAME) + " visited me and completed your penance."; next; mes "[Mother Mathilda]"; mes "Please return to the Prontera Sanctuary and speak to the Priest in charge."; @@ -244,7 +244,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ next; mes "[Mother Mathilda]"; mes "Now, what is your name?"; - mes "" + strcharinfo(0) + "? Let's see..."; + mes "" + strcharinfo(PC_NAME) + "? Let's see..."; next; mes "[Mother Mathilda]"; mes "Hmm..."; @@ -301,10 +301,10 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "So what's your name?"; next; mes "[Father Yosuke]"; - mes "" + strcharinfo(0) + ", huh?"; + mes "" + strcharinfo(PC_NAME) + ", huh?"; next; mes "[Father Yosuke]"; - mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me."; + mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(PC_NAME) + ", came to visit me."; next; mes "[Father Yosuke]"; mes "Now go back to the Santuary and finish becoming an Acolyte, kid."; @@ -321,7 +321,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?"; next; mes "[Father Yosuke]"; - mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?"; + mes "" + strcharinfo(PC_NAME) + ", huh? Why isn't your name on my list?"; next; mes "[Father Yosuke]"; mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop."; diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt index 0f2b92025..a7ef0ef10 100644 --- a/npc/re/jobs/1-1/archer.txt +++ b/npc/re/jobs/1-1/archer.txt @@ -97,7 +97,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ close; }else{ mes "[Archer Guildsman]"; - mes "You are... "+strcharinfo(0)+". right?"; + mes "You are... "+strcharinfo(PC_NAME)+". right?"; next; if (getskilllv("NV_BASIC") < 9) { mes "[Archer Guildsman]"; diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index 55107fd00..29593163b 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -113,7 +113,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ close; } mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; - mes "You are... "+strcharinfo(0)+"."; + mes "You are... "+strcharinfo(PC_NAME)+"."; next; mes "[Mage Guildsman]"; mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index 5e2da345c..393b9a13c 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -158,7 +158,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ } mes "[Thief Guildsman]"; mes "Alright, tell me your name. Huh? What?"; - mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?"; + mes ""+strcharinfo(PC_NAME)+". So "+strcharinfo(PC_NAME)+", right...?"; next; if (getskilllv("NV_BASIC") < 9) { mes "[Thief Guildsman]"; @@ -169,7 +169,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ } mes "[Thief Guildsman]"; mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; - mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!"; + mes ""+strcharinfo(PC_NAME)+". I now declare that you have passed the job interview!"; next; mes "[Thief Guildsman]"; mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; @@ -186,7 +186,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{ mes "Let's begin the job-changing ceremony of our guild!"; next; mes "[Commander of Thief Guild]"; - mes "'"+strcharinfo(0)+".'"; + mes "'"+strcharinfo(PC_NAME)+".'"; mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; callfunc "Job_Change",Job_Thief; q_job_thief = 0; diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt index c239e4a0e..ae28e7b2d 100644 --- a/npc/re/jobs/2e/kagerou_oboro.txt +++ b/npc/re/jobs/2e/kagerou_oboro.txt @@ -143,7 +143,7 @@ job_ko,25,115,4 script Old Man#ko 4_M_KAGE_OLD,{ cutin "",255; end; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; next; mes "^1A95E6You tried to talk to the old man but there is no response. Just when you are about to turn away...^1A95E6"; @@ -1398,8 +1398,8 @@ OnTouch: mes "< Used 5 LP >"; set job_kagero_lp, job_kagero_lp - 5; next; - set $20110808_sko01$, strcharinfo(0); - mes strcharinfo(0)+" was here."; + set $20110808_sko01$, strcharinfo(PC_NAME); + mes strcharinfo(PC_NAME)+" was here."; mes "You left your name."; next; } else { @@ -1969,7 +1969,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{ mes "Don't like it that I'm not the first one you visited but that is not important."; next; mes "[Red Leopard Joe]"; - mes "Alright, " + strcharinfo(0) + "!"; + mes "Alright, " + strcharinfo(PC_NAME) + "!"; mes "Welcome to the workshop where weapons are created for the family."; next; mes "[Red Leopard Joe]"; @@ -2158,7 +2158,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{ if (questprogress(5143) == 1) completequest 5143; if (questprogress(5144) == 1) completequest 5144; mes "[Red Leopard Joe]"; - mes "'" + strcharinfo(0) + "'"; + mes "'" + strcharinfo(PC_NAME) + "'"; mes "Passed the weapon test!!"; close2; enable_items; @@ -2555,9 +2555,9 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{ mes "[Guide Gion]"; mes "The Test of Battle will be put off for a while. Don't worry because this does not have affect to other tests."; next; - mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map; + mapannounce "job_ko","[Gion] My Friend " + strcharinfo(PC_NAME) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map; mes "[Guide Gion]"; - mes "My friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!"; + mes "My friend " + strcharinfo(PC_NAME) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!"; next; cutin "job_ko02",2; mes "[Guide Gion]"; @@ -2570,14 +2570,14 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{ donpcevent "Red Leopard Joe#ko2::OnEnable"; cutin "job_ko04",2; mes "[Guide Gion]"; - mes "I'm sorry I almost forgot about you two. Do you have anything to share with " + strcharinfo(0) + "?"; + mes "I'm sorry I almost forgot about you two. Do you have anything to share with " + strcharinfo(PC_NAME) + "?"; next; cutin "",255; mes "[Cougar]"; mes "Hmm... Embarrassing... to speak so suddenly..."; next; mes "[Cougar]"; - mes strcharinfo(0) + ", you are now a proud member of our family. Always hold your head high and..."; + mes strcharinfo(PC_NAME) + ", you are now a proud member of our family. Always hold your head high and..."; next; mes "[Cougar]"; mes "^777777(Gai's voice fades out.)^000000."; @@ -2620,7 +2620,7 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{ for (set .@i,5131; .@i<=5146; set .@i,.@i+1) if (questprogress(.@i)) erasequest .@i; set job_kagero,9; - getnameditem .@item,strcharinfo(0); + getnameditem .@item,strcharinfo(PC_NAME); jobchange(Sex == SEX_MALE ? Job_Kagerou : Job_Oboro); donpcevent "Summon Target#ko::OnEnable"; mes "[Guide Gion]"; diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 9caa1f538..1a03af44c 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "hahahahaha."; mes "huhuhuhu. humhum."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hello. are you... Priest Dayan?"; next; mes "[Priest]"; @@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He turns his head towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aren't you Priest Dayan?"; next; mes "[Priest]"; mes "muttering..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Priest! Da~yan! Right!?"; next; mes "[Priest Dayan]"; @@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I forgot to wear my hearing aid. hehe."; mes "Anyway, why have you come here?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm, I wanted to tell you..."; next; input .@inputstr$; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + .@inputstr$ + ""; next; if (.@inputstr$ != "I'm here for the Holy Pilgrimage") { @@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He cups his ears towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; @@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I can feel that you have a fresh energy."; mes "Maybe you did pray truthfully."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I feel light-hearted. Like I was just reborn..."; next; mes "[Priest Dayan]"; @@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "A smile from a peaceful mind will easily rid people of their wariness."; mes "Please, inspire people with love and energy."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks for your kind words."; next; mes "[Priest Dayan]"; @@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I think she is exhausted due to praying too much."; mes "I hope the air of Yggdrasil will be helpful to her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry."; mes "I'll go and meet her."; next; @@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{ OnTouch: if (job_arch == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is it the spring of Hvergelmir."; mes "This place is a very vivid and peaceful place."; mes "It's proper to pray."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Time to genuflect..."; mes "Time to start..."; mes "Hmm, what did that priest say to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... What is the first way?"; next; switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of silence...?"; mes "I don't think so."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of confession...?"; mes "I don't think so."; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of meditation...?"; mes "Yes, it's the way of meditation."; next; @@ -481,17 +481,17 @@ OnTouch: mes "^3131FF[Priest Dayan]^000000"; mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Pain... What kind of faults have I had?"; input .@inputstr$; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I confess my guilt to the Almighty God Odin."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^3131FF" + .@inputstr$ + ".^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister."; mes "Please, lead the way and save a foolish minister with your wisdom."; next; @@ -518,7 +518,7 @@ OnTouch: mes "^3131FFYou're drinking the Holy Water.^000000"; next; if (countitem(Holy_Water) == 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no! I forgot to bring a Holy Water!"; close; } @@ -548,19 +548,19 @@ OnTouch: mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~"; mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The Curdan wolf protects me from all threats in the world.~"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~"; mes "~The father of light, the poet of wisdom, sing for me.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of a glittering glass, give me a holy prediction.~"; specialeffect2 EF_GLORIA; next; @@ -568,7 +568,7 @@ OnTouch: specialeffect2 EF_BLESSING; specialeffect2 EF_RESURRECTION; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That was refreshing."; mes "I guess I should go back to Priest Dayan."; job_arch = 3; @@ -576,7 +576,7 @@ OnTouch: warp "umbala",138,219; end; } else if (job_arch == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; warp "umbala",138,219; @@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "- You don't feel like disturbing her -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm, hello sister?"; next; mes "[Vinue]"; @@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "It's not time to have a service yet..."; mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came here to say hello from Priest Dayan from Prontera."; next; mes "[Vinue]"; @@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Is he good?"; mes "He is so cute even though he's old."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He told me that he was worried because when he saw you last time, you seemed sad."; mes "He asks you to go on a Holy Pilgrimage."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umbala has the vital power of nature!"; next; mes "[Vinue]"; @@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "At first, it was a dream that Valkyrie was sad and in darkness."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Valkyrie?"; next; mes "[Vinue]"; @@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "What a cruel performance! I suddenly can't breathe properly and then I wake up."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To have to see the death of Valkyrie, must be a tormenting dream."; next; mes "[Vinue]"; @@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The shrine?"; mes "Nobody tried to subdue the evil?"; next; @@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is the dream related with the evil in the Odin shrine?"; next; mes "[Vinue]"; @@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "But, it'll be scary inside!"; mes "There are lots of devils inside!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But I can't pretend to ignore a Sister who is in trouble?"; mes "I'm a minister who copes with lots of asceticism!"; mes "Entrust me."; @@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Ah... I'm so worried...."; mes "I'll never forget your warm heart."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "How do I get to Odin shrine?"; next; mes "[Vinue]"; mes "There is a ferry on the right side of the church."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ok, wait for good news!"; next; mes "[Vinue]"; @@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; mes "Are you here to ridicule my grim fate?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No way!"; mes "But it's true that I'm here for you."; next; @@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "I was already expelled from Asgard."; mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's not that kind of problem."; mes "But someone who perceives your painful situation has sent me here."; next; @@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Mortal one, what is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + "."; next; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; next; mes "[Valkyrie Anguhilde]"; @@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if ($@archbs == 0) { $@archbs = 1; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; + mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?"; next; if (getmapusers("job3_arch02") > 0) { mes "[Valkyrie Anguhilde]"; diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 3f34e03f7..d56aff87d 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -43,10 +43,10 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "Finally, it's time..."; mes "Hey, what's your name?"; next; - switch(select(strcharinfo(0),".....")) { + switch(select(strcharinfo(PC_NAME),".....")) { case 1: mes "[Ahcart]"; - mes strcharinfo(0)+"?"; + mes strcharinfo(PC_NAME)+"?"; mes "Got it. I'll remember your name."; mes "A master told me that you are a person with ability."; break; @@ -168,7 +168,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ } function script func_3rdgc { - .@n$ = "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(PC_NAME)+"]"; mes .@n$; mes "Let me collect all the information..."; .@i = 0; @@ -302,8 +302,8 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Oh? You are a person of this world."; mes "Your name is..."; next; - mes "["+strcharinfo(0)+"]"; - mes strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes strcharinfo(PC_NAME)+"."; next; mes "[Daora]"; if (job_3rd_gc == 3) { @@ -630,7 +630,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "My glass, you don't need it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes. I already have enough information."; mes "If that is a stuff has a long story behind it,"; mes "we have only one way."; @@ -903,7 +903,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task."; next; mes "[Mayshell]"; - mes strcharinfo(0)+"."; + mes strcharinfo(PC_NAME)+"."; mes "Time is not waiting for you."; mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life."; job_3rd_gc = 5; @@ -915,7 +915,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ next; mes "[Mayshell]"; mes "It's a test to watch you."; - mes "Let me see, "+strcharinfo(0)+"..."; + mes "Let me see, "+strcharinfo(PC_NAME)+"..."; mes "Go out and think about what you have to do first."; next; mes "[Mayshell]"; @@ -1511,7 +1511,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I'm a man of ability."; next; select("Where did you see her?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A few days have passed already."; mes "I want to find her as soon as possible."; mes "You said you saw that child? Where did you see her?"; @@ -1798,10 +1798,10 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "You're an adventurer, so I'm asking you."; next; select("I'll send her your message.", "Hmm..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- A girl who has no clear residence and buys expensive food. I have to find out. -"; next; mes "[Peddler]"; @@ -2160,19 +2160,19 @@ OnTouch: mes "- Estillda is in shock because she thinks that she's in trouble. -"; next; select("Calm her down."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just relax for a second."; mes "I totally understand what you're saying."; mes "You won't get into any trouble."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm looking for a guy who committed a crime and ran away."; mes "I have to catch him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So who made you get those supplies?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you cooperate with me, I'm going to protect you until this is all done."; mes "The Assassin Guild will protect you."; next; @@ -2189,7 +2189,7 @@ OnTouch: mes "Ah, these are mine."; mes "I got a lot of zeny."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then go straight this way and pretend that nothing happened."; next; mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -"; @@ -2290,7 +2290,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "Sorry. I'm sorry."; mes "I'm going to do what you want..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your attitude is a problem."; mes "Let's take up the main subject."; break; @@ -2319,13 +2319,13 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "In a couple of hours."; mes "At a warehouse underground in the south."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks for your cooperation."; mes "Your house is in Rachel?"; mes "Estillda is your real name?"; mes "Yes, I'm going to draw his rations in Rachel."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "To go back home without an accident."; job_3rd_gc = 12; changequest 7106,7107; @@ -2467,7 +2467,7 @@ OnTouch: mes "When did I give you a clue?!"; next; select("You lost your head..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is this the correct target?"; mes "Can you talk with me for a sec?"; next; @@ -2475,7 +2475,7 @@ OnTouch: mes "No way!!!!"; mes "You... I'll make you close your eyes forever!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; close2; donpcevent "A man with black clothes::OnDisable"; @@ -2522,7 +2522,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ next; mes "- He puts something in his mouth and swallows. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is that?!"; mes "What do you have in your mouth...?"; mes "Why did you do that?"; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index 91adb9b49..0308884fd 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -452,7 +452,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No thanks... anyway..."; next; mes "[Test Instructor, Teardrop]"; @@ -561,7 +561,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ if (countitem(Bow__) > 0) { mes "[Test Instructor, Teardrop]"; mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; + mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+"."; delitem Bow__,1; job_ranger01 = 0; for(.@i = 8254; .@i <= 8262; ++.@i) @@ -723,7 +723,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ if (countitem(Bow__) > 0) { mes "[Staff DTS]"; mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; + mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+"."; delitem Bow__,1; job_ranger01 = 0; for(.@i = 8254; .@i <= 8262; ++.@i) diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index fb875278d..caa540585 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -146,7 +146,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "[Guide, Jungberg]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Oh, you must be "+strcharinfo(0)+"."; + mes "Oh, you must be "+strcharinfo(PC_NAME)+"."; mes "Welcome."; next; mes "[Guide, Jungberg]"; @@ -217,7 +217,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; next; mes "[Guide, Jungberg]"; - mes "Your name is "+strcharinfo(0)+", right? I can see clearly that you are qualified to become our comrade."; + mes "Your name is "+strcharinfo(PC_NAME)+", right? I can see clearly that you are qualified to become our comrade."; next; mes "[Guide, Jungberg]"; mes "Good. I don't have to ask any more about your qualification to join our brethren....1.S... Now I'll give you your first assignment."; @@ -270,7 +270,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{ mes "[Rune Knight Staff]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?"; + mes "Welcome, "+strcharinfo(PC_NAME)+". Are you going to the gathering place?"; next; switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) { case 1: @@ -348,7 +348,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ job_rune_edq = 24; close; } - mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable."; + mes "Hey, long time no see, "+strcharinfo(PC_NAME)+". I don't think you've got any important matters to discuss but make yourself comfortable."; close; } if (BaseJob == Job_Knight) { @@ -361,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is?"; next; mes "[Captain Tigris]"; - mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(0)+"? I truly welcome you from the heart for coming here."; + mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(PC_NAME)+"? I truly welcome you from the heart for coming here."; next; mes "[Captain Tigris]"; mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?"; @@ -709,7 +709,7 @@ L_Test: job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+"."; + mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(PC_NAME)+"."; next; mes "[Rune Knight, Renoa]"; mes "Soon you'll see the way we need to go clearly."; diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index ea926b0b1..cc7874f38 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "What's your name, young alchemist?"; next; - select("I'm "+strcharinfo(0)+"."); + select("I'm "+strcharinfo(PC_NAME)+"."); mes "[Devries]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "That's a very unusual name. Pleased to meet you."; next; mes "[Devries]"; @@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes ""; next; mes ""; - mes ""; + mes ""; next; mes ""; next; mes ""; next; mes ""; - mes ""; + mes ""; next; - mes ""; + mes ""; next; - mes ""; + mes ""; mes ""; next; mes "[Devries]"; @@ -723,7 +723,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ } if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212) && !