// Evol scripts. // Authors: // 4144 // Reid // Description: // Allows to cut a Croconut in multiple parts. // // Possible choices for L_Weapon: // rif(countitemcolor(35xx, 1), l(getitemname("xx"))), L_Weak, // rif(countitemcolor(35yy, 1), l(getitemname("yy"))), L_Good, 000-2-1,0,0,0 script Croconut 32767,{ close; OnUse: mesn "Narrator"; mes col(l("Do you want to cut this @@?", getitemlink("Croconut")), 9); next; menu l("Yes."), L_Weapon, l("No."), -; getitem "Croconut", 1; close; L_Weapon: mes ""; mesn "Narrator"; mes col(l("Which of your weapons do you want to use in order to cut this @@?", getitemlink("Croconut")), 9); next; menu rif(countitemcolor("Knife") > 0, l(getitemname("Knife"))), L_Weak, rif(countitemcolor("PiouSlayer") > 0, l(getitemname("PiouSlayer"))), L_Weak, l("Bare Hands"), -; L_TooWeak: mes ""; mesn "Narrator"; .@q = rand(5); if (.@q == 0) goto L_TooWeakLost; if ( (.@q == 1) || (.@q == 2) ) goto L_TooWeakFail; if ( (.@q == 3) || (.@q == 4) || (.@q == 5) ) goto L_Weak; L_TooWeakLost: mes col(l("You hit too hard with your fist, you destroyed your @@.", getitemlink("Croconut")), 9); close; L_TooWeakFail: mes col(l("Your hands are too weak, you did not succeed in opening this @@.", getitemlink("Croconut")), 9); getitem "Croconut", 1; close; L_Weak: mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink("Croconut")), 9); getitem "HalfCroconut", 1; close; L_Good: mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink("Croconut")), 9); getitem "HalfCroconut", 2; close; }