// Evol scripts. // Authors: // Alige // Reid // Description: // Cookie NPC, beware, if you don't take your cookie, she'll keep it! // Variables: // General_Cookies // Values: // 0 Default, didn't get a cookie. // 1 Get a cookie. 001-1,39,38,0 script Cookie Master NPC_COOKIE_MASTER,{ if ((countitemcolor(517) == 0) && (getq(General_Cookies) == 1)) goto L_LostCookie; if (getq(General_Cookies) == 1) goto L_GetCookie; mesn; mesq lg("Hey! Adventurer! Are you enjoying your life on Aemil?"); next; select l("Well in fact..."); mes ""; mesn; mesq l("Shht shht!"); next; mesq l("Don't tell me more, I know what you want..."); next; mesq l("A cookie!"); next; menu l("I'd love one!"), -, l("No thank you, I'm fine. I'll come back later."), L_Bye; mes ""; mesn; mesq lg("Of course you do! Just listen carefully to these words my dear."); next; mesq l("Cookies are a source of life."); next; mesq l("Cookies provide you strength, health and cuteness."); next; mesq l("Cookies are awesome, so am I."); menu l("Uhm... Your story seems..."), L_StorySeems, l("Wait... That's not the place for a chef, what are you doing here?"), L_Presentation, l("Exactly! Can I have one now?"), -; L_Check: mes ""; mesn; mesq l("Let me check my cookie list..."); next; // Beta3 Contributors. if (strcharinfo(0) == "4144") goto L_Reward; if (strcharinfo(0) == "Alige") goto L_Reward; if (strcharinfo(0) == "enchilado") goto L_Reward; if (strcharinfo(0) == "hal9000") goto L_Reward; if (strcharinfo(0) == "Reid") goto L_Reward; if (strcharinfo(0) == "Socapex") goto L_Reward; if (strcharinfo(0) == "Kenny690") goto L_Reward; if (strcharinfo(0) == "Nelson6e65") goto L_Reward; if (strcharinfo(0) == "Steel Zenn") goto L_Reward; // Aurora1 Contributors. mesq l("I'm sorry but I can't see your name anywhere."); next; mesq l("You see, my cookies are restricted to a certain type of people..."); next; menu l("Seriously? It's just a cookie you know... Tell me what I should do to get one."), L_MTaskExpanation, l("Yes, yes I know... Too bad then. See you soon!"), L_Bye; L_StorySeems: mes ""; mesn; mesq l("What about my story?"); next; menu l("It's interesting and exciting at the same time!"), -, l("Honestly, it's quite far-fetched according to me."), L_Kick; mes ""; menu l("Too bad I'm not hungry enough right now for these... cookies. I'll maybe come back later."), L_Bye, l("How can I get one of these cookies?"), -; mes ""; mesn; mesq g(l("It looks like madam is curious, am I right?"), l("It seems mister is curious, are you not?")); next; mesq lg("Well, if you want to be one of those who can have a cookie..."); next; L_BTaskExpanation: mes ""; mesn; L_TaskExpanation: mesq l("You'll first need to help my friends."); next; mesq l("It is them who tell me to whom I can give cookies."); next; menu l("So you're under the control of dictators, that's... reassuring."), L_Control, l("Who are these friends?"), L_Friends; L_Friends: mes ""; mesn; mesq l("Shht shht!"); next; mesq l("Don't say it too loud, other people could hear us."); next; mesq l("My friends are... Well, you know... The creators."); next; mesq l("I can't help you to be on my list, nor can I give you a cookie for free."); next; mesq l("All I can do is tell you that..."); next; mesq l("If you see weird things, or things that shouldn't be here, or even things that you would like to see there..."); next; mesq l("Simply contact them, help them and be kind. They might surely add you to my cookie list!"); next; mesn "Narrator"; mes col(l("This Cookie Master rewards people who contribute and develop this world."), 9); next; mes col(lg("If you want to be rewarded, help us in making this world a better place."), 9); next; mes col(l("When you see something that looks more like a bug than a feature, report it on http://bugs.evolonline.org or try to contact a game contributor."), 9); next; mes col(l("Any contribution to the game (translations, graphics creation/edition, concepts, coding/scripting, etc...) is rewarded!"), 9); mes ""; mesn; mesq l("So, do you still want a cookie now?"); next; menu l("I wish I helped your friends, because I'd really, really like a cookie."), -, l("You tell me. Do I deserve a cookie?"), L_Check; mes ""; mesn; mesq l("Don't worry, I'm sure you will help them soon enough!"); next; goto L_Bye; L_Presentation: mes ""; mesn; mesq l("For a chef? Who said I was a... Oh right, I am."); next; mesq l("I was sent here with a task. I can give you a perfect, wonderful, magnificent, superbly well shaped... Cookie!"); next; mesq l("But..."); next; goto L_TaskExpanation; L_Reward: mesq l("Yes! @@ is written on my cookie list.", strcharinfo(0)); next; mesq lg("That's quite surprising... You don't look very helpful."); next; mesq l("Anyway, here, have a cookie!"); .@item = 517; .@count = 1; inventoryplace 517, 1; setq General_Cookies, 1; getitem 517, 1; npctalk3 l("You receive a @@!", getitemlink(517)); next; mesq lg("I'm sure you'll appreciate its effect, but be careful, these cookies are rare, and you'll need to help the community again before being able to receive another one."); next; goto L_Bye; L_Control: mes ""; mesn; mesq l("C'mon, don't be like that and loosen up! Don't you want to know who's behind all of this?!"); next; menu l("Why not, this might get interesting."), L_Friends, l("Fine, tell me, who are these mysterious aliens?"), -, l("No, and I gotta go, see you."), L_Kick; mes ""; mesn; mesq l("Don't mock me, my work is admirable."); next; L_Kick: closedialog; npctalk3 l("No cookie for you!"); warp "001-1.gat", 39, 41; close; L_GetCookie: mesq l("Hey, I'm not a drug dealer! You won't have another one by stalking me like that!"); next; mesq l("If you want another cookie, you know what to do!"); next; mesq l("Now, move!"); next; goto L_Bye; L_LostCookie: mesq l("Hey, how was the..."); next; mesq l("Wait a minute, where's the cookie I gave you?"); next; mesq l("I'm talking about the cookie in which I put all my love inside!"); next; mesq l("The best, the wonderful, the best cookie between all others, the..."); next; // Angry emote mesq l("Grr..."); next; mesq l("You're lucky that I'm a generous person, here's another one."); next; mesq l("This is the last one. If you use it again out of clumsiness, I will take your flesh as the main ingredient for my cookie recipe."); next; .@item = 517; .@count = 1; inventoryplace 517, 1; getitem 517, 1; npctalk3 l("You receive a @@!", getitemlink(517)); L_Bye: closedialog; npctalk3 l("See you later!"); close; OnInit: .sex = G_FEMALE; .distance = 2; end; }