// Evol scripts. // Author: // gumi // The Mana World Project // Quest states: // [1] 0 - cannot do the quest // [1] 1 - can do the quest // [1] 2 - talked to inspector (1) <= start // [1] 3 - talked to old woman (1) // [1] 4 - talked to old woman (2) // [1] 5 - talked to inspector (2) // [1] 6 - talked to troupe leader (1) // [1] 7 - talked to inspector (3) // [1] 8 - talked to old man // [1] 9 - talked to old woman (3) // [1] 10 - talked to inspector (4) // [1] 11 - talked to old woman (4) // [1] 12 - talked to malek // [1] 13 - searched the bookcase // [1] 14 - talked to inspector (5) // [1] 15 - talked to troupe leader (2) <= reward // [1] 16 - talked to inspector (6) <= reward, end // [2] unused // [3] unused // [t] unused // Description: // The crazy Hurnscald Doctor. 008-2-14,27,27,0 script Doctor NPC_DOCTOR_LEGACY,{ function doctorAxeHat; function doctorEyePatch; if (getequipid(EQI_HEAD_TOP) == AxeHat) doctorAxeHat(); if (getequipid(EQI_ACC_R) == Eyepatch) doctorEyePatch(); speech(4, l("Hello, can I help you?")); selectd( l("I think I am sick!"), l("No, I feel fine."), rif(getq(.quest_inspector) == 2, l("Have you seen anything strange in town? Anything that might have to do with the robberies?"))); switch (@menu) { case 1: narrator(4, l("The doctor examines you briefly.")); // TODO: check for poison or other status conditions currently in use speech( l("Nonsense!"), l("You look fine and dandy to me."), l("All you need is a bit more exercise and fresh fruit in your diet!")); close; case 2: speech( l("Then please stop wasting my precious time.")); close; case 3: speech( l("No, I haven't seen anything.")); close; } end; function doctorAxeHat { mesn; mesq l("Oh my, what happened to you?"); next; mesn; mesq l("Wait. Thats just a fake. Shame on you!"); next; mesn; mesq l("Anyway..."); next; return; } function doctorEyePatch { mesn; mesq l("Would you like a glass eye to replace that eye patch you have? We just got a whole load of them in today. I'll even let you keep the patch as a souvenir."); next; select l("No, thank you."), l("Yes, please."); mes ""; if (@menu == 1) { mesn; mesq l("If you change your mind, just say the word. Anyway..."); next; return; } mesn; mesq l("Now, where did I put that box of eyes..."); next; mesn; mesc l("He goes off to look for them and comes back empty handed."); mesq l("I can't seem to find where I put that box. You should come back later, I may have found them by then."); next; mesn; mesq l("Anyway..."); next; return; } OnInit: .quest_inspector = HurnscaldQuests_Inspector; .quest_debug = .quest_inspector; .distance = 3; end; }