// Evol scripts. // Authors: // Qwerty Dragon // Reid // Description: // Captain Nard dialogs. // Nard does the introduction with a small quest. // This quest is meant to teach the player how to use a weapon,and to bring food to the ship. // 4 bits array: // ShipQuests // Variable: // 0 ShipQuests_Nard // 1 ShipQuests_Gugli // 2 ShipQuests_ChefGado // Values: // 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box. // 01 Nard spoke and gave access to the outdoor of the ship. // 02 Completed the Gugli quest. // 03 ChefGado Quest accepted. // 04 ChefGado Quest completed and "Introduction" chapter finalized. // 05 Reward taken from the box. // 06 Intro finished // 10 Never talked with Gugli. // 11 Gugli gives you the task. // 12 Gave all of the boxes to Gugli. 000-2-3,25,26,0 script Nard NPC_NARD,{ .@nard = getq(ShipQuests_Nard); .@gugli = getq(ShipQuests_Gugli); .@gado = getq(ShipQuests_ChefGado); L_Checker: if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete; if (.@nard == 2) goto L_ChefQuestStart; if (.@nard == 3) goto L_ChefQuestGiven; if (.@nard == 4) goto L_Reward; if (.@nard > 4) goto L_Already; if (.@gugli == 2) goto L_Done; if (.@nard == 1) goto L_NotYet; mesn; mesq l("Hello."); next; mesq l("Let me introduce myself, I am Nard, captain of this ship."); next; mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); next; setcamnpc "Elmo"; mesn "Elmo"; mesq l("Oh... Err, yes I did, or, well, good day to you!"); next; restorecam; mesn; mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); next; mesq l("So, how do you feel? I see that Julia did a marvelous job! You look like you're in good health now."); next; L_Menu: menu lg("I feel ok."), L_Ok, l("Who's this Julia?"), L_Julia, lg("I'm a bit sick..."), -; mes ""; mesn; mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); next; L_MenuQuest: menu l("What do you need?"), -, l("Is there a reward?"), L_NeedHead; mes ""; mesn; mesq l("Oh! I like that sort of answer!"); next; mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island."); next; goto L_NeedContent; L_NeedHead: mes ""; mesn; L_NeedContent: mesq l("Sure, there is a reward for your task."); next; mesq l("Our crew is like a family, and if you agree to help us, I would like to invite you to join our family!"); next; mesq l("What? It's not a good reward?"); next; mesq l("Oh well. I'll also give you one of these hats from the box near you, but only after you complete your task!"); next; mesq l("I give you this key, it opens all the doors on this ship."); next; mesq l("Now go outside and talk with Gugli, he'll tell you what we need."); next; inventoryplace 718, 1; setq ShipQuests_Nard, 1; getitem 718, 1; close; L_Ok: mes ""; mesn; mesq l("Good to know."); next; mesq l("We have made a stop at a little island, before making it on to the port of Artis."); next; mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); next; goto L_SpecialTask; L_Julia: mes ""; mesn; mesq l("You have an awful case of amnesia."); next; mesq l("She is the nurse and shipkeeper of this ship."); next; mesq lg("But most important, she is the one who took care of you when you were unconscious."); next; L_SpecialTask: mesq l("I know that you are just starting to feel better, but I'd like to give you a special task."); next; goto L_MenuQuest; L_NotYet: mesn; mesq l("You still haven't completed your tasks."); close; L_Done: mesn; mesq l("Hi @@.", strcharinfo(0)); next; mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!"); setq ShipQuests_Nard, 2; next; goto L_ChefQuestRedir; L_ChefQuestStart: mesn; mesq l("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there."); next; L_ChefQuestRedir: mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard."); next; mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Julia and Gado the Chef."); next; mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation."); next; select l("Of the two of them, who has 'good' on their side?"); mes ""; mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation."); setq ShipQuests_Nard, 3; close; L_ChefQuestGiven: mesn; mesq l("It seems you still have some work to do."); close; L_ChefQuestComplete: mesn; mesq l("Congratulations!"); next; mesq l("You are now officially part of my crew! Thanks again for your help."); next; mesq l("Take your reward from the box next to my desk!"); next; select l("I will take it! Thank you captain!"); setq ShipQuests_Nard, 4; getexp 50, 0; // Need to add a skill for the crew at this line. mes ""; L_Already: speech l("I recommend you to take a nap on the inferior level, we will soon leave this place."); close; L_Reward: mesn; mesq l("Hey! There's a reward for you in the box next to me!"); close; OnInit: .sex = G_MALE; .distance = 5; end; }