// Evol scripts. // Authors: // 4144 // Reid // Description: // Allows to cut a Croconut in multiple parts. // // Possible choices for L_Weapon: // rif(countitem(35xx, 1), l(getitemname("xx"))), l_Weak, // rif(countitem(35yy, 1), l(getitemname("yy"))), l_Good, 000-2-1.gat,0,0,0 script Croconut 0,{ OnUse: mesn "Narrator"; mes col(l("Do you want to cut this @@?", getitemlink(513)), 9); next; menu l("Yes."), L_Weapon, l("No."), -; getitem 513, 1, 1; close; L_Weapon: mes ""; mesn "Narrator"; mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(513)), 9); next; menu rif(countitem(3500, 1), l(getitemname("Knife"))), L_Weak, l("Bare Hands"), -; L_TooWeak: mes ""; mesn "Narrator"; set @q, rand(5); if (@q == 0) goto L_TooWeakLost; if ( (@q == 1) || (@q == 2) ) goto L_TooWeakFail; if ( (@q == 3) || (@q == 4) || (@q == 5) ) goto L_Weak; L_TooWeakLost: mes col(l("You hit too hard with your fist, you lost your @@.", getitemlink(513)), 9); close; L_TooWeakFail: mes col(l("Your hands are too weak, you didn't open the @@.", getitemlink(513)), 9); getitem "Croconut", 1, 1; close; L_Weak: mes col(l("You opened the @@, but only one side is edible.", getitemlink(513)), 9); getitem "HalfCroconut", 1, 1; close; L_Good: mes col(l("You perfectly cut your @@ in two edible parts.", getitemlink(513)), 9); getitem "HalfCroconut", 2, 1; close; }