// The Mana World scripts. // Author: // Micksha // Description: // Riskim, the baker in Tulimshar. // THIS IS A PLACEHOLDER! 020-2-20,49,30,0 script Riskim NPC_CHEF_LEGACY,{ function foodQuestline; .@q=getq(General_Cooking); speech l("Hi there."), l("Need a Donut?"), l("Well, tell me the recipe and I will bake for you whatever you need, for a small fee."), l("But: No recipe, no desserts."); if (.@q > 10) foodQuestline; close; function foodQuestline { .@q=getq(General_Cooking); .@q2=getq2(General_Cooking); mes ""; select rif(.@q == 11, l("Aww, but I was hoping to learn a recipe!")), rif(.@q >= 14, l("I needed Acorn Flour.")), rif(.@q >= 14, l("Do you need acorn flour yourself?")), rif(.@q >= 14, l("I want to cook!")), l("=("); mes ""; switch (@menu) { case 1: mesn; mesq l("What? Get out of here you noob. The recipes are the pride of this inn-bakery and I'm not going to give them away just because you asked."); next; mesn; mesq l("Besides, I already have an apprentice - He should be cleaning the basement at this moment, including."); next; mesn; mesq l("Get out of my face and don't say that again."); setq1 General_Cooking, 12; break; case 2: mesn; mesq l("Only the best %s can make fine recipes.", getitemlink(AcornFlour)); next; mesn; mesq l("I'm willing to make you one flour for each %d %s you bring me. Three for you, and two as commission.", 5, getitemlink(Acorn)); next; mesn; mesq l("So, how many do you want?"); menuint rif(countitem(Acorn) >= 5, l("I want %d", 1)), 1, rif(countitem(Acorn) >= 25, l("I want %d", 5)), 5, rif(countitem(Acorn) >= 50, l("I want %d", 10)), 10, rif(countitem(Acorn) >= 125, l("I want %d", 25)), 25, rif(countitem(Acorn) >= 250, l("I want %d", 50)), 50, rif(countitem(Acorn) >= 500, l("I want %d", 100)), 100, rif(countitem(Acorn) >= 5, l("As many as you can.")), countitem(Acorn)/5, l("Ehrm, none, thanks."), 0; mes ""; if (!@menuret) break; inventoryplace AcornFlour, @menuret; delitem Acorn, @menuret*5; getitem AcornFlour, @menuret; mesn; mesq l("Here you go. A pleasure doing business with you."); break; case 3: // DailyQuest(lvl, cost, count, item) DailyQuest(20, 3, 1, AcornFlour); break; case 4: mesn; mesq l("My charge is %d E per batch.", .price); if (Zeny < .price) break; next; do { mes "##B" + l("Drag and drop the items from your inventory in the frames.") + "##b"; // Crafting skin with 4 columns setskin "craft4"; .@var$ = requestcraft(4); // Limit: 4 items .@craft = initcraft(.@var$); .@entry = findcraftentry(.@craft, CRAFT_COOKING); setskin ""; // Does the recipe exist and is a sandwich? if (.@entry < 0) { narrator l("You don't know how any recipe with that."), l("Do you want to try again?"); if (askyesno() == ASK_YES) .@tryAgain=true; else .@tryAgain=false; } else { // Did player cheat? If not, proceed with the craft if (!validatecraft(.@craft)) { narrator l("Where are the ingredients?"); .@tryAgain=true; } else { // Even if the recipe is right, if you don't have it on your // recipe book, it should be deemed invalid. if (RECIPES[.@entry]) { usecraft .@craft; narrator l("Done!"), l("Do you want to try again?"); } else { narrator l("You don't know how any recipe with that."), l("Do you want to try again?"); } if (askyesno() == ASK_YES) .@tryAgain=true; else .@tryAgain=false; } } // Clear unused variables and clear the screen. deletecraft .@craft; Zeny-=.price; if (Zeny < .price) .@tryAgain = false; clear; } while (.@tryAgain); break; } return; } OnInit: .bodytype = BODYTYPE_1; .distance = 4; .price = 120; end; }