// Evol scripts. // Author: // Reid // Description: // Lloyd the banker NPC. // Variables: // 0 ArtisQuests_Lloyd // 1 ArtisQuests_Fexil // 2 ArtisQuests_Enora // Quest states: // 00 -- Never talked // 01 -- Registred on the Guild // 10 -- not started // 11 -- Lloyd warned about the quest // 20 -- Default. // 21 -- BlackSmith quest delivered. // 22 -- Chelios Quest given. // 23 -- Chelios Quest done. 001-2-19,31,25,0 script Lloyd the banker NPC_LLOYD,{ function enora_quest { speech 5, l("Black iron... That is a very specific request that you got me!"), l("Let me check on my inventory book..."), l("..."), l("Yes, I have some! \"5x Black Iron Ingots\""), l("Is this for you or somebody else? Because you need to be registered to obtain these materials."); switch (select (l("This is for my own use."), l("Chelios asked me to get it."))) { case 1: speech 1, l("This is your first time asking for something, you won't pay this time, take it as a sign of good faith!"), l("If you need something in the future, do not hesitate to pass by here, our stock is full of box collecting dust."); emotion 6; break; case 2: speech 1, l("Chelios... He is part of the blacksmith house, is not he?"), l("Since Don settled in Artis he and his band refused to register to the Merchant Guild."), l("I will close my eyes for once, but only because it is your first time asking for something!"), l("Sometimes a good merchant need to reach out first. It's on the house, give Chelios my regards!"); emotion 7; break; } setq ArtisQuests_Enora, 3; return; } function explain_guild { speech l("The guild is in charge of the commerce regularization throughout Artis and its surrounding."), l("With the help of the town hall and the Legion of Aemil we organize some auction and we help local merchants to launch their buisness."), l("We also feature some services like a storage and a bank for members."), l("Registration is open for everybody, but newcomers need to pay a fee for all of the paperwork."); return; } function first_visit { speech 4, l("Welcome!"), l("My name is Lloyd, I am a representant of the Merchant Guild of Artis."); select (l("My name is @@...", strcharinfo(0))); speech 5, l("\"@@\", I like this name!", strcharinfo(0)), l("Oh, wait a second..."); narrator 4, l("Lloyd is searching something on his book."); speech 4, l("I see."), l("You are new around here, right?"); if (select (l("How do you know?"), l("Yes I am.")) == 1) { speech 5, l("Oh, it is simple. I have on this book the name of every citizen of Artis and its surrounding."), l("And I have no sign of a so called \"@@\" on it!", strcharinfo(0)); } else { speech 5, l("I knew it!"); } speech 4, l("Let me explain to you what the Merchant Guild is for."); explain_guild; next; .@price = 500; speech 4, l("The fee is of @@E. So, do you want to register?", .@price); switch (select (l("Yes."), l("I don't have the time now."))) { case 1: if (Zeny < .@price) { speech 4, l("You do not seem to have enough money on yourself, come back later!"); } else { Zeny = Zeny - .@price; setq ArtisQuests_Lloyd, 1; speech 4, l("Perfect!"), l("I wrote your name on the book, you are now free to use the storage and bank services."); } break; case 2: break; } return; } function paper_to_deliver { speech 5, l("Now that you bring up that topic, that remind me of something..."), l("Not later than today there was this young seller named Fexil that passed by here."), l("He asked to lend some money and a place to open his store, I think that he asked for a place on the merchant square on the south-west of the city..."), l("Anyway, he forgot his permit when he left the building."), l("Could you bring it to him?"); do { .@q = select (l("Ok, I will bring it to him."), l("I need more informations first."), l("I don't have the time.")); switch (.@q) { case 1: speech 5, l("Thank you for this!"); setq ArtisQuests_Fexil, 1; break; case 2: speech 5, l("You should look a seller named Fexil around the merchant square."), l("Ask other merchants, they might know where he is."); break; case 3: speech 5, l("No problem, come back later if you changed your mind!"); break; } } while (.@q == 2); } function bank_account { speech 5, l("Fine, what do you want to do with your money?"); do { .@q = select (l("Deposit."), l("Withdraw."), l("Check my balance."), l("I'm done.")); switch (.@q) { case 1: speech 1, l("Enter the amount that you want to deposit."); mes ""; input .@amount; if (.@amount < 1) { speech 5, l("Please enter a valid amount."); continue; } if (.@amount > Zeny) { speech 5, l("You do not have enough Esperin on yourself."); continue; } set Zeny, Zeny - .@amount; set #MerchantBank, #MerchantBank + .@amount; speech 5, l("You made a cash deposit of @@E.", .@amount); break; case 2: speech 1, l("Enter the amount that you want to withdraw."); mes ""; input .@amount; if (.@amount < 1) { speech 5, l("Please enter a valid amount."); continue; } if (.@amount > #MerchantBank) { speech 5, l("You do not have enough Esperin on your bank account."); continue; } set #MerchantBank, #MerchantBank - .@amount; set Zeny, Zeny + .@amount; speech 5, l("You withdrawn a total of @@E.", .@amount); break; case 3: speech 5, l("You currently have @@ on your bank account.", #MerchantBank); break; case 4: mes ""; break; } } while (.@q != 4); } if (getq (ArtisQuests_Lloyd) == 0) { first_visit; closedialog; goodbye; close; } speech 4, l("Welcome to the Merchant Guild of Artis!"), l("What do you want today?"); do { .@enora = getq (ArtisQuests_Enora); menuint rif (.@enora == 2, l("I'm searching some black iron ingots.")), 0, l("I would like to deposit some item."), 1, l("I would like to manage my money."), 2, l("What is this guild for?"), 3, l("The guild has any work for me?"), 4, l("Bye."), 5; switch (@menuret) { case 0: enora_quest; break; case 1: openstorage; closedialog; close; break; case 2: bank_account; break; case 3: mes ""; explain_guild; break; case 4: if (getq(ArtisQuests_Fexil) >= 1) { speech 5, l("There are no open task for you right now."); continue; } paper_to_deliver; continue; case 5: break; } if (@menuret != 5) { speech 5, l("Something else?"); } } while (@menuret != 5); closedialog; goodbye; close; OnInit: .sex = G_MALE; .distance = 4; end; }