// The Mana World scripts. // Author: // Jesusalva // Description: // Rich merchant // Variables: // TonoriQuest_Kylian // q1 - State of the Quest // q2 - "Know" mask // q3 - Timer to return 020-2-24,35,24,0 script Kylian NPC_KPG_MANAGER,{ function kylianLuggage; function kylianGiveLuggage; function kylianLicense; .@q=getq(TonoriQuest_Kylian); switch (.@q) { case 0: kylianLuggage(); break; case 1: mesn; mesq l("Please show Adrian the luggage ticket I gave you."); break; case 2: kylianGiveLuggage(); break; case 3: kylianLicense(); break; default: mesn; mesq l("I wish to take a nap now, so please do not disturb me."); break; } close; function kylianLuggage { // Insert lore babbling here mesn; mesq l("Ah! Are you the room service? I have some requests."); next; select l("Sure... What can I do for you?"), l("No, I'm not!"); mes ""; if (@menu == 2) { mesn; mesq l("Too bad. Would you be interested in earning some quick money with some errands regardless?"); next; select l("I'm a great adventurer! I don't do petty errands."), l("No. I'm busy."), l("Well... OK."); mes ""; if (@menu != 3) return; } mesn; mesq l("I need you to get my luggage from the docks. Just show this paper to the sailor who's watching the luggage."); mesc l("%s gives you his ticket, which you promptly store in a safe pocket outside of your inventory.", .name$); setq1 TonoriQuest_Kylian, 1; next; mesn; mesq l("I'll be waiting your return."); return; } function kylianGiveLuggage { if (!countitem(Suitcase)) { mesn; mesq l("Please come back with my %s.", getitemlink(Suitcase)); return; } mesn; mesq l("Did you get my luggage from the docks?"); select l("Here it is."), l("Don't worry; I'm on my way."); mes ""; if (@menu == 2) return; delitem Suitcase, 1; quest_gp(.maxLevel, 100); quest_item(.maxLevel, Acorn, 12); setq1 TonoriQuest_Kylian, 3; mesn; mesq l("Ah! Very good. I have some urgent paperwork that I've been needing to attend to."); next; mesn; mesq l("Before you go, I also happen to have some acorns left over from my trip. You can have them if you wish; they're rather tasty."); mesc l("He gives you some money and acorns."); next; mesn; mesq l("If, however, you don't like them, you could take them to the %s. I heard they use them to make a special kind of flour.", b(l("Tulimshar bakery"))); next; kylianLicense(); return; } function kylianLicense { mesn; mesq l("I'm a merchant and came to Tulimshar because I'm thinking about establishing a shop here."); next; mesn; mesq l("While I'm going through my papers, could you find out whom I have to talk to about opening up a shop in this city?"); if (!(getq2(TonoriQuest_Kylian) & KYLIAN_YANIS)) return; next; select l("You need to go and talk to Yanis in the government building."), l("I'll see what I can do."); mes ""; if (@menu == 2) return; mesc l("You explain Kylian how to reach the Townhall."); next; quest_gp(.maxLevel, 50); setq1 TonoriQuest_Kylian, 4; setq3 TonoriQuest_Kylian, gettimetick(2)+900; // 15 minutes mesn; mesq l("Ah... excellent! That's very helpful. I need to prepare my papers now. I might have some more questions later on though."); return; } OnInit: .maxLevel = 35; .distance = 4; end; }