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, I need to gather plant materials first."; close; } @@ -747,7 +747,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); mes "I've put the prepared materials into the chosen testing seed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good. Now I can let Miss Devries take a look at this seed!"; if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) { job_gen = 61; @@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Oh, by the way what made you come here?"; mes "Did you come here to order something"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a Geneticist applicant."; mes "I heard that you were very knowledgeable about portable mini cannons and stuff."; next; @@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Yep, I deal with many kinds of cannons."; mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Cart remodeling?"; next; mes "[Demi Calberine]"; diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index ca5b7e261..a9f30975c 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -59,7 +59,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Old Man passing by]"; mes "Eeeee~ that's not real song..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Clap."; mes "I can feel the rhythm."; mes "Can I hear one more song?"; @@ -68,7 +68,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Hum?"; mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "??!!"; next; mes "[Bard]"; @@ -76,7 +76,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Just kidding."; mes "Were you serious? Haha."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; @@ -95,8 +95,8 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Karian]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I'm "+strcharinfo(PC_NAME)+"."; mes "Are you here in Alberta to travel?"; next; mes "[Karian]"; @@ -107,7 +107,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Yes!"; mes "I'm looking for '^f57d7dMaestro Song^000000'."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; next; mes "[Karian]"; @@ -115,7 +115,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "According to a rumor that I heard, he is a rich noble."; mes "But other than that fact, I can't get any more information."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why can't you get any more information?"; next; mes "[Karian]"; @@ -127,7 +127,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; next; if(select("Ok.", "No.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not interested."; next; mes "[Karian]"; @@ -135,7 +135,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "See you later~"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will."; job_min = 1; setquest 11135; @@ -144,7 +144,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; + mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; @@ -164,7 +164,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; + mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; @@ -181,7 +181,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ close; } else if (job_min == 4) { mes "[Karian]"; - mes strcharinfo(0)+"! Did you already go to Prontera?"; + mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?"; mes "Did you get any useful information?"; next; mes "[Karian]"; @@ -219,7 +219,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "make them feel as if they are in the land of dreams."; next; mes "[Karian]"; - mes "Ah!!! "+strcharinfo(0)+" Long time no see!"; + mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!"; mes "What? What am I doing here?"; next; mes "[Karian]"; @@ -387,14 +387,14 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Eeeeh it's so painful."; mes "I don't want to feel like this ever again."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you ok?"; next; mes "[Karian]"; mes "..."; mes "No..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm feeling ok."; mes "So, I'm going to find out information in town, you can take a rest."; next; @@ -402,7 +402,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Sorry, blech! I still feel bad..."; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't have to tell me everything. I can take care of it."; next; mes "[Karian]"; @@ -426,7 +426,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ } else if (job_min == 9) { mes "Owww..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How do you feel?"; next; mes "[Karian]"; @@ -437,7 +437,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Did you get anything?"; mes "I'm sorry that I can't be more helpful to you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it's ok."; mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; next; @@ -447,7 +447,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "....."; mes "Bleech..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! Are you sure that you are ok?"; next; mes "[Karian]"; @@ -455,28 +455,28 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "It's just bad memories."; mes "So did you hear something?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; next; mes "[Karian]"; mes "What?!?!?!?!!!!!"; mes "You heard that?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why? Do you know that song?"; next; mes "[Karian]"; mes "Ahh..."; mes "Y-yes..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; next; mes "[Karian]"; mes "I met him before."; mes "He has a great voice..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; mes "I blacked out as I heard that song."; next; @@ -485,7 +485,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "And he..."; mes "What else?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah!!"; mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; mes "I don't know why he went there."; @@ -537,18 +537,18 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "Hum!! Hey you, you were listening to my song."; mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; next; mes "[Tone-deaf person]"; mes "Sing for me."; mes "Come on~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok..."; mes "Hum hum..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are standing in the middle of Asgard's field."; mes "You hand the fruit of heaven over to me~"; mes "You are loved by every god~"; @@ -587,7 +587,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; mes "Of course he isn't good enough to me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you meet ^f57d7d'Maestro Song'^000000?"; next; mes "[Tone-deaf person]"; @@ -607,14 +607,14 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "[Tone-deaf person]"; mes "He said that he will go to Thanatos."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you get a song?"; next; mes "[Tone-deaf person]"; mes "Yes!"; mes "He conceded my ability!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can I hear the song?"; next; mes "[Tone-deaf person]"; @@ -666,19 +666,19 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "Clap"; mes "Hey~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eeeee..."; next; mes "[Tone-deaf person]"; mes "I think you are qualified, but you seem to need more training."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-You're so exhausted.-"; mes "-So go back to the hotel.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you for your song."; mes "I have to go back..."; next; @@ -691,7 +691,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ changequest 11141,11142; close; } else if (job_min == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-I'm so exhausted.-"; @@ -731,7 +731,7 @@ OnTouch: if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) { mes "-There is a piece of paper on the ground.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is this?"; next; mes "[Karian]"; @@ -751,7 +751,7 @@ OnTouch: mes "- Directions : Around Juno's plaza."; getitem Mins_Receipt,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Photo exchange receipt?"; mes "How did he drop it..."; next; @@ -856,7 +856,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "I can take a picture for you."; mes "Do you want to take a pic?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "Do you remember this receipt?"; next; @@ -894,7 +894,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Mr. Click]"; mes "Here, take a look."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The picture!"; mes "Let me see it!"; next; @@ -902,13 +902,13 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "Hurry."; donpcevent "Karian#cmd2::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; mes "Oh~ Good pic, isn't it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; mes "He's wearing a mask?!"; mes "We came here for this?"; @@ -921,7 +921,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "-In front of Thanatos tower."; mes "-Maestro Song."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What does it mean?"; next; mes "[Karian]"; @@ -934,7 +934,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "We might be able to get something there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then why would he need 33?"; next; mes "[Karian]"; @@ -943,7 +943,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok. Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; @@ -961,7 +961,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; @@ -985,14 +985,14 @@ OnTouch: mes "Why do you have lots of teddy bears?"; mes "Where did you get them old man?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, I'm not an old man."; next; mes "[Little Girl]"; mes "And my name isn't 'Hey'!"; mes "My name is 'Rion'!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry~ sorry~"; mes "What if I give you a teddy bear."; next; @@ -1004,7 +1004,7 @@ OnTouch: mes "[Rion]"; mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is he the guy in this pic?"; next; mes "[Rion]"; @@ -1020,16 +1020,16 @@ OnTouch: mes "[Rion]"; mes "My mother works here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ice Cave?"; next; mes "[Rion]"; mes "Mother said that it's freezing."; next; mes "[Karian]"; - mes "Hey~ "+strcharinfo(0)+"~"; + mes "Hey~ "+strcharinfo(PC_NAME)+"~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, Karian. Did you just get here?"; next; mes "[Karian]"; @@ -1037,14 +1037,14 @@ OnTouch: mes "It was much farther away than I'd expected."; donpcevent "Karian#cmd3::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You... walked here?"; next; mes "[Karian]"; mes "..."; mes "I didn't want to take the airship again..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... got it."; mes "Then did you get anything in Einbroch?"; next; @@ -1052,13 +1052,13 @@ OnTouch: mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; mes "How about you? Did you find something about the teddy bears?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Maestro Song' might be in an Ice Cave."; next; mes "[Karian]"; mes "Might be?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This little... ah... Rion saw him."; next; mes "[Karian]"; @@ -1066,10 +1066,10 @@ OnTouch: mes "Huu... legs hurt."; mes "Ok, let's go to there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks, Rion."; mes "I'll give you all the teddy bears I have."; next; @@ -1077,7 +1077,7 @@ OnTouch: mes "Really?!"; mes "Waaah!!!!!!!!!"; mes "I'm so happy!!!"; - mes "Thank you, "+strcharinfo(0)+"."; + mes "Thank you, "+strcharinfo(PC_NAME)+"."; job_min = 13; changequest 11145,11146; donpcevent "Karian#cmd3::OnDisable"; @@ -1245,7 +1245,7 @@ OnTouch: mes "Huu!!"; mes "Wake up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; @@ -1259,7 +1259,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "Huu!!"; mes "Wake up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; @@ -1270,17 +1270,17 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; mes "You're lucky that my husband found you when he did."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry."; next; mes "[Old Woman]"; mes "Anyway!! Be careful!"; mes "You don't believe your youth alone will protect you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll be careful."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know that song written on the wall of the Ice cave?"; next; mes "[Old Woman]"; @@ -1296,7 +1296,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; mes "And then he decided to go to Comodo."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Comodo?"; next; mes "[Old Woman]"; @@ -1313,7 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "Eee I don't want to go on an airship again!"; donpcevent "Karian#cmd4::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Take it easy..."; mes "Is there another way to go there?"; next; @@ -1357,7 +1357,7 @@ function Choice; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will it be okay..."; next; mes "[Karian]"; @@ -1381,7 +1381,7 @@ function Choice; mes "-You should see-"; mes "-other small boats.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "I didn't think that there was anyone who would cross over this sea with a boat."; mes "You sure I'll see other boats?"; @@ -1390,7 +1390,7 @@ function Choice; mes "They will be headed the other direction."; donpcevent "Karian#cmd5::OnDisable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where are you going?"; next; mes "[Karian]"; @@ -1405,7 +1405,7 @@ function Choice; mes "-You suddenly feel like-"; mes "-you're sitting in water.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! There's a water leak!!"; next; mes "[Karian]"; @@ -1492,30 +1492,30 @@ function Choice; comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm... I'm alive~"; next; mes "[Karian]"; mes "That was a close call."; donpcevent "Karian#cmd6::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We wouldn't have suffered like this if we just took the Airship."; next; mes "[Karian]"; mes "But I told you that I don't ride airships!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't believe this!"; next; mes "[Karian]"; mes "Well, let's forget about the past!"; mes "Since we're in Comodo, let's just have some fun okay?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then what should we do about looking for 'Maestro Song'??"; next; mes "[Karian]"; @@ -1601,11 +1601,11 @@ comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{ moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 20) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um? What is this?"; mes "Something covered by sand?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah It's!!"; mes "I think 'Maestro Song' dropped it!"; next; @@ -1613,17 +1613,17 @@ OnTouch: mes "What?! How do you know?"; donpcevent "Karian#cmd7::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The lyrics from the man I met in Hugel on the receipt..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "and this poem written on this paper."; mes "The calligraphy style is the same."; next; mes "[Karian]"; mes "I want to see clock tower..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But this poem can't be a clue..."; mes "..."; mes "What?"; @@ -1632,14 +1632,14 @@ OnTouch: mes "......"; mes "I want to see clock tower."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Clock tower?"; mes "What are you saying all of a sudden?"; next; mes "[Karian]"; mes "The... huge clock tower in Al De Baran."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know but..."; next; mes "[Karian]"; @@ -1658,7 +1658,7 @@ OnTouch: mes "[Karian]"; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok that's not a bad idea..."; next; mes "[Karian]"; @@ -1677,7 +1677,7 @@ OnTouch: aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway why do you want to visit this place?"; next; mes "[Karian]"; @@ -1750,7 +1750,7 @@ OnTouch: mes "[Karian]"; mes "I'm so tired."; mes "I want to take a rest~"; - mes "Come here, "+strcharinfo(0)+"."; + mes "Come here, "+strcharinfo(PC_NAME)+"."; job_min = 23; close; } @@ -1824,10 +1824,10 @@ OnTouch: mes "How'd you do that?"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-It's a poem that you picked up in the desert.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-How does Karian know-"; mes "-that song's not a poem?-"; next; @@ -1878,7 +1878,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ mes "[Karian]"; mes "I gave it to my friend but he kept it precious..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you give it to him?"; mes "Wait a second!"; mes "Just who are you?"; @@ -1887,7 +1887,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ mes "Yes! I'm 'Maestro Song'!"; mes "Are you surprised!?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "[Maestro Song]"; diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index 0d87db5d2..5cead2250 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -87,20 +87,20 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "Do you want to argue with me? Do you know who I am?"; next; if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; next; mes "[Middle-aged Gentleman]"; mes "That's enough. Don't make this mistake again."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a member here and have the authority to find out what your business is here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are a stranger and I'm not sure if you belong here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you tell me your identity, I will apologize."; next; mes "[Middle-aged Gentleman]"; diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 04c0abc11..9cdd3f732 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1072,7 +1072,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ changequest 7176,7177; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry."; mes "I found one more key but I didn't bring it."; mes "I'll bring it soon."; @@ -1115,11 +1115,11 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "An assistant sells some paint and tool."; close; L_Code: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; next; input .@inputstr$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; mes "'"+.@inputstr$+"' ."; next; @@ -1698,12 +1698,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ .@dap01$ = "blue fire in turtle island third floor"; .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What was it?"; mes "I guess I have to make sure I don't use any capital letters."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4d4dff"+.@inputstr$+"^000000"; mes "It's clearly pointing to this."; next; @@ -1846,16 +1846,16 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ close; } else if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The poem that Haled told me was pointing to Niflheim."; mes "There is a flame that looks like the one from turtle island and ice dungeon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The end of living tree's roots."; mes "Tears of all living people."; mes "Sign of all dead people."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They are us but also not us."; next; mes "[Someone's voice]"; @@ -1974,7 +1974,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "And "+.@Codes1$[.@i]+"."; next; select("What does it mean?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is it also code."; mes "It must be!"; mes "Ah, something is showing up again...?"; @@ -2030,13 +2030,13 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you touched that number, then it moved."; mes "You find the empty space."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess I have to put the number in the empty space..."; mes "I have two empty squares to put two numbers."; mes "What will it be good for?"; next; select("I think it's related with the word given by Paul."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; @@ -2049,12 +2049,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ next; mes "You got the Key of Illusion."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's not a treasure."; mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; mes "I got the Key of Deception after I handled Deception..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, Paul will be disappointed."; mes "Key again..."; mes "How can I escape from here...?"; @@ -2071,12 +2071,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you enter the number, it goes back to the first."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm."; mes "I can't get it..."; mes "Is it the same code as the Prontera workplace...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "According to that method..."; mes "A means 11 and B means 12."; close; @@ -2106,10 +2106,10 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes " 19 8 1 11 5"; mes "-----------------"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think it's another code."; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let me think again..."; mes "20 21 18 14"; mes "1 14 4 "; @@ -2117,14 +2117,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "..."; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's the same as before."; mes "There's no code, so 1 should be A."; mes "And the answer is..."; next; input .@inputstr$; if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Turn... Turn... and"; mes "Shake? Shake?"; mes "For what?"; @@ -2139,7 +2139,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Even though you shake the roof but"; mes "nothing happens."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2148,7 +2148,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to shake the house but"; mes "it doesn't do anything."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's wrong."; mes "Put it back"; mes "and try it again."; @@ -2165,7 +2165,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Nothing happens."; mes "You think there is something inside, but it won't come out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2175,7 +2175,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You can hear a noise,"; mes "but nothing's coming out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2189,7 +2189,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ next; mes "- You got the Key of Pleasure. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? A key again!"; mes "Haled will be disappointed."; mes "I better go back."; @@ -2203,14 +2203,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to turn the small handle"; mes "but it doesn't work."