// Evol functions. // Author: // Reid // Description: // Random some sailors's dialogues between two categories of NPCs. function script SailorFood { mesn; set @q, rand(0,400)/100; if (@q == 0) goto l_RandomA; if (@q == 1) goto l_RandomB; if (@q > 1) goto l_RandomC; l_RandomA: mesq l("Hey."); next; mesq l("What did Gugli said about the box? Was it ok?"); next; menu l("It's ok."), l_Fine, l("He needs more food."), -; mes ""; mesn; mesq l("Oh really? I'll put more food in the next box then."); close; l_Fine: mes ""; mesn; mesq l("It's alright! Just one more box and it'll be ok."); close; l_RandomB: mesq l("Thanks for the help!"); next; mesq l("These boxes are way too heavy to be brought alone onto the ship."); close; l_RandomC: mesq l("I think that I'm soon done since I'll soon have a box full of @@s!", getitemlink("CrocClaw")); next; mesq l("And you? How's it going on your side?"); next; return; }