From 0a35d33ec6151494dcb74d41aa15f7c48a4ecff3 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Sat, 10 Apr 2021 18:50:31 -0300 Subject: Changes demanded by testing --- src/emap/init.c | 3 --- src/emap/script_buildins.c | 41 ----------------------------------------- src/emap/script_buildins.h | 3 --- src/emap/skill.c | 6 +++--- 4 files changed, 3 insertions(+), 50 deletions(-) diff --git a/src/emap/init.c b/src/emap/init.c index eafb828..17d2d56 100644 --- a/src/emap/init.c +++ b/src/emap/init.c @@ -222,9 +222,6 @@ HPExport void plugin_init (void) addScriptCommand("getnpcsubtype", "?", getNpcSubtype); addScriptCommand("kick", "v?", kick); addScriptCommand("getskillname", "i", getskillname); - - // From Moubootaur Legends - addScriptCommand("aggravate", "i", aggravate); addScriptCommand("harm", "ii??", harm); // Overrides diff --git a/src/emap/script_buildins.c b/src/emap/script_buildins.c index 4053158..7cea6c3 100644 --- a/src/emap/script_buildins.c +++ b/src/emap/script_buildins.c @@ -2707,47 +2707,6 @@ BUILDIN(debugmes) return true; } -// Advanced monster data overrider -// aggravate(guid) -BUILDIN(aggravate) -{ - struct block_list *bl; - struct map_session_data *sd = NULL; - - bl = map->id2bl(script_getnum(st, 2)); - - // We only work with mobs - if (bl == NULL) { - ShowWarning("buildin_aggravate: Error in finding object with given GID %d!\n", script_getnum(st, 2)); - script_pushint(st, -1); - return false; - } - - if (bl->type != BL_MOB) { - ShowWarning("buildin_aggravate: GID %d is not a monster!\n", script_getnum(st, 2)); - script_pushint(st, -1); - return false; - } - - // Player must be attached - sd = script->rid2sd(st); - if (sd == NULL) { - ShowWarning("buildin_aggravate: Ran without player attached!"); - return true; - } - - // Create monster structure - struct mob_data *md = BL_UCAST(BL_MOB, bl); - - // Override the provoke flag - md->state.provoke_flag = sd->status.account_id; - // We could use mob->target() - // But I want aggravate to apply without any checks - // Skipping chase checks - md->target_id = sd->status.account_id; - return true; -} - // Like heal() but works against anything (casts battle funcs) // types: 1- physical; 2- magic. diff --git a/src/emap/script_buildins.h b/src/emap/script_buildins.h index 13d818a..c4c587f 100644 --- a/src/emap/script_buildins.h +++ b/src/emap/script_buildins.h @@ -107,9 +107,6 @@ BUILDIN(getNpcSubtype); BUILDIN(kick); BUILDIN(getCraftRecipe); BUILDIN(getskillname); - -// Imported from Moubootaur Legends -BUILDIN(aggravate); BUILDIN(harm); // Overrides diff --git a/src/emap/skill.c b/src/emap/skill.c index 77cff19..30aa9c7 100644 --- a/src/emap/skill.c +++ b/src/emap/skill.c @@ -43,9 +43,9 @@ int eskill_get_index_post(int retVal, } int eskill_check_condition_castend_post(int retVal, - TBL_PC* sd, - uint16 skill_id, - uint16 skill_lv) + TBL_PC* sd __attribute__ ((unused)), + uint16 skill_id __attribute__ ((unused)), + uint16 skill_lv __attribute__ ((unused))) { return retVal; } -- cgit v1.2.3-70-g09d2