// Evol scripts. // Author: // Micksha, Toams, Jesusalva // Description: // The rowboat, picking up the player on the fake pier and bringing them to // Argaes Westport. 001-3-2,71,85,6 script Smuggler NPC_ROWBOAT_STAND_WE,{ function smugglerNotAuthorized; function smugglerBoarding; mesn; mesq l("Hey dude, we actually have a pretty cool pirate ship near Artis."); next; mesn; mesq l("This lake may look natural, but it is not quite so. We're at sea level."); next; .@q=getq(ThiefQuests_Artis); if (.@q < 3) smugglerNotAuthorized(); mesn; mesq l("Cool, right?"); next; select l("Yes."), l("So? Will you bring me to Argaes?"); mes ""; if (@menu == 2) smugglerBoarding(); close; function smugglerNotAuthorized { mesn; mesq l("We smuggle not only goods, but people too. If Henry gives me the word..."); next; mesn; mesq l("Hehehe... I've heard Hurnscald is wonderful at this time of the year!"); close; return; } function smugglerBoarding { mesn; mesq l("Sure! Hold tight."); next; while (.lock) { mesn; mesq l("Just let me finish this first..."); next; } setcam (76*32), (85*32); closeclientdialog; .lock=true; setpcblock(PCBLOCK_MOVE, true); npcwalkto(76, 85); sleep2(1000); //setmount 1; //warp "001-1", 227, 62; PC_DEST$="Argaes"; @timer_navio_running = 1; addtimer 210000, "#MarineShip::OnEvent"; // This route is 30s slower warp "marine-2", 40, 32; dispbottom l("You're smuggled aboard the Legion expedition. ACT NATURALLY!"); detachrid(); .dir = 2; npcwalkto(71, 85); sleep(1000); .dir = 6; .lock=false; end; return; } OnInit: .bodytype = BODYTYPE_3; .distance = 4; .speed = 175; .alwaysVisible = true; .lock = false; end; }