// Evol scripts. // Author: // Reid // Description: // Elmo's second dialog. 000-2-3.gat,27,27,0,1 script Elmo 309;5,{ set @q, getq(ShipQuests_ArpanMoney); if (@q == 1) goto l_GotMoney; mesn; mesq l("Hey you, sorry for leaving your room so quickly, I needed to... speak with the captain about... The reserve. You know, now that we got a new mouth to feed, we need to check what we have."); next; mesq l("So, how is it going? Did you meet any other crew members yet?"); next; menu l("Yes, Arpan gave me these clothes."), l_OhGood, l("No."), -; mes ""; mesn; mesq l("You should go see them."); next; mesq l("You still got a few days before we arrive at the port, maybe you can learn something from them?"); close; l_OhGood: mes ""; mesn; mesq l("Oh good! Did he give you your money back as well?"); next; menu l("Yes he did."), l_OhHeDid, l("He told me nothing about that."), -; mes ""; mesn; mesq l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that."); close; l_OhHeDid: mes ""; mesn; mesq l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis..."); close; l_GotMoney: mesn; mesq l("Be patient a little while longer, in the next few days we will arrive at the port of Artis..."); next; mesq l("If you feel bored or like turning in circles, you may want to talk with the other sailors around here to get some tasks."); next; mesq l("From what I know, Gugli, my brother, needs the help of as many people as possible to collect all of the new things found on the island."); next; mesq l("Other than that, I don't know much about what else is going on, so directly asking the Cap'tain about it could be a good idea."); close; }