// Evol scripts. // Authors: // 4144 // Reid // Description: // Allows to cut a Croconut in multiple parts. // // Possible choices for L_Weapon: // rif(countitemcolor(35xx, 1), l(getitemname(xx))), L_Weak, // rif(countitemcolor(35yy, 1), l(getitemname(yy))), L_Good, 000-2-1,0,0,0 script Croconut NPC_HIDDEN,{ close; OnUse: mesn "Narrator"; mes col(l("Do you want to cut this @@?", getitemlink(513)), 9); next; menu l("Yes."), L_Weapon, l("No."), -; getitem 513, 1; close; L_Weapon: mes ""; mesn "Narrator"; mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink(513)), 9); next; menu rif(countitemcolor(3500) > 0, l(getitemname(3500))), L_Weak, rif(countitemcolor(3501) > 0, l(getitemname(3501))), L_Weak, l("Bare Hands"), -; L_TooWeak: mes ""; mesn "Narrator"; .@q = rand(5); if (.@q == 0) goto L_TooWeakLost; if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail; if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak; L_TooWeakLost: mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink(513)), 9); close; L_TooWeakFail: mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink(513)), 9); getitem 513, 1; close; L_Weak: mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(513)), 9); getitem 512, 1; close; L_Good: mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(513)), 9); getitem 512, 2; close; }