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What should I do now?"; next; break; } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."+.@inputstr$+"...?"; if (job_sha == 23) { mes "What does that mean?"; @@ -2243,7 +2243,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ next; select("Place the key in the holes."); if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "At first, Deception..."; mes "then Illusion..."; mes "and Pleasure..."; @@ -2260,23 +2260,23 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ getitem Master_Brush,1; changequest 7178,7179; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What???"; mes "A brush!!!!"; mes "This isn't treasure!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahahhah!!!!"; mes "*sniff*"; mes "It's not treasure!"; next; select("Now I'm pissed off."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*Sigh*"; mes "Guess I should bring this to ^4d4dffVicente^000000!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I didn't bring all of the keys."; mes "How could I be so stupid?"; close; diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index a75480f24..0af118a0d 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -80,7 +80,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ close; } mes "[Merito]"; - mes "So, you are [" + strcharinfo(0) + "]."; + mes "So, you are [" + strcharinfo(PC_NAME) + "]."; next; mes "[Merito]"; mes "Give me a second to register your name."; @@ -91,7 +91,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "Good, then I'll give you a short explanation about the Sorcerer."; next; mes "[Merito]"; - mes "[" + strcharinfo(0) + "], can you handle magic skillfully?"; + mes "[" + strcharinfo(PC_NAME) + "], can you handle magic skillfully?"; next; if(select("Yes, I can.", "No, I'm not really good at it.") == 2) { mes "[Merito]"; @@ -188,7 +188,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "The list... has already arrived."; next; mes "[Karacas]"; - mes "So, you are [" + strcharinfo(0) + "]... right?"; + mes "So, you are [" + strcharinfo(PC_NAME) + "]... right?"; next; if(select("Yes, I am.", "No, I'm not!") == 2) { mes "[Karacas]"; @@ -355,14 +355,14 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself."; next; mes "[Karacas]"; - mes "Dear [" + strcharinfo(0) + "],"; + mes "Dear [" + strcharinfo(PC_NAME) + "],"; mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given."; next; mes "[Karacas]"; mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you."; next; mes "[Karacas]"; - mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(0) + "]"; + mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(PC_NAME) + "]"; next; mes "[Kalakas]"; if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) { @@ -380,7 +380,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy."; next; mes "[Karacas]"; - mes "Congratulations, [" + strcharinfo(0) + "]"; + mes "Congratulations, [" + strcharinfo(PC_NAME) + "]"; jobchange roclass(eaclass()|EAJL_THIRD); getitem Wind_Whisper,1; getitem Green_Apple_Ring,1; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index f1353e282..3eae13edf 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -112,7 +112,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ mes "Huh! The boss is really mad!"; mes "I can beat you up with one blow..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! How dare you use violence against a lady!?"; next; mes "[???]"; @@ -236,7 +236,7 @@ OnTimer600000: ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_shu == 1) { - .@n$ = "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(PC_NAME)+"]"; mes "[???]"; mes "Who is it?!"; next; @@ -298,7 +298,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "Training is so tough and I have a long way to go!"; close; } else if (job_shu == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I want to know about the skill you used a while ago."; next; mes "[???]"; @@ -307,7 +307,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "........."; mes "............ A rookie like you doesn't need to know."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Rookie?!"; mes "I have steadily practiced martial arts."; mes "I am confident that I will never lose."; @@ -315,35 +315,35 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "[???]"; mes "So you can beat me, too?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "I guess that's too much..."; mes "Frankly speaking, I was quite amazed by you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; next; mes "[???]"; mes "Huuuh~ No matter how strong you are,"; mes "you cannot avoid reaching for your true limit."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are just the person that I expected."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think you would know"; mes "how to overcome this limitation."; next; mes "[???]"; mes "Stop it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Why?"; next; mes "[???]"; mes "Are you a human?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?"; mes "Of course, I am a human."; next; @@ -351,7 +351,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "To become stronger is too hard for a mere human."; mes "If you want to, just buy better equipment."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then, what are you?"; mes "You mean you're not a human being?"; next; @@ -360,7 +360,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "is impossible for a human."; mes "It's a ghost's way..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ghost?"; next; mes "[???]"; @@ -380,7 +380,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "[???]"; mes "You'll regret it, so just be satisfied with your present life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, now that I've met you, I won't live my life this way anymore!"; next; mes "[???]"; @@ -468,14 +468,14 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ mes "[Buddy]"; mes "I don't know why you're here but please don't stand behind me unless you want to die."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Bruno' sent me here."; next; mes "[Buddy]"; mes "Ah! My colleague introduced me to you!"; mes "Anyway, why are you here to see me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I asked Bruno about her strength, and she recommended me to you."; next; mes "[Buddy]"; @@ -497,7 +497,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ end; } else if (job_shu == 100) { mes "[Buddy]"; - mes "Ah, long time no see, "+strcharinfo(0)+"."; + mes "Ah, long time no see, "+strcharinfo(PC_NAME)+"."; mes "Are you here to meet my master?"; next; switch(select("Yes", "No")) { @@ -515,7 +515,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ } } mes "[Buddy]"; - mes strcharinfo(0)+", didn't you meet the master yet?"; + mes strcharinfo(PC_NAME)+", didn't you meet the master yet?"; next; mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; @@ -702,7 +702,7 @@ OnEnable: sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ if (job_shu > 4) { mes "[Bruno]"; - mes "Hey~ "+strcharinfo(0)+", what's up?"; + mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?"; next; switch(select("Let's have conversation.", "Go outside.")) { case 1: @@ -794,14 +794,14 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ mes "Master! This is a wolf fur coat."; mes "Put it on when it's cold."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahhk! That is the wolf I... caught... Uhh."; next; mes "- Whack -"; next; mes "[Bruno]"; mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; + mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?"; mes "You became a member of our family, let's get along together ~"; next; mes "[Master]"; diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 6f131f2bc..30449e2fa 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -237,7 +237,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } if (.@loop) break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I see that you are worried that the performance is going down the drain."; mes "You wanted to make a successful performance to meet the fan's expectations."; next; @@ -250,7 +250,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ mes "Why is taking this kind of attitude towards me?"; mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's because..."; input .@inputstr$; mes "^3131FF" + .@inputstr$ + "^000000"; @@ -382,7 +382,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ job_wan = 3; close; } else if (job_wan == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; next; switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { @@ -390,10 +390,10 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { mes "- You get closer to Song's ear. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oi-!!!!!"; specialeffect EF_STUNATTACK; next; @@ -402,22 +402,22 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "You almost damaged my eardrum."; emotion e_an; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, cheer up!!!"; next; mes "[Guitar Song]"; mes "What are you talking about?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You should know, people are addicted to your music?"; mes "So many people are supporting you with anticipation."; mes "Would you break your promise and let people down? Not giving people any reason?"; next; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aaaaahhh!!!!!"; next; mes "[Guitar Song]"; @@ -436,7 +436,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "- You cannot use this skill without learning it. -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like I will not get answer even if I force him."; close; case 3: @@ -445,43 +445,43 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ close; } emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, ah my Guitar Song~"; next; mes "[Guitar Song]"; mes "What? I've got goose bumps."; next; emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've been watching for years."; next; mes "[Guitar Song]"; mes "I know that we are that popular! Ha ha ha!"; next; emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've seen other Maestro's performances but there was no one better then Guitar Song."; next; mes "[Guitar Song]"; mes "He he he! Yes, I know I am super great!"; next; emotion e_no1,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time."; next; specialeffect EF_STEAL; mes "[Guitar Song]"; mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So I was looking forward to seeing your performance in Lutie this time."; mes "But after I heard the performance got cancelled, I felt so sad."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I can't hear Guitar Song's melody~~"; mes "I wanted to dance to your music like a beautiful butterfly."; mes "Is there no way for my dream to be true now? Sob sob..."; @@ -490,11 +490,11 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "Huh huh! No, that is not..."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob..."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why in the world don't you show us the performance, Guitar Song?"; mes "Don't you like me? Sob sob.."; next; @@ -502,7 +502,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[Guitar Song]"; mes "No, it's not that kind of reason!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then please tell me, I really love your music... but now I feel so blue..."; emotion e_what; next; @@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[Guitar Song]"; mes "Pshaw."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why did she get mad so suddenly?"; next; emotion e_swt; @@ -531,7 +531,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "That's what she's like."; mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where is Dancer Kim now?"; next; mes "[Guitar Song]"; @@ -645,7 +645,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "[Vacant Looking Lady]"; mes "Are you also ignoring my wounded self-respect as a woman?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No! He is really a caring man!"; mes "But I don't think you disbanded your precious team just because of that."; next; @@ -714,7 +714,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "But in this situation..."; mes "Do I really have a way to change it?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Exercise is the best way!"; mes "If you work hard, your bossy will be lighter than before!"; next; @@ -999,8 +999,8 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ mes "Introducing!"; next; mes "[Dancer Kim]"; - mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - mes "This rising Wanderer star, " + strcharinfo(0) + "!"; + mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 + mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!"; jobchange roclass(eaclass()|EAJL_THIRD); job_wan = 10; getitem Green_Apple_Ring,1; @@ -1017,7 +1017,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ mes "The goddess must be jealous to see your beauty."; next; mes "[Dancer Kim]"; - mes "" + strcharinfo(0) + "! I hope to see your beautiful exploits in the future."; + mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future."; mes "Also, I hope you to meet your precious Maestro."; mes "Let's perform together later, shall we? Ha ha."; next; diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 0d8f3a7e2..f7539087f 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -165,8 +165,8 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{ mes "....."; next; select("Should I introduce myself?", "My name is ~!"); - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"!"; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"!"; next; mes "[Lu]"; mes "....."; @@ -203,7 +203,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{ if (questprogress(4269) == 2) { if (questprogress(7471) == 2 || questprogress(7472) > 0) { mes "[Carocc]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Why are you here at the wharf?"; mes "I guess you are doing well at the academy."; next; @@ -367,7 +367,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{ close; } else { mes "[Carocc]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "Still being dilligent?"; mes "I've been busy, also."; mes "I was reparing the ship."; @@ -1211,7 +1211,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "I am OK with 6 to 4."; cutin "nov_lumin02.bmp", 2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This guy..."; next; } @@ -1219,7 +1219,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "[Information Staff]"; mes "Ahhh, you two calm down."; mes "Lumin took them all."; - mes ""+ strcharinfo(0) + " I will give you one set separately."; + mes ""+ strcharinfo(PC_NAME) + " I will give you one set separately."; next; mes "[Information Staff]"; mes "Think of the reason, it was my fault to leave one person's but sent both of you."; @@ -1517,7 +1517,7 @@ izlude,179,75,3 script Airship#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7475; viewpoint 2,179,75,1,0xFF0000; @@ -1660,7 +1660,7 @@ izlude,207,167,3 script Arena#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7476; viewpoint 2,207,167,3,0xFF0000; @@ -1811,7 +1811,7 @@ izlude,45,94,3 script Bulletin Board#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7477; viewpoint 2,45,94,2,0xFF0000; @@ -2427,7 +2427,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ if (questprogress(4269) == 2) { mes "[Receptionist]"; - mes "Hello, " + strcharinfo(0) +"."; + mes "Hello, " + strcharinfo(PC_NAME) +"."; mes "How are you today?"; mes "I am in charge guiding you here in the Academy."; } else { @@ -2451,7 +2451,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ close; } mes "[Receptionist]"; - mes "Let me see... Your name is... " + strcharinfo(0) + "."; + mes "Let me see... Your name is... " + strcharinfo(PC_NAME) + "."; mes "I will make a new registration for you."; mes "You can choose the course freely and each course has individual features."; next; @@ -3731,8 +3731,8 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "What's your name stranger?"; next; - mes "["+strcharinfo(0)+"]"; - mes ""+strcharinfo(0)+", hello."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes ""+strcharinfo(PC_NAME)+", hello."; next; emotion e_no1; mes "[Dacquoise]"; @@ -4040,7 +4040,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "So what do you want to cook?"; next; mes "[Mille Feuille]"; - mes "Oh? That kid is back again. "+strcharinfo(0)+" right? So what do you want?"; + mes "Oh? That kid is back again. "+strcharinfo(PC_NAME)+" right? So what do you want?"; next; } else { mes "[Dacquoise]"; @@ -5041,14 +5041,14 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{ mes "Steady on now guv'na..."; mes "What did you do to Unskilled Poring!?!? Novice!!!!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I used the unripe apples that you gave me, then they turned into eggs."; next; emotion e_sob, 0, "Friendly Poring#ac"; mes "[Poring]"; mes "Oh, guess I didn't expect they'd be turned into pets so easily!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah, don't worry, I'll make sure to"; mes "give them a good home."; completequest 2296; @@ -5297,7 +5297,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{ mes "Please check your accumulated customer points~!"; } else { mes "[Kafra Guide Trainer]"; - mes ""+strcharinfo(0)+", your accummulated points are "+RESRVPTS+" points."; + mes ""+strcharinfo(PC_NAME)+", your accummulated points are "+RESRVPTS+" points."; next; mes "[Kafra Guide Trainer]"; mes "You can exchange your"; @@ -7917,11 +7917,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_01 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_01 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7938,11 +7938,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_02 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_02 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7959,11 +7959,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_03 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_03 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7980,11 +7980,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_04 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_04 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -9528,7 +9528,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ } else { cutin "aca_salim02",2; mes "[Salim Hamid]"; - mes "Hahaha. "+strcharinfo(0)+" you have completed the Merchant theory course at the Criatura Academy."; + mes "Hahaha. "+strcharinfo(PC_NAME)+" you have completed the Merchant theory course at the Criatura Academy."; next; mes "[Salim Hamid]"; mes "When you want to test the other battle skills in the Merchant's Manual,"; @@ -9538,7 +9538,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ mes "You can fully experience the battle related practice through him."; next; mes "[Salim Hamid]"; - mes "The guide for the next course "+strcharinfo(0)+" will be serviced when you reach job level 10. Good luck."; + mes "The guide for the next course "+strcharinfo(PC_NAME)+" will be serviced when you reach job level 10. Good luck."; close2; cutin "", 255; end; @@ -9603,14 +9603,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ cutin "aca_salim01.bmp", 2; mes "[Salim Hamid]"; mes "Ummm~ Your name is..."; - mes "^0000ff"+ strcharinfo(0) +"^000000...... right?"; + mes "^0000ff"+ strcharinfo(PC_NAME) +"^000000...... right?"; next; mes "[Salim Hamid]"; mes "First to observe the Merchant course, you need to have the Merchant mindset. A trader with less than 100 zeny could not be called a Merchant."; next; cutin "aca_salim02.bmp", 2; mes "[Salim Hamid]"; - mes ""+ strcharinfo(0) +"^000000 come back to me with 100 Zeny in hand before the next class."; + mes ""+ strcharinfo(PC_NAME) +"^000000 come back to me with 100 Zeny in hand before the next class."; next; mes "[Salim Hamid]"; mes "Of course, that money won't be taken. It is only A test to see your basic mindset to being a Merchant. Good luck."; @@ -9683,14 +9683,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; cutin "aca_salim02",2; mes "[Salim Hamid]"; - mes "By any chance, "+strcharinfo(0)+" do you have mind to learn more about Merchants here?"; + mes "By any chance, "+strcharinfo(PC_NAME)+" do you have mind to learn more about Merchants here?"; next; if(select("I will look around at more jobs.", "Let me do it a little more.") == 1) { mes "[Salim Hamid]"; mes "Yes, your open mind is good for you. As this academy has many other lecturers besides Merchants."; next; mes "[Salim Hamid]"; - mes "Whenever you feel like learning again, come back to me "+strcharinfo(0)+"."; + mes "Whenever you feel like learning again, come back to me "+strcharinfo(PC_NAME)+"."; close2; cutin "", 255; end; @@ -9726,7 +9726,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; if(select("I already know all of them.", "Please make another explanation.") == 1) { mes "[Salim Hamid]"; - mes "Yes, you are "+strcharinfo(0)+" I am pleased to meet a quick-to-learn student like you. It also saves my time."; + mes "Yes, you are "+strcharinfo(PC_NAME)+" I am pleased to meet a quick-to-learn student like you. It also saves my time."; next; } else { mes "[Salim Hamid]"; @@ -9788,7 +9788,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ } if (questprogress(12306) < 1) { mes "[Salim Hamid]"; - mes "You came back again. "+strcharinfo(0)+" this time, shall we have a practical training by doing a simple errand?"; + mes "You came back again. "+strcharinfo(PC_NAME)+" this time, shall we have a practical training by doing a simple errand?"; next; mes "[Salim Hamid]"; mes "Can you see the noisy vending machine at the corner of this classroom? It was originally a soft drink vending machine but swallows coin very much..."; @@ -9927,7 +9927,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{ mes "It is simple to use Overcharge and Discount."; next; mes "[Steward Aydin]"; - mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(0)+" these will automatically perform in trading with merchant NPC without your operation."; + mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(PC_NAME)+" these will automatically perform in trading with merchant NPC without your operation."; next; mes "[Steward Aydin]"; mes "Once you've learned Overcharge, when selling commodities to a merchant NPC, you can gain the sales money composed of the regular sales price plus additional money as per the Overcharge skill level."; @@ -10017,7 +10017,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ mes "He is also one of the students in this class."; next; mes "[Mayssel]"; - mes "Hello " + strcharinfo(0) + ""; + mes "Hello " + strcharinfo(PC_NAME) + ""; mes "I am Mayssel the section chief of the Veins section of the Assassin Guild."; mes "I came here to give you some information about the Thief class."; next; @@ -10082,7 +10082,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ next; mes "[Mayssel]"; mes "I see..."; - mes "" + strcharinfo(0) + " Sorry but you can learn about the Shadow Chaser class from them."; + mes "" + strcharinfo(PC_NAME) + " Sorry but you can learn about the Shadow Chaser class from them."; cutin "gc_mayssel03.bmp", 1; next; cutin "gc_mayssel01.bmp", 1; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index a20bb81f8..811593c81 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -2616,7 +2616,7 @@ L_Supplies: mes "You will now"; mes "be teleported."; mes "Good luck,"; - mes "^A62A2A"+strcharinfo(0)+"^000000"; + mes "^A62A2A"+strcharinfo(PC_NAME)+"^000000"; mes "and farewell."; close2; return; @@ -2691,7 +2691,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 case 2: mes "[Lark]"; mes "I will ask you a few simple questions."; - mes "Through this test, we will check "+strcharinfo(0)+"'s personality and propensity so that we can find the most appropriate job for you."; + mes "Through this test, we will check "+strcharinfo(PC_NAME)+"'s personality and propensity so that we can find the most appropriate job for you."; next; mes "[Lark]"; mes "There are 3 different types of tests and a total of 30 questions."; @@ -3312,7 +3312,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 break; } callfunc "F_NvErase",1; - .