// Evol functions. // Authors: // Reid // Qwerty Dragon // Contributors: // Akko Teru // Description: // Tell a random sentence. || There ought to be a law! // Variables: // .@rand = Random number between the number of sentence choice. // .@darn = Separatly chosen value for silly antics. function script villagertalk { .@rand = rand(5); .@darn = rand(42); if (.@rand == 0) { if (.@darn < 26) { emotion 103; // ^.^ goodbye; } else if (.@darn > 26) { emotion 111; // Look away goodbye; } else { npctalk3 l("Stop it!"); } } else if (.@rand == 1) { speech 4, l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."); } else if (.@rand == 2) { npctalk3 l("It is a sunny day, don't you think?"); } else if (.@rand == 3) { npctalk3 l("Go fly a kite."); } else if ((.@rand == 4) && (.@darn == 2)) { npctalk3 l("I just want to live my life in peace."); } else if (.@rand == 4) { npctalk3 l("It's difficult to distinguish good villagers from bad ones; keep your guard up, and stay away from me."); emotion 6; } return; }