// Evol scripts. // Authors: // Hal9000 // Qwerty Dragon // Reid // Description: // La Johanne Chef. 001-2-22,27,28,0 script Chef Gado#Artis NPC_CHEF_GADO,{ function foodQuest; .@r = rand(3); if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); if (.@r == 1) npctalk3 l("Where is the damn salt?! Give me the salt, I know you have it!"); if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Do the dishes or go away."); if (getq(General_SmearedHands) < 3) foodQuest(); close; function foodQuest { .@q=getq(General_SmearedHands); mesc l("%s seems busy as usual.", l("Chef Gado")); select l("I'll get moving, sorry!"), //rif(.@r == 1 && countitem(Salt), l("Offer him the salt")), l("Can you teach me cooking?"); mes ""; if (@menu == 1) return; // FOOD QUEST: BEGIN .@ally=(getq(ShipQuests_ChefGado) == 4); // TRUE if you helped Gado mesn; mesq (.@ally ? l("I suppose I could. You helped me, after all.") : l("Why should I help you, traitor?")); next; // Empty Bowl needed if (!countitem(EmptyBowl)) { mesn; mesq l("Anyway: First, you'll need an %s. %s", getitemlink(EmptyBowl), (.@ally ? l("Cannot get one here in Artis, though. Well, if you travel far enough...") : l("Stop wasting my time!"))); return; } // Recipe Book needed if (!countitem(RecipeBook)) { mesn; mesq l("Anyway: First, you'll need a %s. You cannot cook without that. So go find one!", getitemlink(RecipeBook)); next; mesn; mesq l("These books are annoyingly expensive, but maybe you have luck elsewhere. I'm sure some housewife could give you one for helping her husband..."); next; mesn; mesq l("That's how I got mine, anyway."); next; mesn; mesq l("Some nice lady called Ya... Micksha? No, it was not Yamicksha... For the life of me, I can't remember..."); // FIXME: I'm ignoring that unpractical plot in favor of clarity return; } // Quest Loop if (.@q == 0) { mesn; mesq l("You got a bowl, I see. You won't be finding another one, so be careful with that."); next; // Will only learn Sailor Stew Recipe if helped Gado instead Julia if (.@ally) { mesn; mesq l("Now, watch and learn: The Sailor Stew Recipe!"); mesc l("Learned %s recipe!", getitemlink(SailorStew)), 2; RECIPES[CraftSailorStew]=true; next; } else if (!RECIPES[CraftSailorStew]) { // They requested for a neutral approach because Julia mesn; mesq l("I will teach you %s... But for you, it will be %s E.", getitemlink(SailorStew), format_number(5000)); if (Zeny < 5000) return; next; mesc l("Pay Chef Gado the gold?"); if (askyesno() == ASK_NO || Zeny < 5000) return; mesn; mesq l("Now, watch and learn: The Sailor Stew Recipe!"); mesc l("Learned %s recipe!", getitemlink(SailorStew)), 2; RECIPES[CraftSailorStew]=true; Zeny-=5000; next; } setq General_SmearedHands, 1; .@q = 1; mesn; mesq l("Anyway, for the recipe, just add a few carps, carrots, manana, and roasted acorn in this order."); next; } if (.@q == 1 || .@q == 2) { mesn; mesq l("Now, your next task is: I've heard rumors... About some delicious food, like %s...", getitemlink(any(BarbecuePlate, VeggiePlate))); next; mesn; mesq l("They're related to Mouboos, but Artis cuisine is the worst. Go find the recipes!!"); next; } mesn; mesq l("Get moving!"); return; } OnInit: .distance = 4; end; }