From 134bf364c8deffa192fb77a323b92b708a2e2276 Mon Sep 17 00:00:00 2001 From: ultramage Date: Wed, 4 Mar 2009 17:26:07 +0000 Subject: Small edits to battleground code (bugreport:2816) - removed bg_idle_announce setting (could be considered later) - moved crystal protection code to battle_calc_bg_damage - removed mob state 'inmunity' in favor of a script-based solution - removed unneeded 'setmobdata' (fixes collision with mob controller) - added svn:eol-style native for battleground code git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/battle/battleground.conf | 3 --- 1 file changed, 3 deletions(-) (limited to 'conf') diff --git a/conf/battle/battleground.conf b/conf/battle/battleground.conf index a6ddbe224..63375986f 100644 --- a/conf/battle/battleground.conf +++ b/conf/battle/battleground.conf @@ -56,6 +56,3 @@ bg_guild_id2: 999 // bgemblem_2.ebm (used for Prince Croix Marollo) // You can set your own emblems for battleground, using files from the _tmpEmblem folder // in your client files, just remember to keep the names. - -// If player is idle for N seconds it will be announced to all battle members in the same team. -bg_idle_announce: 30 -- cgit v1.2.3-70-g09d2