/// Evol scripts. // Author: // gumi // Quest states: // [1] 0 - cannot do the quest // [1] 1 - can do the quest // [1] 2 - talked to inspector (1) <= start // [1] 3 - talked to old woman (1) // [1] 4 - talked to old woman (2) // [1] 5 - talked to inspector (2) // [1] 6 - talked to troupe leader (1) // [1] 7 - talked to inspector (3) // [1] 8 - talked to old man // [1] 9 - talked to old woman (3) // [1] 10 - talked to inspector (4) // [1] 11 - talked to old woman (4) // [1] 12 - talked to malek // [1] 13 - searched the bookcase // [1] 14 - talked to inspector (5) // [1] 15 - talked to troupe leader (2) <= reward // [1] 16 - talked to inspector (6) <= reward, end // [2] unused // [3] unused // [t] unused // Description: // Old Lady in the flower field, Robberies in Hurnscald. 008-1,231,114,0 script Old Woman NPC_OLD_LADY,{ function is_inspector { return (getequipcardid(EQI_HEAD_MID, 0) == NavyBlueCottonDye && getequipcardid(EQI_HEAD_LOW, 0) == NavyBlueCottonDye); } function oldwoman_ask { speech(4, l("Hello deary.")); selectd( l("Have you seen anything strange lately?"), l("Do you know anything about the recent robberies?")); .@q = getq(.quest_inspector); if (!is_inspector()) { speech(l("Yes, but I'm only talking to the inspector himself!")); close2; if (.@q < 3) setq(.quest_inspector, 3); end; } if (.@q == 2 || .@q == 3) { speech( l("I saw someone sneaking around town wearing a theater mask."), l("It looked like one of the masks used by the troupe that was in town recently.")); close2; setq(.quest_inspector, 4); } else if (.@q == 10) { speech( l("I've remembered something else."), l("The night the troupe left, I saw someone with a theater mask take a large satchel out of town."), l("He was heading north.")); close2; setq(.quest_inspector, 11); } end; } function oldwoman_alibi { speech(4, l("Hello deary.")); selectd( l("Was your husband with you at home all night the last night that the troupe was in town?")); speech( l("Yes, we were both at home all night.")); close2; setq(.quest_inspector, 9); end; } function oldwoman_filler { npctalk3(l("I hope you catch that naughty person!")); end; } // OnTalk: switch (getq(.quest_inspector)) { case 2: case 3: oldwoman_ask; break; case 4: case 5: case 6: case 7: oldwoman_filler; break; case 8: case 9: oldwoman_alibi; break; case 10: oldwoman_ask; break; } // initial intro if (BaseLevel < 40) npctalk3(l("Watch out for these flowers. They don't like to be messed with.")); else npctalk3(l("Hello deary.")); end; OnInit: .quest_inspector = HurnscaldQuests_Inspector; .quest_debug = .quest_inspector; .sex = GENDER_MALE; .distance = 1; // this npc has bad hearing .speed = 2000; // this npc is very old // TODO: move graph (after the Hurnscald map is finalized) ////////// UNFINISHED ////////// //////////////////////////////// // REMOVE THIS CODE WHEN THIS // // NPC IS NO LONGER A WIP ////// //////////////////////////////// //if (!debug) disablenpc(.name$); ///////// UNFINISHED /////////// end; }