// The Mana World scripts. // Author: // Micksha // Description: // Blossom the flower-seller girl. // THIS IS A PLACEHOLDER! 008-1,198,138,0 script Blossom NPC_BLOSSOM,{ speech l("Hi, my name is Blossom."), l("Strange, it seems I became younger lately."), l("Are you in need of some flowers?"); do { select l("I love flowers! What do you have for sale?"), l("Not now, thank you."), l("Dont you know something about fertility? I heard rumors."), l("Do you sell Flower Seeds?"); mes ""; switch (@menu) { case 1: closeclientdialog; shop "#Invisible008-1"; close; case 2: speech S_FIRST_BLANK_LINE, l("Oh, ok. Come back later if you need something."); close; case 3: /* speech S_FIRST_BLANK_LINE, l("I heard something too. A girl named Galimatia seems to need help. If only those lazy developers could tell her what she needs."); */ mesn; mesq l("I heard something too. A girl named Galimatia seems to need help."); next; mesn; mesq l("But I believe Oscar gave her a fertility recipe...?"); next; mesn; mesq l("...Oops, I'm not supposed to say that. Oscar is... Well... Either a genius or a madman, I can't say."); break; case 4: mesn; mesq l("No I don't, but I can exchange them. 3 %s for a %s.", getitemlink(GrassSeeds), getitemlink(FlowerSeeds)); next; /* // TODO: Add Andra mesn; mesq l("If you need the opposite, look for Andra."); */ if (countitem(GrassSeeds) < 3) break; mesc l("Trade with %s?", .name$); if (askyesno() == ASK_YES) { inventoryplace FlowerSeeds, 1; delitem GrassSeeds, 3; getitem FlowerSeeds, 1; mesn; mesq l("Thanks for the trade."); next; } break; } } while (true); close; OnInit: .bodytype = BODYTYPE_2; .distance = 4; end; }