@str$ = "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey."; + .@str$ = "^A62A2A'"+strcharinfo(PC_NAME)+"^000000'! Take care and may Freya bless you on your journey."; switch(.@who_job) { case 1: mes "[Lark]"; diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 56d70a140..04c9395c1 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -160,7 +160,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Too ~ hard. Hey, little kid!"; mes "What's your name?"; next; - select(strcharinfo(0)+", how about you?"); + select(strcharinfo(PC_NAME)+", how about you?"); mes "[Nodor]"; mes "My name is Nodor! Nodor."; next; @@ -288,7 +288,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ close; } else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, Nodor!"; next; emotion e_omg; @@ -363,7 +363,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ next; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tsk*... Ok..."; next; } @@ -390,7 +390,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ next; changequest 5098,5099; mes "[Nodor]"; - mes "Hey- Super Novice "+strcharinfo(0)+"!"; + mes "Hey- Super Novice "+strcharinfo(PC_NAME)+"!"; next; mes "[Nodor]"; mes "You can give some to my bro. He's up in the airship."; @@ -588,7 +588,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ next; specialeffect2 EF_RECOVERY; mes "[Nodor]"; - mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; + mes "Let Super Novice "+strcharinfo(PC_NAME)+" be blessed with the Super Novice Guardian!"; EXSUPNOV_Q = 6; close; } @@ -697,7 +697,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ next; mes "[Nudor]"; mes "Ooooops!"; - mes strcharinfo(0)+", hush --- !!"; + mes strcharinfo(PC_NAME)+", hush --- !!"; next; mes "[Nudor]"; mes "Don't tell Nodor about this~~"; diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt index 9d1108875..665af5e6a 100644 --- a/npc/re/merchants/diamond.txt +++ b/npc/re/merchants/diamond.txt @@ -122,14 +122,14 @@ mes .@npc$; mes "What is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + "."; next; mes .@npc$; mes "Alright then, please sign here."; next; input .@charname$; - if (.@charname$ == strcharinfo(0)) { + if (.@charname$ == strcharinfo(PC_NAME)) { mes .@npc$; mes "Okay, good."; mes "All that is left now is payment."; @@ -190,8 +190,8 @@ mes .@npc$; mes "What is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + "."; next; mes .@npc$; mes "Alright then, please sign here."; @@ -203,7 +203,7 @@ close; } input .@charname$; - if (.@charname$ == strcharinfo(0)) { + if (.@charname$ == strcharinfo(PC_NAME)) { mes .@npc$; mes "Your signature has been received."; mes "I will now take your ^FF82FF'17 Carat Diamond'^000000.."; diff --git a/npc/re/merchants/ticket_refiner.txt b/npc/re/merchants/ticket_refiner.txt index 7d5aeffe7..5b69fbc38 100644 --- a/npc/re/merchants/ticket_refiner.txt +++ b/npc/re/merchants/ticket_refiner.txt @@ -174,7 +174,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{ emotion e_ho; mes "[Refine Master]"; mes "Alright, here it is~"; - mes "Well, ^0000FF"+strcharinfo(0)+"^000000!"; + mes "Well, ^0000FF"+strcharinfo(PC_NAME)+"^000000!"; mes "Congratulations on your shining "+.@type$+"."; mes "You look GREAT!"; mes "Farewell~!"; diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt index 2fa43097c..2ea72a2d1 100644 --- a/npc/re/quests/eden/100-110.txt +++ b/npc/re/quests/eden/100-110.txt @@ -156,7 +156,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ mes "I think that's what a true master would sound like right?"; next; mes "[Gelkah]"; - mes strcharinfo(0) +" will make a request list for you so go talk to my Master now and show your respects."; + mes strcharinfo(PC_NAME) +" will make a request list for you so go talk to my Master now and show your respects."; delitem Brigan,50;// Brigan completequest 13002;// Brigan collecting para_100lv01 = 2; @@ -673,7 +673,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ mes "Adventurers sometimes bring special things or trophies from where they visited for a request. It is very good!"; } else if (.@ran == 2) - mes "If there is something good "+ strcharinfo(0) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers."; + mes "If there is something good "+ strcharinfo(PC_NAME) +" I will try to give you a couple things. I am not sure if there will be enough to give because of so many adventurers."; else mes "Handling documents must be difficult. It's so much easier to just be out in the field."; } @@ -689,7 +689,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ } else { cutin "gelca03",2; - mes "I am busy but clearing a lot of requests "+ strcharinfo(0) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request."; + mes "I am busy but clearing a lot of requests "+ strcharinfo(PC_NAME) +" I appreciate it. Lets see. I got some good food from an adventurer that he received during a request."; next; mes "[Gelkah]"; mes "Oops I ate all? Okay just one left. Please drop by later!"; @@ -700,7 +700,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ else if (para_100lv02 < 80) { cutin "gelca03",2; if (para_100lv01 > 4) - mes "Cheer up! "+ strcharinfo(0) +" I'm not sure if he thinks of you as his pupil. He is just out of control."; + mes "Cheer up! "+ strcharinfo(PC_NAME) +" I'm not sure if he thinks of you as his pupil. He is just out of control."; else { mes "There are a lot of presents coming in whenever the requests are done efficiently. Here, take this as a prize."; para_100lv01 = 5; @@ -708,7 +708,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ } } else if (para_100lv02 > 100) { - mes "It is tough work but also fun to with master right "+ strcharinfo(0) +"?"; + mes "It is tough work but also fun to with master right "+ strcharinfo(PC_NAME) +"?"; next; switch( select( "I hate that hot-tempered fool.", "I want you to be the master.", "I would follow you to any battle." ) ) { mes "[Gelkah]"; @@ -963,7 +963,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{ else { cutin "gelca03",2; if (para_100lv02 > 100) - mes strcharinfo(0) +"! You did a good job! There are more requests but reserve them for the other adventurers."; + mes strcharinfo(PC_NAME) +"! You did a good job! There are more requests but reserve them for the other adventurers."; if (para_100lv02 < 101) mes "I do not think you are suitable to the request I can give. Please find other adventures."; callsub S_Hunting,13003,106000,148000,"Carat";// , , , @@ -1247,7 +1247,7 @@ moc_para01,41,95,5 script Rohtert#12 4_M_ROTERT,{ next; cutin "gelca02",2; mes "[^FF0000Gelkah^000000]"; - mes "......."+ strcharinfo(0) +" wait..."; + mes "......."+ strcharinfo(PC_NAME) +" wait..."; next; cutin "gelca01",2; mes "[^FF0000Gelkah^000000]"; diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt index 39b7de701..f133ca85f 100644 --- a/npc/re/quests/eden/111-120.txt +++ b/npc/re/quests/eden/111-120.txt @@ -65,7 +65,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ mes "[Mingmin]"; mes "^0000ffA question: Art thou my servant?^000000"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(What's this lady talking about?)"; emotion e_dot,1; next; @@ -106,7 +106,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ cutin "min02",0; mes "^0C0CF2Pop quiz hot shot: Art thou my servant?^000000"; next; - select("No~ I'm "+ strcharinfo(0) +" remember?"); + select("No~ I'm "+ strcharinfo(PC_NAME) +" remember?"); mes "[Mingmin]"; mes "Oh I have met you before, living in a house full of fungus seems to cause memory loss."; emotion e_gasp; @@ -141,7 +141,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ } else if (para_110lv01 == 2) { cutin "min02",0; - mes "Oh, "+ strcharinfo(0) +" its you... it is good you have ed, I was bored."; + mes "Oh, "+ strcharinfo(PC_NAME) +" its you... it is good you have ed, I was bored."; next; mes "[Mingmin]"; mes "Where was I? I just finished talking about the Eden Group's duty to protect others from danger."; @@ -160,7 +160,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ } else if (para_110lv01 == 3) { cutin "min02",0; - mes "Question "+ strcharinfo(0) +"! I was practising because new servant is coming soon."; + mes "Question "+ strcharinfo(PC_NAME) +"! I was practising because new servant is coming soon."; next; select("Waddya mean new servant?"); mes "[Mingmin]"; @@ -206,15 +206,15 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ mes "Enough dilly-dallying, I want to make a contract with someone who really craves adventure."; next; mes "[Mingmin]"; - mes "Maybe "+ strcharinfo(0) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research."; + mes "Maybe "+ strcharinfo(PC_NAME) +" I'll let you be my servant if you are interested in doing this Eden Group request for my research."; para_110lv01 = 4; } else if (para_110lv01 > 3) { cutin "min01",0; if (para_110lv01 == 5) - mes "Welcome! "+ strcharinfo(0) +"..."; + mes "Welcome! "+ strcharinfo(PC_NAME) +"..."; else - mes "Hello "+ strcharinfo(0) +"."; + mes "Hello "+ strcharinfo(PC_NAME) +"."; next; switch( select( "Request to research monsters", "Make small-talk" ) ) { case 1: @@ -962,7 +962,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ } else { cutin "min01",0; - mes "Contract is terminated. "+ strcharinfo(0) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000"; + mes "Contract is terminated. "+ strcharinfo(PC_NAME) +" reward for completed research. ^FF0000I will delete incompleted research from your quest list.^000000"; para_110lv01 = 6; next; callsub S_Hunting, @@ -989,7 +989,7 @@ moc_para01,17,95,5 script Mingmin#1 4_F_GENETIC,{ mes "It is a little bit inconvenient. I will read to you politely ^FF0000again^000000 in public."; next; mes "[Mingmin]"; - mes "Anyway "+ strcharinfo(0) +" thank you for helping me start my research."; + mes "Anyway "+ strcharinfo(PC_NAME) +" thank you for helping me start my research."; next; cutin "min03",0; mes "[Mingmin]"; diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 2e37eeb6f..f07ebb2ad 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -96,7 +96,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ input .@input$; next; mes "[Lime Evenor]"; - mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000."; + mes "Ah~ ha. You are ^3131FF"+strcharinfo(PC_NAME)+"^000000."; mes "I got it right this time."; next; emotion e_no1; @@ -131,11 +131,11 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ input .@input$; next; mes "[Lime Evenor]"; - mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?"; + mes "^3131FF"+strcharinfo(PC_NAME)+"^000000.. Is that your name?"; mes "Hmm, your handwriting is not clear. I can't read. it"; next; mes "[Lime Evenor]"; - mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register. for"; + mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, tell me what you want to register. for"; mes "Which map should we go to?"; input .@input$; next; diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt index d96c782eb..460960d72 100644 --- a/npc/re/quests/eden/eden_iro.txt +++ b/npc/re/quests/eden/eden_iro.txt @@ -662,7 +662,7 @@ moc_para01,38,162,2 script Code the Redeemer#Give1 4_M_YOUNGKNIGHT,{ close; } mes "[Code the Redeemer]"; - mes "Welcome, "+strcharinfo(0)+"!"; + mes "Welcome, "+strcharinfo(PC_NAME)+"!"; mes "I've been expecting you."; next; mes "[Code the Redeemer]"; @@ -896,7 +896,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{ warp "niflheim",194,185; end; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No thanks, maybe later."; close; } diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index efd389d43..4e472d1af 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -2047,7 +2047,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ if (para_suv02 == 4) { mes "Umm, didn't you upgrade this already?"; mes "According to the records"; - mes ""+strcharinfo(0)+": Has already upgraded their Hat."; + mes ""+strcharinfo(PC_NAME)+": Has already upgraded their Hat."; next; mes "[Michael]"; mes "We can only offer 1 upgrade."; @@ -2673,7 +2673,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{ } else if (para_2nd01 == 11) { if (BaseLevel > 79) { - mes "Ah, ever so improving "+ strcharinfo(0) +"?"; + mes "Ah, ever so improving "+ strcharinfo(PC_NAME) +"?"; mes "To what do I owe this pleasure?"; next; switch( select( "I came for more training.", "I'm just visiting." ) ) { diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt index 1d9ade56b..92849c7a5 100644 --- a/npc/re/quests/homun_s.txt +++ b/npc/re/quests/homun_s.txt @@ -594,7 +594,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{ mes "the path that leads to it."; next; mes "[Viorel]"; - mes "^0000FF" + strcharinfo(0) + "^000000,"; + mes "^0000FF" + strcharinfo(PC_NAME) + "^000000,"; mes "I haven't known you"; mes "for a very long time,"; mes "but I get the feeling that"; @@ -643,7 +643,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ next; mes "[Jeyna]"; mes "Anyways~"; - mes "^0000FF"+strcharinfo(0)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod."; + mes "^0000FF"+strcharinfo(PC_NAME)+"^000000 and ^005DFFViorel^000000 seem like two peas in a pod."; next; emotion e_heh; mes "[Jeyna]"; @@ -778,7 +778,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{ next; mes "[Jeyna]"; mes "Don't do anything like changing jobs or anything like that before the process is over."; - mes "If so, you, ^0000FF"+strcharinfo(0)+"^000000 might lose all the abilities you have over the Homunculus."; + mes "If so, you, ^0000FF"+strcharinfo(PC_NAME)+"^000000 might lose all the abilities you have over the Homunculus."; next; mes "[Jeyna]"; mes "All that concentration made me tired."; diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index 9c414a6c9..ff8038166 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -112,7 +112,7 @@ OnGo: mes "bow wow bow wow!!"; next; ++brazil_kid; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; if (brazil_kid == 3) { mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; @@ -304,7 +304,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ } else { mes "[Lucia]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 you're back."; if (questprogress(9029,PLAYTIME) == 1) { mes "I'm so grateful for your help."; mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; @@ -644,7 +644,7 @@ bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{ mes "[Cherto]"; mes "If he can make crying sounds of animals, they might be able to converse!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Now, what can I do?"; mes "If he is the kid from the legend, is there any way to raise the guarana again?"; next; @@ -712,7 +712,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "Kaaaaaaao~"; mes "Grrrrrrrrr - kaaan-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He makes strange sound like an animals."; mes "Should I ask advice from Cherto?"; brazil_gua = 4; @@ -722,7 +722,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ } } else if (brazil_gua == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He makes strange sounds like an animal."; mes "Should I ask advice from Cherto?"; close; @@ -736,7 +736,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "[Strange Kid]"; mes "ah... ahah....."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I don't have a story but there are lots of friends waiting outside."; next; mes "- You give the feather, fresh meat and branch of grapes to the kid -"; @@ -754,7 +754,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "mon, mon, mon...key......"; mes "boo, booow..........."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Dog?!"; mes "kkk yes. Lots of friends want to meet you."; mes "Don't be lonely anymore and be happy with your friends."; @@ -768,20 +768,20 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "Ye......yes......."; mes "tha... than......thank......yo.........you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright such a cute smile!"; mes "Be a happy kid as always."; next; mes "[Strange Kid]"; mes "Uh......"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "what?"; next; mes "[Strange Kid]"; mes "hey.........."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you want to say anything?"; next; mes "- You get closer and pretend to take caution. -"; @@ -796,13 +796,13 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ mes "[Strange Kid]"; mes "ga...ra..........na..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oops, guarana berry?"; mes "Ah! Thank you very much!"; emotion e_kis2,1; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If I have this, I can make a guarana candy."; mes "I better find that Candy Maker!"; brazil_gua = 10; @@ -839,7 +839,7 @@ brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "Good to see you."; mes "I am the Mage Paje."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello. Mr. Cherto told me to find you."; next; mes "[Mage Paje]"; @@ -1017,7 +1017,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ mes "I can smell Jaguar from you, who are you?"; mes "Gosh, maybe there's no jaguar without fur and weird shape!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "........................"; mes "Are you saying that I look like an animal?!?!"; next; @@ -1039,7 +1039,7 @@ bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ next; mes "- You get a bunch of grapes from Monkey. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good~ Now it's time to go back to the kid~!!"; brazil_gua = 9; changequest 2198,2199; @@ -1138,8 +1138,8 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ mes "I am Kaka!!"; mes "Whats your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; mes "[Brasilis Boy]"; mes "The outsider has a weird name!"; @@ -1149,7 +1149,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ mes "Hehe..."; mes "So, why have you come here stranger~?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard you knows lots of stories, is that true?"; next; mes "[Kaka]"; @@ -1169,7 +1169,7 @@ bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ mes "[Marta]"; mes "Hey~ do you have special story that you want to listen to?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About the mysterious water lily?"; next; mes "[Marta]"; @@ -1289,8 +1289,8 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ mes "I am Kaka!!"; mes "Whats your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"."; next; mes "[Brasilis Boy]"; mes "The outsider has a weird name!"; @@ -1300,7 +1300,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ mes "Hehe..."; mes "So, why have you come here stranger~?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard you knows lots of stories, is that true?"; next; mes "[Kaka]"; @@ -1320,7 +1320,7 @@ bra_in01,145,27,3 script Brasilis Boy#bra 4_M_BRZ_INDIAN,{ mes "[Marta]"; mes "Hey~ do you have special story that you want to listen to?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "About the mysterious water lily?"; next; mes "[Marta]"; @@ -1469,16 +1469,16 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "What's it matter to you that I'm rude??!!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know that I'm just passing by but I might be able to help you. What do you think?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This kind of meeting could be more than just a coincidence."; next; mes "[Brasilis Girl]"; mes "......................"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm can you tell me your name?"; next; mes "[Brasilis Girl]"; @@ -1486,7 +1486,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Jasira."; mes "My name is Jasira."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nice name~."; mes "Jasira what's going on?"; next; @@ -1496,7 +1496,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "[Jasira]"; mes "I have to meet 'Jasi' but I can't go out...."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "who is Jasi?"; mes "Your.... lover?"; next; @@ -1512,7 +1512,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Jasi is......"; mes "the great moon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The moon?"; mes "Maybe... are you talking about the moon from the story?"; next; @@ -1520,14 +1520,14 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Yeah!"; mes "Dear Jasi is from the moon from the sky!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why are you thinking like that?"; next; mes "[Jasira]"; mes "Cuz' Jasi is really gorgeous and the most important thing is he is taking care of the water lily in Brasilis."; next; emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Brasilis water lily??!!"; mes "Isn't it the uniqe flower?"; next; @@ -1536,7 +1536,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "But around Jasi there are lots of water lilies."; mes "That's why I believe Jasi is the moon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where is Jasi?"; next; mes "[Jasira]"; @@ -1552,7 +1552,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Since I came back home, my parents punished me."; mes "I can understand why they are worrying but i missed Jasi a lot!