From 76662cc551f4256344640c91b2601923e15b2f7c Mon Sep 17 00:00:00 2001 From: csnv Date: Fri, 19 Sep 2014 14:39:27 +0200 Subject: Fixes damage missing. Snap dodging bug. - Fixes damage miss on out of range Devotion. Follow-up: 964b47351ef2156423f6e0a68bfd3361283936c1 - Fixes snap dodge bug. Added setting snap_dodge to return to old behavior. Bug report: http://hercules.ws/board/tracker/issue-3510-snap-dodge-bug/ --- conf/battle/battle.conf | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'conf') diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index fc962b008..2e84a23e5 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -146,3 +146,7 @@ autospell_check_range: no // If both the attacker and the target are on the same tile, should the target be knocked back to the left? // Official behavior is "yes", setting this to "no" will knock the target back behind the attacker. knockback_left: yes + +// Should the target be able of dodging damage by snapping away to the edge of the screen? +// Official behavior is "no" +snap_dodge: no -- cgit v1.2.3-70-g09d2