// Evol scripts. // Authors: // Ablu // Reid // Description: // Sign pillars aside Artis houses. 001-1,73,119,0 script Sign#001-1-s-market NPC_NO_SPRITE,{ npctalkonce l("Market Place"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,48,122,0 script Sign#001-1-s-marketright NPC_NO_SPRITE,{ npctalkonce l("Market Place"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,57,88,0 script Sign#001-1-s-marketdir NPC_NO_SPRITE,{ npctalkonce l("↓ Market Place"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,55,86,0 script Sign#001-1-s-exit-l-dir NPC_NO_SPRITE,{ npctalkonce l("← Exit"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,59,85,0 script Sign#001-1-s-legiondir NPC_NO_SPRITE,{ npctalkonce l("↑ Legion"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,57,80,0 script Sign#001-1-s-library NPC_NO_SPRITE,{ npctalkonce l("Library"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,57,71,0 script Sign#001-1-s-lightarmor NPC_NO_SPRITE,{ npctalkonce l("Light Armor Shop"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,53,56,0 script Sign#001-1-s-legion NPC_OFFSET_NO_SPRITE,{ npctalkonce l("Legion of Aemil"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,60,56,0 script Sign#001-1-s-legionright NPC_OFFSET_NO_SPRITE,{ npctalkonce l("Legion of Aemil"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,91,66,0 script Sign#001-1-s-cityhall NPC_NO_SPRITE,{ npctalkonce l("City Hall"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,95,111,0 script Sign#001-1-s-blacksmith NPC_NO_SPRITE,{ npctalkonce l("Blacksmith"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,115,88,0 script Sign#001-1-s-inn NPC_NO_SPRITE,{ npctalkonce l("Inn"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,134,85,0 script Sign#001-1-s-innright NPC_OFFSET_NO_SPRITE,{ npctalkonce l("Inn"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,118,36,0 script Sign#001-1-s-merchantg NPC_NO_SPRITE,{ npctalkonce l("Merchant Guild"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,171,48,0 script Sign#001-1-s-hill NPC_OFFSET_NO_SPRITE,{ npctalkonce l("Hill & Cliff"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,161,72,0 script Sign#001-1-s-alchemist NPC_NO_SPRITE,{ npctalkonce l("Alchemist's Laboratory"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,175,76,0 script Sign#001-1-s-warehouse NPC_NO_SPRITE,{ npctalkonce l("Docks Warehouse"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; } 001-1,47,97,0 script Sign#001-1-s-barber NPC_NO_SPRITE,{ npctalkonce l("Barber"); close; OnInit: .distance = 1; .bodytype = BODYTYPE_1; end; }