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why don't you meet him after recovering your strength?"; next; mes "[Jasira]"; @@ -1560,31 +1560,31 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "I wanna see him right now..."; next; if(select("Help Jasira.", "Ignore her.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry I can't help you. Cheer up!"; next; mes "[Jasira]"; mes "Crying........"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Jasira I came here to find the Brasilis water lily."; mes "Don't you think fate has brought us together?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you tell me how to find Jasi, I can help you."; next; mes "[Jasira]"; mes "Really? But I don't know exactly how to get there. I was just wandering around when I met him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can't you remember anything?"; mes "If you know something you've gotta tell me."; next; mes "[Jasira]"; mes "Let's see... I was wandering around a waterfall then fell down into the water then I was sucked into somewhere."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good, that's better than nothing! I will look for a similar place."; next; mes "[Jasira]"; @@ -1618,7 +1618,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Did you talk about me?"; mes "You didn't? Uh? Stupid! Gosh~!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey girl~ you've got a short temper."; mes "I did see him and I talked about you!"; next; @@ -1627,7 +1627,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "What did he say?"; mes "Does he remember me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That you have a really good heart~"; mes "I told him that you will try to meet him when your condition gets better."; next; @@ -1635,7 +1635,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Yeahhhhh!!"; mes "Thank you! You are more reliable than I thought you would be."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, I'm looking for a fruit that's brown and has a hard shell."; mes "It has juice inside and can be used as a cup to drink out of."; next; @@ -1643,7 +1643,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Duh! You mean a coconut right?!"; mes "They're everywhere here in Brasilis."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks Jasira!"; brazil_regia = 6; changequest 2204,2205; @@ -1667,7 +1667,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ mes "Gosh! Gosh!!!"; mes "Kkkkkaaaaa - !!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks to you, I was able to get a flower."; mes "Thanks a lot!!"; next; @@ -1736,7 +1736,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "[Jasi]"; mes "My family has taken care of the water lily calmly to prevent harm from people's hand or monsters."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you remember a girl named Jasi."; next; mes "[Jasi]"; @@ -1744,7 +1744,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "Ah!! a hurry scurry girl. "; mes "Gosh.. I was in trouble due to that girl."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Trouble?"; next; mes "[Jasi]"; @@ -1754,7 +1754,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "I was barely able to calm down and send her to the village."; mes "My life is that water lily so I didn't want anything embarrassing to happen."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This is a gift from Jasira to say sorry for that time."; mes "She is really sad that can't come here by herself due to private difficulties."; next; @@ -1771,7 +1771,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "[Jasi]"; mes "Anyway is that all the business you have with me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm honestly I was wondering to find water lily and met you by coincidence. Jasira told me her sad story so that's what led me here."; next; mes "[Jasi]"; @@ -1803,7 +1803,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ mes "Did you find the fruit?"; mes "Oh right this is....?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's called a 'coconut'."; next; mes "[Jasi]"; @@ -1850,14 +1850,14 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ mes "[Jasi]"; mes "Uh! What are you doing??!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There is a person who really needs this flower, can I just take one of 'em?"; next; mes "[Jasi]"; mes "As I said earlier, I am the guardian of this water lily."; mes "I can't just stand by here and watch you pluck even a single flower from it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey man~ I brought these delicious fruits for you... try it! They are really well matured and fresh bananas."; next; if (countitem(Banana) < 10) { @@ -1895,13 +1895,13 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ mes "But rules are rules!"; mes "I must do my duty."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Please! I just need one flower~ What can I do to convince you?"; next; mes "[Jasi]"; mes "Rules are rules, what do you want from me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Didn't that banana remind you of your childhood? What can I get for you?"; next; mes "[Jasi]"; @@ -1918,7 +1918,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ brazil_regia = 5; changequest 2203,2204; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok so I have to bring 5 fruits with hard shells."; mes "Hmm what is it?"; close; @@ -2239,7 +2239,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ mes "You start saying the first line of the magic words."; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother the door won't open!"; @@ -2341,7 +2341,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ mes "- What was the second line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother the water is flooding!"; @@ -2414,7 +2414,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother the drought has started!"; @@ -2489,7 +2489,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Mother where are my friends?"; @@ -2571,7 +2571,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ mes "- What was the next line to that spell now? -"; input .@input$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes .@input$; next; .@braspell$ = "Where are you mom?"; @@ -2594,7 +2594,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ enablenpc "Ghost#bra"; next; emotion e_omg,1; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The stories about the ghost are true~!"; next; mes "[Ghost]"; @@ -3057,7 +3057,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ if (countitem(Puri_Potion) > 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Should I use a Purification Potion?"; next; switch(select("Yes.", "No.")) { @@ -3099,7 +3099,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ mes "Leave now while you are safe."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(I guess I should ignore her.)"; close; } @@ -3114,7 +3114,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ else sc_start SC_CONFUSION,60000,0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ugh! What's this strange voice?"; close; } @@ -3131,7 +3131,7 @@ OnTouch: else sc_start SC_CONFUSION,60000,0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ugh! What's this strange voice?"; close; } @@ -3146,11 +3146,11 @@ bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{ mes "When will she come out of the waterfall again...?"; next; if (questprogress(4133) || questprogress(4134)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Wh...what's this guy?)"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(This guy will never"; mes "get over Iara's curse...)"; } diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 19b4a197d..52a604278 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -992,7 +992,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ .@j |= (1<<.@i); if (.@j == 0) { mes "[Memo]"; - mes strcharinfo(0)+", to what do I owe the pleasure?"; + mes strcharinfo(PC_NAME)+", to what do I owe the pleasure?"; next; switch(select("Just came by to say hello.", "I will help you.")) { case 1: @@ -1276,7 +1276,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "What did Mr. Memo say?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; emotion e_loud,1; mes "... ... ... ..."; next; @@ -1457,7 +1457,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ close; } else if (dew_drink == 10) { mes "[Poby]"; - mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?"; + mes "Oh! "+strcharinfo(PC_NAME)+", we meet again. What's going on?"; if (questprogress(5047)) .@count = 10; @@ -1490,7 +1490,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ getitem Palm_O,.@new_count; next; mes "[Poby]"; - mes "Please~ "+strcharinfo(0)+"."; + mes "Please~ "+strcharinfo(PC_NAME)+"."; close; } next; @@ -1708,7 +1708,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; input .@island_name$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's called "+ .@island_name$ +". What's wrong?"; next; if (.@island_name$ == "Dewata Island") { @@ -1748,13 +1748,13 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Weapon Blueprint?"; next; mes "[Gatti]"; mes "Yes! I traveled all around to find the materials for the weapon, but..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But?"; next; mes "[Gatti]"; @@ -1766,7 +1766,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I don't know why somebody put such an important thing in fine print. Anyway, after reading that, I invested all my fortunes to find that Island."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... Is that so?"; next; mes "[Gatti]"; @@ -1776,7 +1776,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "Last week was so hard, but you saved me by telling me this is Dewata Island."; mes "Thank you for telling me, and thank you for passing here at just the right time."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Uh... No problem."; next; mes "[Gatti]"; @@ -1792,7 +1792,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "Ah! the material that I am looking for is Comodo Leather."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Comodo Leather?"; next; mes "[Gatti]"; @@ -1801,7 +1801,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "In order to fight the Comodo Dragon, you have to get recognized by the natives. I assume it'll be hard to get the recognition."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Of course, it must be..."; next; mes "[Gatti]"; @@ -1930,7 +1930,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ dew_weapon = 5; close; } else if (dew_weapon == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... Gatti?"; next; mes "[Gatti]"; @@ -1942,7 +1942,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes ".... .... .... ...."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hilt?"; next; mes "[Gatti]"; @@ -1953,7 +1953,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I tried making it like what's written in the blueprint, but I need more material."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Really?"; next; mes "[Gatti]"; @@ -2024,7 +2024,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ close; } else if (dew_weapon >= 7) { mes "[Gatti]"; - mes "You're "+strcharinfo(0)+","; + mes "You're "+strcharinfo(PC_NAME)+","; mes "So, how's the Caress that I made you?"; switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) { case 1: diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index c615a16ef..0aa4ffa1a 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -435,7 +435,7 @@ dic_in01,254,119,0 script Item Storage#01 CLEAR_NPC,{ mes "put in 500 Zeny?"; next; if(select("Use safe", "No way.")==2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I will use it later."; close; } @@ -557,7 +557,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{ que_dic(0,12103,4000,.@s$); que_dic(0,12104,73000,.@s$); que_dic(0,12105,59000,.@s$); - mes "Um....." + strcharinfo(0) + ""; + mes "Um....." + strcharinfo(PC_NAME) + ""; mes "You will be in trouble if you lie about the request..."; close; } @@ -626,7 +626,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{ que_dic(0,12109,53000,.@s$); que_dic(0,12110,30000,.@s$); que_dic(0,12111,42000,.@s$); - mes "Umm.." + strcharinfo(0) + ""; + mes "Umm.." + strcharinfo(PC_NAME) + ""; mes "Please check your request history again. There is a discrepancy with our documents."; close; } @@ -754,7 +754,7 @@ dic_in01,48,273,1 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Supply Dept. 2 Manager]"; - .@s$ = "" + strcharinfo(0) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day."; + .@s$ = "" + strcharinfo(PC_NAME) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day."; que_dic(1,12127,65300,6023,5,.@s$); que_dic(1,12128,65300,6020,21,.@s$); que_dic(1,12129,82800,1042,27,.@s$); @@ -1227,7 +1227,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{ if (select("I have permission.", "Go back.") == 1) { mes "[Diel Guard]"; mes "Wait..."; - mes strcharinfo(0) + "......ah... I see your name on the list."; + mes strcharinfo(PC_NAME) + "......ah... I see your name on the list."; mes "I'm sorry."; mes "Please go through."; close2; @@ -1243,7 +1243,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{ } else if (ep13_3_secret > 13) { mes "[Diel Guard]"; - mes "Ah, you are " + strcharinfo(0) + ".."; + mes "Ah, you are " + strcharinfo(PC_NAME) + ".."; mes "I received an order from Ahat to let you through anytime."; mes "Please go up."; close2; @@ -1377,7 +1377,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{ next; cutin (Sex == SEX_MALE?"ep13_ahat_f":"ep13_ahat_m"),2; mes "[Ahat]"; - mes "" + strcharinfo(0) + "...."; + mes "" + strcharinfo(PC_NAME) + "...."; mes "All you need to do is follow Cheshire's orders."; mes "Don't ask stupid questions. This is an order."; mes "Cheshire. continue."; @@ -1657,7 +1657,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{ next; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You!!!"; mes "I'm in love!"; mes "I will die for you!"; @@ -1898,7 +1898,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "I will send you out"; next; select("I was joking before."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I want to know about Ahat too."; mes "I want to talk about him with you."; mes "But aren't you too defenseless while I'm talking like this?"; @@ -1950,7 +1950,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "Oh no!"; next; select("No!", "That's not it!"); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm not under the spell!"; mes "I only pretend that I am. I'm also investigating Ahat!"; next; @@ -1968,7 +1968,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "So everything started from the crack."; next; select("He is human."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "El Dicastes only recently allowed humans to visit."; mes "Why would a human take the place of a Sapha Jarute?"; next; @@ -2096,7 +2096,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "[HesLanta]"; mes "But why are you asking?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Nothing."; mes "I was only curious personally."; mes "What are you going to do now?"; @@ -2109,44 +2109,44 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; while (1) { if (.@yes == 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To summarize."; mes "The report robber is Cheshire."; mes "Cheshire is Ahat's servant and they are related to the crack."; mes "They are trying to hide something or someone at the crack"; mes "and the crack was created by the evil lord Morroc!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ahat is the evil lord?"; mes "No..."; mes "This is unbelievable."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I must go back to the expedition camp to report to Doha!"; ep13_3_secret = 22; setquest 7203; close; } else if (.@yes == 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "First the report culprit was.."; next; switch (select("Cheshire", "Ahat", "BK")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It was Cheshire"; mes "Cheshire is a feline."; mes "and the bandana was to hid his ears."; ++.@yes; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ahat? It can't be him."; mes "Ahat doesn't fit the witness information."; mes "Let's rethink this."; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "BK?"; mes "Nonsense"; mes "Let's rethink this."; @@ -2155,16 +2155,16 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; } else if (.@yes == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why would Cheshire try to steal the report?"; next; if (select("No idea.", "To make the conflict between 3 countries worse") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "We don't know the actual reason at this point."; mes "But what will Cheshire gain out of this?"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To bring conflict between the three countries?"; mes "What will Cheshire gain out of this?"; } @@ -2172,17 +2172,17 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; } else if (.@yes == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Cheshire's master is Ahat."; mes "So all his actions are to.."; next; if (select("Cheshire is plotting on his own.", "Ahat must be ordering him.") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Cheshire arbitrary?"; mes "Are you sure?"; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes. Ahat must have order him."; mes "But why would Ahat do that?"; mes "Conflict between three countries? Or the report content?"; @@ -2191,23 +2191,23 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; } else if (.@yes == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's think Ahat over."; mes "Ahat came from the crack."; mes "and has no records before that."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "And tries to erase all traces found near the crack."; mes "And Ahat wants to eliminate..."; next; if (select("Ahat himself.", "Morroc because of the crack?") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes, Ahat might be a trace of himself."; mes "Saphas want to hide something that is why they hired me"; mes "that doesn't belong to any influence can be used as a puppet to do his dirty work."; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "A bit dramatic but we cannot rule out the evil lord Morroc."; mes "Because the crack was created by the evil lord Morroc himself."; } @@ -2215,19 +2215,19 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; } else if (.@yes == 4) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ahat and the crack and then Morroc.."; mes "I can tell there is a relationship between them but I can't pinpoint it."; mes "And in the expedition's report..."; next; if (select("Content of conflict between three countries.. ", "Content about evil lord Morroc..") == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "There was something about the conflict between three countries.."; mes "But.. I don't think it all adds up?"; mes "Let's think it over."; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Yes. There is a report from the tracking team led by Echinacea."; mes "It was about the evil lord Morroc."; ++.@yes; @@ -2235,7 +2235,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no. I don't know."; mes "Let's think it over."; .@yes = 0; @@ -3415,7 +3415,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{ mes "Me?"; mes "Are you the person the captain was speaking of?"; mes "What was the name..."; - mes strcharinfo(0) + "?"; + mes strcharinfo(PC_NAME) + "?"; next; mes "[Doha]"; mes "Hmm.. I don't know why you were chosen but I guess they trusted you enough."; @@ -3849,7 +3849,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ "7188","The Knits at the square are interested in Ahat.", "7189","I heard from Pioms that most of the Saphas are interested in the minister.", "7190","Galtens are interested in the Cat Merchant for their cat ears."; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm trying to organize the information I've collected."; .@size = getarraysize(.@ward$); for (.@i = 0; .@i < .@size; .@i += 2) @@ -3860,7 +3860,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ if (!.@sealall) mes "But what should I do with the collected information?"; next; if (.@sealall < 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Moan..."; mes "[Shay]"; mes "You look lost like as if nothing makes sense anymore."; @@ -3871,7 +3871,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ mes "There are the Cat Merchants outside of the castle, too."; break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Everybody"; mes "is talking about the minister these days!"; mes "What is with this Ahat anyway."; @@ -3895,7 +3895,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ mes "I garnished it with bananas."; mes "Doesn't look like it but this is an apple pie."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But why is there a carrot in a pie."; mes "And there is no hint of apples."; next; @@ -4590,7 +4590,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ next; input .@inputstr$; if (.@inputstr$ == "Shay's special drink will be delivered" || .@inputstr$ == "Shay's special drink will be delivered.") { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm. If you don't cooperate,"; mes "Shay's special drink will be delivered."; mes "By Shay himself!"; @@ -4617,7 +4617,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ ep13_3_secret = 6; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + .@inputstr$ + ".....?"; mes "Hmm.. I think you are wrong?"; mes "What was it.."; @@ -4763,7 +4763,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "- BK says this and takes the exploit certification out of your hand."; mes "Shocking information that the Sapha minister Ahat is not a Sapha!-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "...I must find out."; mes ".. Near the crack he said..."; mes "Should I talk to Shay?"; @@ -4851,12 +4851,12 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ setquest 7194; donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm.. I may need to discuss these with Shay."; close; } else if (ep13_3_secret == 11) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; if (.@npc$[.@type] == "Rock Pile") mes "This is where you picked up the strange magical stone."; else if (.@npc$[.@type] == "Dirt Pile") mes "Collected Clotted Bloodstains from the dirt pile here."; else if (.@npc$[.@type] == "Split Earth") mes "It is the place where the frozen skin was found."; @@ -5010,7 +5010,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{ mes "[Frede]"; mes "Moan... moan..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you alright?"; mes "You don't look well. Do you need help?"; next; @@ -5040,7 +5040,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{ close; } mes "[Frede]"; - mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime."; + mes "" + strcharinfo(PC_NAME) + ", the guys said they wanted to meet up together sometime."; mes "Make sure you ckear your schedule."; close; } @@ -5071,7 +5071,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ mes "I'm glad I got a shot of the ^f57d7dBradium^000000 before it was too late."; percentheal -90,0; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huff...Huff..."; mes "I'm glad that you feel better."; next; @@ -5080,7 +5080,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ mes "You look a little pale too......"; emotion e_omg; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No, it's nothing."; mes "I'm only a little tired, that's all."; next; @@ -5093,13 +5093,13 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ close; } else if (ep13_3_bra == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But the injury on your leg doesn't look new. Why did you come out with a wounded leg?"; next; mes "[Frede]"; mes "I can still move around with this leg and I wanted to help the village."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But you should stay home and recover."; next; mes "[Frede]"; @@ -5322,12 +5322,12 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ } if (!.@fail) { mes "[Frede]"; - mes "" + strcharinfo(0) + " I'm forever in your debt!"; + mes "" + strcharinfo(PC_NAME) + " I'm forever in your debt!"; mes "I just came back after meeting my friends!"; mes "Tyler needs some medical treatment but everyone else is safe."; next; mes "[Frede]"; - mes "I don't even want to imagine what could have happened if you, " + strcharinfo(0) + ", weren't here to help."; + mes "I don't even want to imagine what could have happened if you, " + strcharinfo(PC_NAME) + ", weren't here to help."; mes "I don't want to lose any more friends."; next; mes "[Frede]"; @@ -5347,7 +5347,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ close; } mes "[Frede]"; - mes "" + strcharinfo(0) + ", the guys said they wanted to meet up together sometime."; + mes "" + strcharinfo(PC_NAME) + ", the guys said they wanted to meet up together sometime."; mes "Make sure you clear your schedule."; close; } @@ -5422,7 +5422,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{ mes "What brings you here this time?"; next; select("You give Bradium to Brian."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Frede asked me to give you this."; next; mes "[Brian]"; @@ -5553,7 +5553,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{ case 1: break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Frede asked me to give you this."; next; mes "[Tyler]"; @@ -5663,7 +5663,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{ mes "......"; next; select("You give Bradium to John."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Frede asked me to give you this."; next; mes "[John]"; @@ -5752,7 +5752,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{ mes "If you really have feelings, race differences shouldn't be a problem."; next; select("You give Bradium to Rose."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You give Bradium to Rose."; next; mes "[Rose]"; @@ -5842,7 +5842,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{ mes "It doesn't come off. I'll have to go back to the village to get treatment."; next; select("Give Bradium."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Frede asked me to give you this."; next; mes "[Bain]"; @@ -5952,7 +5952,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{ mes "Never knew I would feel this. Sob."; next; select("You give Bradium to Lash."); - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Frede asked me to give you this."; next; mes "[Lash]"; @@ -5997,7 +5997,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ mes "I didn't know. Excuse me."; mes "What did he ask you to do?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He asked me to deliver Bradium to his friends working in the cave outside the village."; next; mes "[Bouy]"; @@ -6014,7 +6014,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ mes "[Bouy]"; mes "Worst case, they wouldn't come back to the village at all."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is there another way?"; next; mes "[Bouy]"; @@ -6260,7 +6260,7 @@ mid_campin,111,120,3 script Soldier#ep133_is04 4_M_EIN_SOLDIER,{ mes "You do?"; mes "What is your name."; mes "Thank you."; - mes "So you are " + strcharinfo(0) + "."; + mes "So you are " + strcharinfo(PC_NAME) + "."; next; mes "[Soldier]"; mes "You may go in now."; @@ -6340,7 +6340,7 @@ function script eldicastes_c { mes "Yes."; mes "That is what he meant."; mes "Agiff also approved before he left."; - mes "" + strcharinfo(0) + ", you are invited."; + mes "" + strcharinfo(PC_NAME) + ", you are invited."; next; mes "[Vyhannus]"; mes "You are kind and respect others"; @@ -6352,7 +6352,7 @@ function script eldicastes_c { next; mes "[Vyhannus]"; mes "I invite you to El Dicastes, our capital city."; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; next; select("Never would have imagined."); mes "[Hound]"; @@ -6395,11 +6395,11 @@ function script eldicastes_c { mes "Okay. You should be able to talk to him, right?"; mes "Shall we start with introducing ourselves?"; mes "This is..."; - mes ""+strcharinfo(0)+"..."; + mes ""+strcharinfo(PC_NAME)+"..."; next; mes "[Vyhannus]"; mes "My name is Vyhannus."; - mes strcharinfo(0)+"..?"; + mes strcharinfo(PC_NAME)+"..?"; mes "Glad to meet you."; next; if(select("Same here.", "A tree monster!")==1) { @@ -6784,11 +6784,11 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ mes "I will compare with the invitation list from Manuk."; mes "What is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "It is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "It is " + strcharinfo(PC_NAME) + "."; next; mes "[Clerk Rhawyne]"; - mes "Yes.. " + strcharinfo(0) + "..."; + mes "Yes.. " + strcharinfo(PC_NAME) + "..."; mes "I found it."; mes "Welcome to El Dicastes, capital city of Sapha."; next; @@ -7519,7 +7519,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 4_M_MERCAT2,{ next; input .@inputstr$; mes "[Agent Geck]"; - mes "" + strcharinfo(0) + "? Human names are strange to me."; + mes "" + strcharinfo(PC_NAME) + "? Human names are strange to me."; next; mes "[Agent Geck]"; mes "Now you are Geck's personal slav... sponsor."; diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 4a5f5fab8..1351ab80a 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -98,10 +98,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "ah!~ what's your name?"; next; mes "[Investment Cat Helper]"; - mes strcharinfo(0)+" you are~"; + mes strcharinfo(PC_NAME)+" you are~"; next; mes "[Investment Cat Helper]"; - mes "Name: "+strcharinfo(0); + mes "Name: "+strcharinfo(PC_NAME); mes "Number of accounts: 10"; mes "OK! Registered!"; next; @@ -234,11 +234,11 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "[Investment Cat Helper]"; mes "You can have 20,000 accounts max"; mes "according to the trader policy..."; - mes strcharinfo(0)+"'s accounts increase to 20,000."; + mes strcharinfo(PC_NAME)+"'s accounts increase to 20,000."; mes "Thank you so much for your investment~"; next; mes "[Investment Cat Helper]"; - mes "Now, "+strcharinfo(0)+", you can't invest further"; + mes "Now, "+strcharinfo(PC_NAME)+", you can't invest further"; mes "but you can still donate some of your cans to the trader group."; mes "Thank you so much~"; close; @@ -261,7 +261,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "You want to check the number of accounts? Hmm, let's see~"; next; mes "[Investment Cat Helper]"; - mes "Name: "+strcharinfo(0); + mes "Name: "+strcharinfo(PC_NAME); mes "Number of accounts: "+ep13_yong1; next; mes "[Investment Cat Helper]"; @@ -277,8 +277,8 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ } } else if (ep13_yong1 >= 20000) { mes "[Investment Cat Helper]"; - mes strcharinfo(0) + ", welcome~"; - mes strcharinfo(0) + "~ I felt something upon your arrival."; + mes strcharinfo(PC_NAME) + ", welcome~"; + mes strcharinfo(PC_NAME) + "~ I felt something upon your arrival."; next; mes "[Investment Cat Helper]"; mes "Want to donate?"; @@ -289,10 +289,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ close; } mes "[Investment Cat Helper]"; - mes "Wow, thank you, "+strcharinfo(0)+"~!"; + mes "Wow, thank you, "+strcharinfo(PC_NAME)+"~!"; next; mes "[Investment Cat Helper]"; - mes strcharinfo(0)+"~ with your help"; + mes strcharinfo(PC_NAME)+"~ with your help"; mes "the cans will be distributed to cats"; mes "in the Midgard area with honor~"; next; @@ -314,7 +314,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "Ohh! Thank you~"; next; mes "[Investment Cat Helper]"; - mes "Dear "+strcharinfo(0)+" ~"; + mes "Dear "+strcharinfo(PC_NAME)+" ~"; mes "I have only Increase AGI"; mes "and Blessing to give you."; mes "Thank you."; @@ -933,7 +933,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ emotion e_omg; next; mes "[Linguist Devore]"; - mes "Ah, ah! Thanks to you, "+strcharinfo(0)+"!"; + mes "Ah, ah! Thanks to you, "+strcharinfo(PC_NAME)+"!"; mes "I feel so grateful."; next; mes "[Linguist Devore]"; @@ -958,7 +958,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "[Linguist Devore]"; mes "Ah, ah!!"; mes "The study on Starfish is going well."; - mes "It could've really been a disaster, if you, "+strcharinfo(0)+", didn't help us."; + mes "It could've really been a disaster, if you, "+strcharinfo(PC_NAME)+", didn't help us."; emotion e_thx; close; } @@ -2035,7 +2035,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "Well, that fellow is often the one ignoring my words."; mes "He wavers with words to say and makes me uncomfortable."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you hear? Dr. Devore?"; donpcevent "Linguist Devore#mald::OnEnable"; next; @@ -2044,7 +2044,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "I cannot hear anything."; emotion e_what,0,"Linguist Devore#mald"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Biscuit said 'Well, that fellow is often the one ignoring my words. He wavers with words to say and makes me uncomfortable.'?"; next; mes "[Linguist Devore]"; @@ -2052,7 +2052,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "I cannot hear anything."; emotion e_what,0,"Linguist Devore#mald"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; emotion e_what,1; next; @@ -2089,7 +2089,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "I'll get back to the meeting and report this."; mes "Then please take care of the next things!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, Dr. Devore, what on earth is next...?"; mes "What should I do...?"; emotion e_dots,1; @@ -2213,7 +2213,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "[Biscuit]"; mes "You're not my subordinate, so I can't order you by force. But if Star Candy can't have her meal on time, you have to remember that this island will collapse completely."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...It's not a request, but a threat..."; emotion e_dots,1; close; @@ -2539,7 +2539,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ mes "You look different from the fellows that usually comes..."; mes "You also look strange, though."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?!"; mes "You can talk!"; emotion e_omg,1; @@ -2969,7 +2969,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ next; switch(select("No, I don't want to!", "Yes, I'll do it!")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "For the peace in Malangdo,"; mes "just lay in bed forever."; next; @@ -4182,7 +4182,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{ next; switch(select("Avoid this dirty place.", "Darn it-!")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Right!"; mes "It may be cat's grave... Do not touch them!"; mes "Avoid, avoid~"; @@ -6534,7 +6534,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ if (BaseLevel < 60) { mes "A gentle looking cat is whispering to himself."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello... Mr. Cat..."; next; mes "The cat takes a glance at you and goes back to his whispering as if he didn't even see you."; @@ -6614,20 +6614,20 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "What is your name by the way?"; emotion e_gasp; next; - mes "["+strcharinfo(0)+"]"; - mes "My name is "+strcharinfo(0)+", Mr. Cat."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "My name is "+strcharinfo(PC_NAME)+", Mr. Cat."; next; mes "[Cat Gamers Director]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000."; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000."; mes "How may I help you?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually I wanted to help you out since I heard that you've lost 10 games in a row..."; next; mes "[Cat Gamers Director]"; mes "Well, you didn't really have to point it out like that..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A weakness is no longer a weakness when you say it out loud."; emotion e_no1,1; next; @@ -6641,7 +6641,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ else setarray .@sex$[0],"Miss","girl"; mes "[Cat Gamers Director]"; - mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~"; + mes "I like you, "+.@sex$[0]+" "+strcharinfo(PC_NAME)+". Will you help us get out of this 10 game losing streak? Ehehe~"; next; switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) { case 1: @@ -6654,7 +6654,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ close; case 2: mes "[Cat Gamers Director]"; - mes "Wow. I respect you, "+strcharinfo(0)+"."; + mes "Wow. I respect you, "+strcharinfo(PC_NAME)+"."; mes "Let me ask you a favor."; mes "Please meet the hard working Manager Cat and ask about our team's attitude these days."; malang_gamer = 3; @@ -6677,14 +6677,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "You tell him exactly what the Manager Cat said."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The manager cat said..."; next; mes "[Cat Gamers Director]"; mes "Do not hesitate... Just tell me everything~"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm... the player cats are afraid of you..."; next; mes "[Cat Gamers Director]"; @@ -6720,7 +6720,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Is that the truth?"; next; mes "[Cat Gamers Director]"; - mes strcharinfo(0)+", will you help me out?"; + mes strcharinfo(PC_NAME)+", will you help me out?"; mes "There are 4 players who ran away from practice saying they were too tired."; mes "Could you check if they ran away because of me? ehehehe~"; emotion e_what; @@ -6736,7 +6736,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Ok? Be! Gentle!"; next; mes "[Cat Gamers Director]"; - mes "I appreciate your help, "+strcharinfo(0)+". heh~"; + mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~"; malang_gamer = 6; erasequest 5060; setquest 5061; @@ -6750,7 +6750,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "What good is it to scam innocent cats?~"; emotion e_gg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I think that you're right."; emotion e_hmm,1; next; @@ -6765,7 +6765,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "You tell the Cat Gamers Director what Eryu, Stew, Ketchup, and Eff said."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They think you push them too much through the practices. So they are scared."; next; mes "[Cat Gamers Director]"; @@ -6788,7 +6788,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Ok? Be! Gentle!"; next; mes "[Cat Gamers Director]"; - mes "I appreciate your help, "+strcharinfo(0)+". heh~"; + mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~"; close; } else if (malang_gamer == 7) { if (questprogress(5060,PLAYTIME) == 1) { @@ -6814,7 +6814,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "this scary cat image of mine. Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~."; + mes "Heh~ I would much appreciate your help, "+strcharinfo(PC_NAME)+"~."; malang_gamer = 8; erasequest 5060; setquest 5066; @@ -6826,27 +6826,27 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "Heh~ Please help me out,"; - mes strcharinfo(0)+"! Heh~"; + mes strcharinfo(PC_NAME)+"! Heh~"; close; } else if (malang_gamer == 9) { mes "[Cat Gamers Director]"; mes "You came back!! Heh~"; mes "So, what did our manager cat say?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Manager cat asked to prepare a box."; next; mes "[Cat Gamers Director]"; mes "A box? Heh~ Sure, why not?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you going to ask me what is it for?"; next; mes "[Cat Gamers Director]"; - mes "Well, I kind of was eavesdropping when "+strcharinfo(0)+" and Manager Cat were talking together. Heh~"; + mes "Well, I kind of was eavesdropping when "+strcharinfo(PC_NAME)+" and Manager Cat were talking together. Heh~"; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "............"; next; mes "[Cat Gamers Director]"; @@ -6930,29 +6930,29 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "Everyone seems to have a satisfied team life~ Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Not... Really..."; next; mes "There are tons of letters piled in the back of the box, but Cat Gamers Director doesn't want to admit the problem."; next; mes "[Cat Gamers Director]"; mes "Heh~"; - mes "Hey, "+strcharinfo(0)+". What did you say? Heh~"; + mes "Hey, "+strcharinfo(PC_NAME)+". What did you say? Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nothing! Please carry on."; next; mes "[Cat Gamers Director]"; mes "Heh~ Because of what these players want,"; - mes "I have a favor to ask you, "+strcharinfo(0)+"..."; + mes "I have a favor to ask you, "+strcharinfo(PC_NAME)+"..."; mes "Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is it?"; next; mes "[Cat Gamers Director]"; mes "Will you be our players' practicing partner?"; - mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~"; + mes "Heh~ I feel strongly that you, "+strcharinfo(PC_NAME)+", can be trusted for this. Heh~"; next; switch(select("No thanks, buddy!", "Ok, I'll do it!")) { case 1: @@ -6961,13 +6961,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "I'm sad. Sad~ Heh~"; - mes "I didn't expect a refusal from a person like you, "+strcharinfo(0)+"."; + mes "I didn't expect a refusal from a person like you, "+strcharinfo(PC_NAME)+"."; mes "But still, here's some coins for you~"; mes "Heh~"; emotion e_sob; next; mes "[Cat Gamers Director]"; - mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers."; + mes "We will always welcome you, "+strcharinfo(PC_NAME)+", as a guest member of the Cat Gamers."; mes "Heh~"; malang_gamer = 11; erasequest 5068; @@ -6997,13 +6997,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ getitem Egrade_Coin,100; next; mes "[Cat Gamers Director]"; - mes "Heh~ Ok, "+strcharinfo(0)+". I will see you in an hour. Heh~"; + mes "Heh~ Ok, "+strcharinfo(PC_NAME)+". I will see you in an hour. Heh~"; close; } } else if (malang_gamer == 11) { mes "[Cat Gamers Director]"; mes "Heh~"; - mes "Aren't you "+strcharinfo(0)+"?"; + mes "Aren't you "+strcharinfo(PC_NAME)+"?"; mes "Have you changed your mind yet?"; mes "Are you willing to be our team's practicing partner?"; next; @@ -7011,14 +7011,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ case 1: mes "[Cat Gamers Director]"; mes "Heh~ I see."; - mes "But, let me tell you once again, "+strcharinfo(0)+"."; + mes "But, let me tell you once again, "+strcharinfo(PC_NAME)+"."; mes "You are always welcome to be one of our 'Cat Gamers Honorable Members'."; mes "Heh~"; close; case 2: mes "[Cat Gamers Director]"; mes "Heh~ At last!!"; - mes strcharinfo(0)+" will become our honorable member!!"; + mes strcharinfo(PC_NAME)+" will become our honorable member!!"; mes "I shall make a '^0000FFCat Gamers Certificate^000000' right away. Heh~"; emotion e_ho; next; @@ -7045,7 +7045,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "This is not some ordinary certificate. Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What do you mean?"; next; mes "[Cat Gamers Director]"; @@ -7076,19 +7076,19 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ close; } mes "[Cat Gamers Director]"; - mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?"; + mes "Heh~ Hello, "+strcharinfo(PC_NAME)+". How is it going practicing with the players?"; emotion e_what; next; switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) { case 1: mes "[Cat Gamers Director]"; - mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players."; + mes "Heh~ Wow, "+strcharinfo(PC_NAME)+"! I'm so touched by your care for the players."; next; mes "[Cat Gamers Director]"; - mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(0)+". Heh~"; + mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(PC_NAME)+". Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?"; + mes "Heh~ "+strcharinfo(PC_NAME)+", which player's condition are you interested in?"; next; switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) { case 1: @@ -7110,11 +7110,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ } next; mes "[Cat Gamers Director]"; - mes "Heh~ Please keep up the good work, "+strcharinfo(0)+". Heh~"; + mes "Heh~ Please keep up the good work, "+strcharinfo(PC_NAME)+". Heh~"; close; case 2: mes "[Cat Gamers Director]"; - mes "Heh~ Hello there~ "+strcharinfo(0)+". You have such good manners~ Heh~"; + mes "Heh~ Hello there~ "+strcharinfo(PC_NAME)+". You have such good manners~ Heh~"; next; mes "[Cat Gamers Director]"; mes "Heh~ These days, there are so many cats and humans without proper manners. Heh~"; @@ -7123,17 +7123,17 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "We also have some of thme in our 'Cat Gamers'. They are so arrogant every time we win the game... Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ There should be more people like you, "+strcharinfo(0)+". Heh~"; + mes "Heh~ There should be more people like you, "+strcharinfo(PC_NAME)+". Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(0)+". Heh~"; + mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(PC_NAME)+". Heh~"; next; mes "[Cat Gamers Director]"; mes "Keep up the good work~ Heh~"; close; case 3: mes "[Cat Gamers Director]"; - mes "Heh~ What happened to your face, "+strcharinfo(0)+"? Guess you lost from the practice, right? Heh~"; + mes "Heh~ What happened to your face, "+strcharinfo(PC_NAME)+"? Guess you lost from the practice, right? Heh~"; emotion e_gg; next; mes "[Cat Gamers Director]"; @@ -7145,7 +7145,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ // Detect quest (ID range 5074~5090) mes "[Cat Gamers Director]"; if (questprogress(5074,HUNTING)) { - mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+"."; + mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(PC_NAME)+"."; next; if (questprogress(5074,HUNTING) == 2 && countitem(Fish_Tail) >= 10) { delitem Fish_Tail,10; @@ -7300,7 +7300,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ } } mes "[Cat Gamers Director]"; - mes "Heh?! There's no favor note for you, "+strcharinfo(0)+". Heh~ What do you want to report? Heh~"; + mes "Heh?! There's no favor note for you, "+strcharinfo(PC_NAME)+". Heh~ What do you want to report? Heh~"; close; // callsub L_CompleteQuest,,""; @@ -7311,7 +7311,7 @@ L_CompleteQuest: mes getarg(1); next; mes "[Cat Gamers Director]"; - mes "Heh~ Thanks for coming by, "+strcharinfo(0)+". Heh~ Keep up the good work. Heh~"; + mes "Heh~ Thanks for coming by, "+strcharinfo(PC_NAME)+". Heh~ Keep up the good work. Heh~"; emotion e_thx; close; } @@ -7405,7 +7405,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ next; break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Haha, I was just kidding. I actually need to tell you that the Cat Gamers Director has an issue..."; emotion e_swt2,1; next; @@ -7416,21 +7416,21 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "Scary image... Meow, I understand... Cat Gamers Director should feel peace by giving up things."; emotion e_hmm; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "... ... ..."; emotion e_dots,1; next; mes "[Manager Cat]"; mes "Meow! Go tell him this, meow~ Prepare a box, meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A box?"; emotion e_what,1; next; mes "[Manager Cat]"; mes "Petition it is, meow!! There is some place where humans do such things, I think it will help us~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will go tell it to the Games Director~"; emotion e_ok,1; malang_gamer = 9; @@ -7451,7 +7451,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ close; } else if (malang_gamer == 12) { mes "[Manager Cat]"; - mes "Meow~ Aren't you "+strcharinfo(0)+"? I heard Cat Gamers Director ordered a special certificate, meow~"; + mes "Meow~ Aren't you "+strcharinfo(PC_NAME)+"? I heard Cat Gamers Director ordered a special certificate, meow~"; next; mes "[Manager Cat]"; mes "When practicing, you must equip the '^0000FFCat Gamers Certificate^000000' item~ Don't forget, meow~"; @@ -7637,11 +7637,11 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Is there such a thing?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We've been publishing for 10 years."; mes "But, I guess it is possible for cats to not know who we are."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We are a really famous magazine throughout the World!"; mes "Don't you believe me?"; next; @@ -7649,7 +7649,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Hmm... ok. But, what can I do for you?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am in the middle of writing an article named 'Game Playing Cats'...'"; mes "It is a special piece for me."; mes "And some team named umm... do... umm... wal... not sure..."; @@ -7658,21 +7658,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "'Dog n Waltz'?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Yes!"; mes "One of players there 'Dog n Waltz' has recommended Eryu for an interview."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He says you are a really good player who can help me with the article."; next; mes "[Eryu]"; mes "I don't remember anyone from 'Dog n Waltz' that much."; emotion e_dots; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The person isn't important."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just answer a few questions for me, ok?"; mes "Be yourself and you'll do just fine."; mes "Ok, first question: How much do you practice a day?"; @@ -7681,7 +7681,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "[Eryu]"; mes "Usually for about 8 hours, but I have to tell you that I'm not on the team anymore..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, what?"; mes "You are not with the team now? How come...?"; emotion e_omg,1; @@ -7692,21 +7692,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "I was very sick and had to take a day off..."; mes "Just one freaking day..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "And...?"; next; mes "[Eryu]"; mes "And then the Director Cat was raging at me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, sounds pretty rough."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Cat Gamers' has lost another great player."; mes "I'm sorry to hear that you're not on the team anymore."; mes "I guess this is the end of the interview."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Because this is for current players only."; next; mes "[Eryu]"; @@ -7714,7 +7714,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Sorry to make you waste your time."; emotion e_sry; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, don't worry."; mes "I should say sorry for taking up your precious time."; mes "Have a nice day."; @@ -7735,7 +7735,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Aren't you the magazine writer?"; mes "What brings you here again...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah!"; mes "Sorry, I was trying to interview another cat..."; mes "And came back to you by mistake."; @@ -7768,7 +7768,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Ah... aren't you the writer?"; emotion e_an; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh... Who is that..?"; next; mes "Eryu seems to recognize you."; @@ -7794,7 +7794,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Aren't you the writer?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh... Who is that..?"; next; mes "Eryu seems to recognize you. Let's get away."; @@ -7856,7 +7856,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "'Boom Can' Company, meow?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't know 'Boom Can' food?"; mes "You don't eat canned food at all?"; mes "Then, I came to the wrong cat."; @@ -7865,23 +7865,23 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Yes meow~ Stew likes canned food very much meow~"; emotion e_lv; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah! Ok then."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We, the 'Boom Can' Company, have been servicing for over 10 years, so we are doing a survey for better food production."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let me ask a few questions."; mes "It is very easy."; next; mes "[Stew]"; mes "Ok meow~ Go ahead meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you! We were right about out cat customers with big hearts."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I met dog customers last week and they didn't answer me at all..."; mes "And they were so rude~ You know."; next; @@ -7890,7 +7890,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "You humans know animals~"; emotion e_ok; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you! I'm flattered.~"; mes "Ok, let me ask you a few things."; mes "What is your job?"; @@ -7899,7 +7899,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Job meow? Stew was a pro gamer meow~"; mes "But, Stew quit now meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, how did that happen?"; mes "You seem to have good skills."; mes "Fast and big hearted, its a pity that you quit already."; @@ -7908,7 +7908,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Meow~ Meow~ Meow~ Yes, Stew was something meow."; mes "If it was not for that Cat Gamers Director scaring me, Stew would still be playing meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What a bad Director."; next; mes "[Stew]"; @@ -7920,7 +7920,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Then the Cat Gamers Director started to get angry and scary meow."; mes "So I quit meow."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah! I see."; mes "Ok, the survey is over now."; mes "Thank you for your opinion on our survey for the 'Boom Can' company."; @@ -7929,7 +7929,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "[Stew]"; mes "Meow? Did you aks anything meow?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I already asked you everything..."; mes "Don't you remember?"; mes "There were 10 questions!"; @@ -7941,7 +7941,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "It didn't felt like an interview meow."; emotion e_sry; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well you did way better than those dogs."; mes "I don't even want to think about them~ Phew~.."; mes "I should get going now."; @@ -7965,7 +7965,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Another survey meow?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oops! I should be meeting other cats."; mes "I am very sorry..."; emotion e_sry,1; @@ -7997,7 +7997,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "And... Aren't you from the 'Boom Can' Company, meow?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What's that?"; next; mes "Stew seems to recognize you."; @@ -8020,7 +8020,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "[Stew]"; mes "The 'Boom Can' Company!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What's that?"; next; mes "Stew seems to recognize you. Let's get away."; @@ -8084,7 +8084,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Oh yeah? 'Cans for Kittens'?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I want to share some of our philosophy with you."; mes "Do you believe in giving to others?"; emotion e_what,1; @@ -8093,7 +8093,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Umm I guess so..."; emotion e_slur; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Cans for Kittens' is a religion that embraces all felines."; mes "Bow before the Lord of Cans!"; next; @@ -8110,7 +8110,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "........."; mes "What's the Lord of Cans?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your name is Ketchup, right? Don't you know about the Lord of Cans?"; mes "He knows everything."; mes "Do not try to fool him and bow!"; @@ -8132,7 +8132,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ emotion e_dots; emotion e_dots,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The Lord of Cans forgives Ketchup's sins."; mes "Our Lord also wants you to stop swearing and live an honest life!"; next; @@ -8186,7 +8186,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Can... 'Cans for Kittens'?"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What's that?"; next; mes "Ketchup recognized you and ran away."; @@ -8266,12 +8266,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "What is that? Meow~?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Interested, huh?"; mes "This is classified information."; mes "You won't get it from any other human."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Haha! You are lucky today."; mes "You heard that land can be a good investment, right?"; emotion e_what,1; @@ -8279,21 +8279,21 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "[Eff]"; mes "Oh oh~ I think so. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You do know about our capital Prontera, don't you?"; next; mes "[Eff]"; mes "Prontera meow? Yes, I know about it. Meow~"; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There are some locations where"; mes "Prontera kingdom is secretly selling..."; next; mes "[Eff]"; mes "And... And...?? Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, this is top secret."; mes "Something that must not be revealed at all..."; mes "Can you really keep this secret...?"; @@ -8303,7 +8303,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Well... I've always been known for being a good keeper of secrets meow."; mes "Meow~ Don't worry at all. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I believe you, Eff..."; mes "Please keep this a secret."; next; @@ -8311,17 +8311,17 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "I got it. Meow~"; emotion e_ok; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, I heard that there is a location in Juno where underground big shots will be investing about 10,000,000,000 zeny."; mes "And it is now available for pre-investment."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you invest in 1 Can food here, the outcome will be enormous."; next; mes "[Eff]"; mes "Enor... mous... meow...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "100 Cans!!"; mes "You will get 100 cans for investing just 1 can food!"; mes "The profit will be X100! X100!!"; @@ -8330,7 +8330,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Woot!! 100 Cans~ Meow~"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, how many cans do you want to invest?"; mes "You'll be a part owner so make sure to invest the max that you can afford."; emotion e_what,1; @@ -8340,13 +8340,13 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "But, I don't have cans with me. Meow~"; emotion e_sob; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You can always get a loan!!"; mes "This a like 100 times result for sure!!"; mes "How can you loose a chance like this?"; mes "You should do whatever it takes!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know what..? They say some careers like pro gamers can get solid loans."; mes "Like about 1,000 can loan at once."; mes "Without a high interest rate!"; @@ -8356,11 +8356,11 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Moew~ I am a Pro Gamer."; mes "Meow~ But, I quit~ Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What!! Why would you quit such good a gig!! Are you crazy?"; emotion e_omg,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's say we invest 1,000 cans after getting that loan."; mes "One, Ten, Hundred, Tousand. Woot!"; mes "I can't believe this."; @@ -8369,7 +8369,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "[Eff]"; mes "1... 100,000 cans... Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So tell me... Why did you quit such a great job?"; mes "Why?"; next; @@ -8378,12 +8378,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Meow~ This one time, I had to take a sick day."; mes "Meow~ And I haven't seen such scary cat my entire life..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So you quit because Cat Gamers Director was so scary. Hmm, sorry but I can't let you in on this investment..."; mes "I guess... What a waste of time!"; mes "Good bye!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh and don't tell anyone what I just told you!"; mes "Bye~"; next; @@ -8411,14 +8411,14 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "You are--!!"; mes "Meow~ I want to invest. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Not without the cans you can't!!"; mes "You didn't tell anyone about this deal, right?"; next; mes "[Eff]"; mes "I didn't. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, good cat! Never!!"; mes "Tell this to other cats!~"; mes "Bye Bye~"; @@ -8445,7 +8445,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow..."; mes "Meow...? Meow! You! Investor meow?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Who...?"; next; mes "Eff seems to recognize you."; @@ -8470,7 +8470,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "[Eff]"; mes "Meow~ I want to invest. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Who...?"; next; mes "Eff seems to recognize you, so let's get away."; @@ -8515,7 +8515,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[Ser]"; - mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know."; + mes "Hey, ^0000FF"+strcharinfo(PC_NAME)+"^000000. You haven't done what we asked you for. A promise is a promise, you know."; next; mes "[Ser]"; mes "Ah!! When you are done, please get checked by the Cat Gamers Director over there."; @@ -8534,7 +8534,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ } if (!isequipped(2872)) { mes "[Ser]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?"; next; mes "[Ser]"; mes "... ... ..."; @@ -8553,7 +8553,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ } else if (questprogress(5070,PLAYTIME) == 2) erasequest 5070; mes "[Ser]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?"; next; switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) { case 1: @@ -8621,7 +8621,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ } mes "Try your best!"; next; - mes "[Ser & "+strcharinfo(0)+"]"; + mes "[Ser & "+strcharinfo(PC_NAME)+"]"; mes "Rock! Paper! Scissors!"; next; @@ -8629,7 +8629,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; - mes "["+strcharinfo(0)+"] "+.@rps$[.@pc]; + mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc]; mes "--------------------------------"; mes "[Ser] "+.@rps$[.@npc]; if (.@pc == .@npc) { @@ -8656,11 +8656,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ next; mes "[Ser]"; mes "Hmm... Let me see..."; - mes "I won "+.@loss+" times, and you, "+strcharinfo(0)+", won "+.@win+" times, right?"; + mes "I won "+.@loss+" times, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right?"; next; if (.@win > .@loss) { mes "[Ser]"; - mes strcharinfo(0)+" has won the game."; + mes strcharinfo(PC_NAME)+" has won the game."; next; mes "Ser became polite all of a sudden."; next; @@ -8689,7 +8689,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ close; } mes "[Ser]"; - mes strcharinfo(0)+" has lost. Ha... Ha..."; + mes strcharinfo(PC_NAME)+" has lost. Ha... Ha..."; next; mes "Ser became very arrogant."; next; @@ -8878,7 +8878,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ } if (!isequipped(2872)) { mes "[Paa]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; next; mes "[Paa]"; mes "... ... ..."; @@ -8897,7 +8897,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ } else if (questprogress(5070,PLAYTIME) == 2) erasequest 5070; mes "[Paa]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; next; switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) { case 1: @@ -8953,7 +8953,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ } mes "Try your best meow!"; next; - mes "[Ser & "+strcharinfo(0)+"]"; + mes "[Ser & "+strcharinfo(PC_NAME)+"]"; mes "Rock! Paper! Scissors!"; next; @@ -8961,7 +8961,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; - mes "["+strcharinfo(0)+"] "+.@rps$[.@pc]; + mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc]; mes "--------------------------------"; mes "[Ser] "+.@rps$[.@npc]; if (.@pc == .@npc) { @@ -8988,7 +8988,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ next; mes "[Paa]"; mes "Let me see meow..."; - mes "I won "+.@loss+" times meow, and you, "+strcharinfo(0)+", won "+.@win+" times, right meow?"; + mes "I won "+.@loss+" times meow, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right meow?"; next; if (.@win > .@loss) { mes "[Paa]"; @@ -9208,7 +9208,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } if (!isequipped(2872)) { mes "[Kuka]"; - mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~"; + mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~"; next; mes "[Kuka]"; mes "... ... ..."; @@ -9227,7 +9227,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } else if (questprogress(5071,PLAYTIME) == 2) erasequest 5071; mes "[Kuka]"; - mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~"; + mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~"; next; switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) { case 1: @@ -9246,10 +9246,10 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "[Kuka]"; mes "Current 1st place for the ChamChamCham game is"; mes "^0000FF"+$malangdo_gamer$+"^000000 with ^DE2B21"+$malangdo_gamer+"^000000 winning streak yo~"; - if (strcharinfo(0) == $malangdo_gamer$) + if (strcharinfo(PC_NAME) == $malangdo_gamer$) mes "Never know when someone else would break the record yo~"; else - mes "I expect that you, "+strcharinfo(0)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~"; + mes "I expect that you, "+strcharinfo(PC_NAME)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~"; close; case 3: mes "[Kuka]"; @@ -9275,13 +9275,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } while(1) { cutin "g_cat_00",4; - mes "[Kuka & "+strcharinfo(0)+"]"; + mes "[Kuka & "+strcharinfo(PC_NAME)+"]"; mes "Cham!"; next; - mes "[Kuka & "+strcharinfo(0)+"]"; + mes "[Kuka & "+strcharinfo(PC_NAME)+"]"; mes "Cham! Cham!"; next; - mes "[Kuka & "+strcharinfo(0)+"]"; + mes "[Kuka & "+strcharinfo(PC_NAME)+"]"; mes "Cham! Cham! Cham!"; next; switch(select("Hand towards left", "Hand towards right")) { @@ -9316,7 +9316,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ next; cutin "",255; mes "[Kuka]"; - mes strcharinfo(0)+" has won "+.@win+" times yo~ Next game starts yo~"; + mes strcharinfo(PC_NAME)+" has won "+.@win+" times yo~ Next game starts yo~"; next; } if (.@win == 0) { @@ -9324,7 +9324,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } else if (.@win > 0 && .@win < 3) { setquest 5071; mes "[Kuka]"; - mes "After the practice, "+strcharinfo(0)+" has won "+.@win+" in a row yo~"; + mes "After the practice, "+strcharinfo(PC_NAME)+" has won "+.@win+" in a row yo~"; mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~"; close; } else { @@ -9333,11 +9333,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ .@win_cnt = .@win-.@win_record; .@cans = .@win-2; if (.@win > .@win_record) { - $malangdo_gamer$ = strcharinfo(0); + $malangdo_gamer$ = strcharinfo(PC_NAME); $malangdo_gamer = .@win; mes "[Kuka]"; mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~"; - if (strcharinfo(0) == .@name_record$) + if (strcharinfo(PC_NAME) == .@name_record$) mes "You won ^DE2B21"+.@win_cnt+"^000000 more than the recent ^DE2B21"+.@win_record+"^000000 record yo~ Congrats yo~"; // custom conditions //else @@ -9361,7 +9361,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } } mes "[Kuka]"; - mes strcharinfo(0)+" didn't win at all yo~ You must work it out yo~"; + mes strcharinfo(PC_NAME)+" didn't win at all yo~ You must work it out yo~"; next; setquest 5071; switch(rand(1,13)) { @@ -9437,7 +9437,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "Recently, our Director seems to have been trying to cut some expenses yo~ Or maybe the Manager Cat is taking advantage yo~"; next; mes "[Kuka]"; - mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(0)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~"; + mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(PC_NAME)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~"; next; mes "[Kuka]"; mes "Then, we shall find out if our manager is being greedy or not yo~"; @@ -9626,21 +9626,21 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ .@npc_hp = 100; while(1) { if (!.@pc_hp || !.@npc_hp) break; - mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)"; + mes strcharinfo(PC_NAME)+" (^FF0000"+.@pc_hp+"^000000/100)"; mes "--------------------------------"; mes "KungKung (^FF0000"+.@npc_hp+"^000000/100)"; next; - mes "[KungKung & "+strcharinfo(0)+"]"; + mes "[KungKung & "+strcharinfo(PC_NAME)+"]"; mes "Kong!"; emotion e_loud,1; emotion e_loud; next; - mes "[KungKung & "+strcharinfo(0)+"]"; + mes "[KungKung & "+strcharinfo(PC_NAME)+"]"; mes "Kong! Nyang!"; emotion e_loud,1; emotion e_loud; next; - mes "[KungKung & "+strcharinfo(0)+"]"; + mes "[KungKung & "+strcharinfo(PC_NAME)+"]"; mes "Kong! Nyang! Kong!"; emotion e_loud,1; emotion e_loud; @@ -10156,7 +10156,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes "Game ^C1653E"+.@round+"^000000 results..."; next; mes "[Leader]"; - mes "~ Flag Game challenger "+strcharinfo(0)+" ~"; + mes "~ Flag Game challenger "+strcharinfo(PC_NAME)+" ~"; mes "^FF0000"+.@you_flag$+"^000000 for game ^C1653E"+.@round+"^000000."; mes .@flag_point+" Flag Point remaining."; emotion .@emotion[0],1; @@ -10195,7 +10195,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ } else { if (.@cat_flags_waved == 5) { mes "[Leader]"; - mes "Congrats "+strcharinfo(0)+". You have succeed on not waving your flag."; + mes "Congrats "+strcharinfo(PC_NAME)+". You have succeed on not waving your flag."; next; mes "[Leader]"; mes "But! This is flag waving game, so this doesn't count."; @@ -10237,7 +10237,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ next; mes "[Leader]"; mes "Final results!!"; - mes "After "+.@round+" games, "+strcharinfo(0)+" has "+.@flag_point+" Flag Point left."; + mes "After "+.@round+" games, "+strcharinfo(PC_NAME)+" has "+.@flag_point+" Flag Point left."; mes "... ... ..."; next; if (.@you_flag == 1 && .@cat_flags_waved == 0) { @@ -10653,7 +10653,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ } getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing if (.@i < 4) - announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; + announce strcharinfo(PC_NAME)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; mes "[Fallen Angel]"; mes "Take it!"; mes "I believe that you will become the dominator of the new world!"; diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 950398355..410ee71a7 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -169,7 +169,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ erasequest 7404; setquest 7405; if (rand(2)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); // SavePPL Jejellopy close; } @@ -616,7 +616,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Indeed."; mes "I will protect the village!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I haven't seen any Spiritual Protections made with those!"; mes "Interesting~"; mes "I'm sure you'll do just fine~"; @@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (rand(2)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } else { mes "[Imelda]"; @@ -826,7 +826,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (rand(2)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } else { .@playtime = questprogress(7375, PLAYTIME); @@ -956,7 +956,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ close; } } else if (malaya_hi == 11) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He'll rake off all my buttons if I talk to him now."; mes "Must counsel with Mumbaki first!"; close; @@ -1129,7 +1129,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[2] = strcharinfo(0); + $malayaNames$[2] = strcharinfo(PC_NAME); close; } else { if (questprogress(7376)) { @@ -1490,7 +1490,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ disablenpc strnpcinfo(NPC_NAME); initnpctimer; getitem Salt_Bag, 1; // Salt_Bag - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This should be enough."; close; @@ -1522,7 +1522,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ disablenpc strnpcinfo(NPC_NAME); initnpctimer; getitem Sharp_Bamboo, 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I knew I could do this!"; close; OnTouch: @@ -1747,7 +1747,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ getexp 200000,200000; .@memo_name = rand(1,3); if (!rand(3)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); close; } else { mes "[Woeon]"; @@ -1981,7 +1981,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); close; } else if (.@hunting == 1) { mes "[Pandoi]"; @@ -2394,7 +2394,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } else { .@playtime = questprogress(7401, PLAYTIME); @@ -2457,7 +2457,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } } @@ -2525,7 +2525,7 @@ OnTouch: next; if (select("It's a misunderstanding!", "You're from that..!") == 2) { cutin "malaya_ghost02", 4; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Just as I thought! You're afraid of me?!"; mes "Stand aside!"; mes "I need to talk to her."; @@ -2948,7 +2948,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(0, 2)) - $malayaNames$[2] = strcharinfo(0); + $malayaNames$[2] = strcharinfo(PC_NAME); close; } else { mes "[Dhong the Guard]"; @@ -3044,7 +3044,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[2] = strcharinfo(0); + $malayaNames$[2] = strcharinfo(PC_NAME); close; } else { if (questprogress(7388)) { @@ -3283,7 +3283,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); close; } else { mes "[Budidai]"; @@ -4020,7 +4020,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Wah! No! Go away! Leave me alone!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, are you alright?"; next; mes "[Totoy]"; @@ -4031,14 +4031,14 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Who's there?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "I am " + strcharinfo(0) + ". You are Totoy, right? People say you've found a treasure. Is it true?"; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "I am " + strcharinfo(PC_NAME) + ". You are Totoy, right? People say you've found a treasure. Is it true?"; next; mes "[Totoy]"; mes "What treasure?"; mes "I can't see. I'm blinded. Please help me. I'm tired and frustrated."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What happened?"; next; mes "[Totoy]"; @@ -4202,7 +4202,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "Thank you so much!"; mes "You didn't see the monster, did you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The monster is called Buwaya. I told the Guard about the monster. You better not go near the place again."; next; mes "[Totoy]"; @@ -4309,7 +4309,7 @@ ma_in01,44,105,3 script Drawer#buwaya CLEAR_NPC,{ next; mes "- Clunk, clank, crunch. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What? I only see an empty potion bottle."; mes "Does this mean I have to get the potion myself? That Totoy is really a troublemaker."; close; @@ -4479,7 +4479,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{ mes "- Sway, swag. -"; next; if (rand(1,10) <= 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't see anything."; next; mes "[Master of Hunting]"; @@ -4487,7 +4487,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{ } else { mes "- Felt something pointy with the end of your fingers. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ouch!"; mes "What is this?"; next; @@ -4558,7 +4558,7 @@ OnInit: } mes "- You slowing and cautiously collect the squashy and slightly warm substance. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's warm as a mother's bosom."; getitem Collected_Sample,1; disablenpc strnpcinfo(NPC_NAME); @@ -4643,7 +4643,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "^3131FFShoot a smoke bomb^000000 once you reach the area."; mes "Then we will run to where the smoke bomb was shot."; } else if ((malaya_buwaya == 12) || (malaya_buwaya == 13)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's first bring Ed to Totoy."; } else if (malaya_buwaya == 14) { mes "[Guard Leader]"; @@ -4748,11 +4748,11 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ mes "[Dog]"; mes "Bark bark!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why is a dog here?"; next; if (select("Look closely at the dog.", "Ignore it.") == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like a lost dog."; close; } @@ -4760,20 +4760,20 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ next; mes "- The collar says, 'Forever with Totoy'. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So you are Ed?"; next; mes "[Dog]"; mes "Bark bark!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You didn't get killed by Buwaya. You lucky little dog. Let's go back to your owner."; next; emotion e_ho; mes "[Dog]"; mes "Bark bark!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, before we go, do you happen to know where Buwaya's nest is?"; next; mes "[Dog]"; @@ -4781,7 +4781,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ next; mes "- Ed is one smart dog and understood what you asked him. Ed started to bark towards the north. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Buwaya is over there!"; mes "Then I should shoot the smoke bomb here."; next; @@ -4796,7 +4796,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ mes "So Buwaya lives in remote place like this. I will make sure this information goes to the Guard Leader!"; disablenpc "Guard#buwayacave"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Should I return Ed to Totoy first and then go see the Guard Leader?"; next; mes "[Dog]"; @@ -4807,7 +4807,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ setquest 2278; close; } else if (malaya_buwaya == 12) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lets first bring Ed to Totoy and then go back to the Guard Leader."; close; } @@ -7109,7 +7109,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ cutin "",255; end; } else if (malaya_bang == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We pushed and pulled, but it won't budge."; emotion e_swt2,1; next; @@ -7280,7 +7280,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "Hey "+ (Sex == SEX_MALE ? "dude" : "missy") +","; mes "You're not getting in the hospital."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who's there?!"; next; mes "[???]"; @@ -7406,7 +7406,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ cutin "malaya_nurseA02",2; next; mes "[Nurse Las]"; - mes "Oh by the way, when ["+strcharinfo(0)+"], you were gone, I tried the door."; + mes "Oh by the way, when ["+strcharinfo(PC_NAME)+"], you were gone, I tried the door."; mes "It did open..."; next; mes "[Nurse Las]"; @@ -7509,7 +7509,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2 mes "*Snigger*"; cutin "malaya_nurseA05",2; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?!"; cutin "",255; next; @@ -7693,7 +7693,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{ mes "Oh!!!"; mes "Did you meet the nurse?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "She was standing in front of the hospital."; mes "Oh!"; mes "She must have gone to contact HQ."; @@ -7826,7 +7826,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "How'd you know I was here?"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not old."; emotion e_an,1; next; @@ -7910,7 +7910,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "How'd you know I was here?"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not old."; emotion e_an,1; close; @@ -8029,45 +8029,45 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am, excuse me, but can I ask you a question?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am!!!!!!!!!"; next; mes "[Bent Old Lady]"; mes "Who? What?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but can I ask you something?"; next; mes "[Bent Old Lady]"; mes "What? I can't hear you."; mes "Speak up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I! Have! Something! To! Ask! You!"; next; mes "[Bent Old Lady]"; mes "Oh~Yes dear~"; mes "I'll tell you everything I know, dear~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know anything about the hospital?"; next; mes "[Bent Old Lady]"; @@ -8179,31 +8179,31 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am, excuse me, but can I ask you a question?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am!!!!!!!!!"; next; mes "[Bent Old Lady]"; mes "Who? What?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but can I ask you something?"; next; mes "[Bent Old Lady]"; @@ -8532,7 +8532,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ emotion e_lv; mes "[Isco]"; mes "Oh~ Really? Wow!"; - mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!"; + mes "Thanks! "+strcharinfo(PC_NAME)+" "+.@str$+"!!"; mes "He he. What did you bring?"; next; .@i = select( @@ -8930,7 +8930,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ delitem .@spirit,1; delitem .@doll,1; getitem .@tattoo,1; - $malaya_pintados_04$ = strcharinfo(0); + $malaya_pintados_04$ = strcharinfo(PC_NAME); mes "[Tattooist]"; mes "I'm sorry you had to wait for a long time. But it was worth it cause I haven't created a Tattoo of this quality in a long time."; next; diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 5c570ffc0..79615327d 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -69,7 +69,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{ mes "I'll keep it down."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sir... Are you okay?"; mes "You will lose all your hair like that."; mes "Calm down."; @@ -1641,7 +1641,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ if (!questprogress(7206)) { mes "[Cheshire]"; mes "...Hmm? Huh?"; - mes "It's "+strcharinfo(0)+"!"; + mes "It's "+strcharinfo(PC_NAME)+"!"; mes "What are you doing here?"; next; select("Huh? Cheshire?"); @@ -1662,7 +1662,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ next; switch(select("I guess I have no choice.", "I have a lot of things to do!")) { case 1: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)"; mes "Okay."; mes "I'll do anything for Ahat's pleasure."; @@ -1736,7 +1736,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ mes "They will grow suspicious."; mes "But you humans are free from such troubles, so that's why you're the right one for the job."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "(... I don't buy his story, but he believes I'm on his side, so I guess I should play along.)"; mes "What happens to this Bradium, then?"; next; @@ -1788,7 +1788,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ mes "[Cheshire]"; mes "... Huh? I think I've seen you somewhere..."; mes "..........Oh!"; - mes strcharinfo(0)+"...?!"; + mes strcharinfo(PC_NAME)+"...?!"; mes "What brings you here?"; next; mes "[Cheshire]"; @@ -2055,7 +2055,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{ mes "If you find the rest of ^0000FFLope's Clues^000000,"; mes "you'll be able to find out"; mes "where he is."; - mes "I'm counting on you, "+strcharinfo(0)+"."; + mes "I'm counting on you, "+strcharinfo(PC_NAME)+"."; changequest 1110,1111; ep14_1_rope = 3; close; @@ -2381,7 +2381,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{ mes "I'll give you the ring back,"; mes "so please leave me alone!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then where could Lope...?"; next; mes "[Pitt]"; @@ -2421,7 +2421,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{ mes "Who's there?"; mes "Answer, or I'll take you as an enemy and kill you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Euridi is looking for you."; next; mes "[Suspicious Man]"; @@ -2432,7 +2432,7 @@ bif_fild01,132,338,3 script Lope#pa 4_M_FAIRYSOLDIER2,2,2,{ mes "I asked you to wipe the name off my mind"; mes "in return for bearing the curse!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will you please calm down and listen to..."; next; mes "[Lope]"; @@ -3325,7 +3325,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ } mes "[Raffle Researcher]"; mes "The best research assistant in my life..."; - mes "is you, "+strcharinfo(0)+"!!!"; + mes "is you, "+strcharinfo(PC_NAME)+"!!!"; ep14_1_muk = 15; completequest 5028; getexp 1000000,4000000; @@ -3383,7 +3383,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ case 2: mes "[Raffle Researcher]"; mes "Oh, You came to say hi. I see."; - mes "Long time no see, "+strcharinfo(0)+"."; + mes "Long time no see, "+strcharinfo(PC_NAME)+"."; next; mes "[Raffle Researcher]"; mes "I've been telling you that I lucked out in picking you as my research assistant."; @@ -3402,7 +3402,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ L_ShowReport: mes "[Experimental Results]"; mes "*** Researcher - Inffle"; - mes "*** Research Assistant - "+strcharinfo(0); + mes "*** Research Assistant - "+strcharinfo(PC_NAME); mes " "; mes ""; mes "*** Bath of Mora Village"; @@ -3637,7 +3637,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 1: // Weapon .@p_damage = 10; .@pc_attack = rand(1,10); - mes "["+strcharinfo(0)+"'s Attack]"; + mes "["+strcharinfo(PC_NAME)+"'s Attack]"; switch(.@pc_attack) { // Miss. case 3: @@ -3671,7 +3671,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ .@p_damage = 20; .@pc_attack = rand(1,6); .@skillname$ = .@skills$[rand(5)]; - mes "["+strcharinfo(0)+"'s Attack]"; + mes "["+strcharinfo(PC_NAME)+"'s Attack]"; switch(.@pc_attack) { // Miss. case 2: @@ -3700,7 +3700,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 3: // Tooth .@p_damage = 50; .@pc_attack = rand(1,10); - mes "["+strcharinfo(0)+"'s Attack]"; + mes "["+strcharinfo(PC_NAME)+"'s Attack]"; if (.@pc_attack == 4 || .@pc_attack == 7) { specialeffect EF_HIT1; .@npc_hp -= .@p_damage; @@ -3712,7 +3712,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 4: // Run mes "You get scared of the unidentified creature, and attempt to run."; next; - mes "["+strcharinfo(0)+"'s Escape]"; + mes "["+strcharinfo(PC_NAME)+"'s Escape]"; if (rand(1,2) == 1) { mes "Fortunately, the unidentified creature did not come after you."; close; @@ -3813,7 +3813,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } } mes "[ Current Progress ]"; - mes strcharinfo(0)+" HP = "+.@pc_hp; + mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp; mes "Unidentified Creature HP = "+.@npc_hp; next; mes "[Attack of the unidentified creature]"; @@ -3965,7 +3965,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else specialeffect2 EF_ICEARROW; .@pc_hp -= .@n_damage; - mes "[Defense of "+strcharinfo(0)+"]"; + mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { // Blocked. case 3: .@str$ = "You block the stream of water with your strong butt. Feels refreshing. HP reduced only by half."; break; @@ -3990,7 +3990,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else specialeffect2 EF_BASH; .@pc_hp -= .@n_damage; - mes "[Defense of "+strcharinfo(0)+"]"; + mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { // Blocked. case 1: .@str$ = "You block the dash attack with your fat butt. Your butt is world class. HP reduced only by half."; break; @@ -4014,7 +4014,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ specialeffect2 EF_GUARD; } .@pc_hp -= .@n_damage; - mes "[Defense of "+strcharinfo(0)+"]"; + mes "[Defense of "+strcharinfo(PC_NAME)+"]"; switch(.@defend) { // Blocked. case 2: .@str$ = "but you block its attack with a branch nearby. HP reduced only by half."; break; @@ -4037,7 +4037,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ case 4: mes "You get scared of the unidentified creature, and attempt to run."; next; - mes "["+strcharinfo(0)+"'s Escape]"; + mes "["+strcharinfo(PC_NAME)+"'s Escape]"; if (rand(1,2) == 1) { mes "Fortunately ^BF2C15Unidentified creature^000000"; mes "did not come after you."; @@ -4054,7 +4054,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } callsub L_CheckPCAlive, .@pc_hp; mes "[ Current Progress ]"; - mes strcharinfo(0)+" HP = "+.@pc_hp; + mes strcharinfo(PC_NAME)+" HP = "+.@pc_hp; mes "Unidentified Creature HP = "+.@npc_hp; next; } @@ -4296,7 +4296,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 mes "You arrived at the puddle to the "+.@dir$[0]+"."; mes "You should look for the unidentified creature's family."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Fish~ Fish~"; next; mes "When you called out, an answer came"; @@ -4359,7 +4359,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 mes "You arrived at the puddle to the "+.@dir$[0]+"."; mes "You should look for the unidentified creature's family."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Fish~ Fish~"; next; mes "You yelled out loud for fish,"; @@ -4555,7 +4555,7 @@ mora,115,98,0 script Hotcha#pa0829 4_ELEPHANT,{ } mes "[Hotcha]"; - mes "Hmm... "+strcharinfo(0)+"."; + mes "Hmm... "+strcharinfo(PC_NAME)+"."; mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks."; close; } @@ -4730,7 +4730,7 @@ mora,119,118,4 script General Good Dealer#pa0 4_M_RAFLE_GR,{ callsub L_CheckQuest,12235,932,3; //Skel_Bone mes "[General Good Dealer]"; - mes "Hmm... "+strcharinfo(0)+"."; + mes "Hmm... "+strcharinfo(PC_NAME)+"."; mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks."; close; @@ -4926,7 +4926,7 @@ mora,127,112,4 script Commodities Dealer#pa08 4_F_RAFLE_PK,{ callsub L_CheckQuest,12240,938,5; //Sticky_Mucus mes "[Commodities Dealer]"; - mes "Hmm... "+strcharinfo(0)+"."; + mes "Hmm... "+strcharinfo(PC_NAME)+"."; mes "It may be a documentation error, but according to the documents, you have nothing to do with the tasks."; close; @@ -5216,7 +5216,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{ switch(select("Yes, sir!", "I challenge you to a duel!")) { case 1: mes "[Order of the Knights Boss]"; - mes "Good attitude, "+strcharinfo(0)+" Soldier!"; + mes "Good attitude, "+strcharinfo(PC_NAME)+" Soldier!"; mes "I'll reward you handsomely when you get back."; next; mes "[Other Bosses]"; @@ -5290,7 +5290,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{ case 2: mes "[Order of the Knights Head]"; mes "It was worthwhile to have trained you after all."; - mes "I'm proud of you,"+strcharinfo(0)+" Soldier!"; + mes "I'm proud of you,"+strcharinfo(PC_NAME)+" Soldier!"; next; mes "[Other Heads]"; mes "I think you'll make a great right-hand man, the Chief."; -- cgit v1.2.3-70-g09d2