// Evol scripts. // Authors: // 4144 // Ablu // Alastrim // Reid // Vasily_Makarov // Description: // Rat hunter. // 4+2 bits array: // ShipQuests // Variable: // ShipQuests_Peter // Values: // 0 Doesn't know the quest. // 1 Task given. // 2 Task given and reward expected. // 3 Task completed without reward. // 4 Asked for reward after completion of the task. // 5 Task done and reward given. // 6 Did not start the quest. // "000-2-2.gat" - map with mobs. // "$@RAT_SAILOR_HELPER$" - Name of the participant. // "$@RAT_SAILOR_DEATHS - Number of deaths when the paticipant starts the fight. // "$@RAT_SAILOR_CONTROL" - Explanation of each index of the array: // [1] = Shows status of Ratto number 1 (1 is dead and 0 is alive). // [2] = Shows status of Ratto number 2 (1 is dead and 0 is alive). // [3] = Shows status of Ratto number 3 (1 is dead and 0 is alive). // [4] = Shows status of Ratto number 4 (1 is dead and 0 is alive). // [5] = Shows how many seconds passed since Ratto number 1 died. // [6] = Shows how many seconds passed since Ratto number 2 died. // [7] = Shows how many seconds passed since Ratto number 3 died. // [8] = Shows how many seconds passed since Ratto number 4 died. // [9] = Shows how many seconds passed since the player started the quest. 000-2-1.gat,61,34,0,1 script AreaNPC 0,0,1,{ OnTouch: if (BaseLevel < 5) goto L_Stop; if ($@RAT_SAILOR_HELPER$ != "") goto L_Occupied; set @q, getq(ShipQuests_Peter); if (@q < 1 || @q > 5) goto L_Task; if (@q == 1 || @q == 2) goto L_Rfail; if (@q == 3 || @q == 4) goto L_Rwin; if (@q > 5) goto L_SecondTime; doevent "Peter::OnReturnWin"; close; L_Stop: doevent "Peter::OnStop"; close; L_Occupied: doevent "Peter::OnDontneedHelp"; close; L_Task: doevent "Peter::OnGiveTask"; close; L_Rfail: doevent "Peter::OnReturnFail"; close; L_Rwin: doevent "Peter::OnReturnWin"; } 000-2-1.gat,60,35,0,1 script Peter 303;3,{ if (BaseLevel < 5) goto OnTooWeak; set @q, getq(ShipQuests_Peter); if (@q == 1 || @q == 2) goto OnReturnFail; if (@q == 3 || @q == 4 || @q == 5) goto OnReturnWin; setq ShipQuests_Peter, 6; OnGiveTask: mesn; mesq g(l("Hey, girl!"), l("Hey, man!")); next; mesn; mesq l("I need somebody who can clean the bottom of the ship of these Ratto, can you help me?"); next; menu l("Yeah, but what reward will I get?"), L_BonusTask, l("Why not, I need to train anyway."), L_Task, l("No, they are way too dangerous for me!"), -; mes ""; mesn; mesq l("Ok, ok. Come back if you change your mind."); goto L_Close; OnTooWeak: mesn; mesq lg("I need help for clean the edge of the ship, but you aren't strong enough to help."); goto L_Close; OnStop: warp "000-2-1",61,36; mesn; mesq l("You can't go there!"); close; OnReturnFail: mesn; mesq l("I see it's not easy to get rid of those Rattos. Do you want to try again?"); next; menu l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, l("Why not, I need to train anyway."), L_Task, l("No, they are way too dangerous for me!"), -; mes ""; mesn; mesq l("Ok, ok. Come back if you change your mind."); goto L_Close; OnReturnWin: mesn; mesq l("Thanks again for helping me. But those Rattos are a permanent problem and your help is always welcome. The only problem is that I can give you a reward only one time."); if (@q == 3 || @q == 4) menu l("Did you say reward? I want it!"), L_BonusTask, l("I am not worried about rewards. I just want to help."), L_Task, l("Sorry, I am not in the mood for another fight with those Rattos."), -; if (@q == 5) menu l("No problem, I can help you anyway."), L_Task, l("Sorry, I am not in the mood for another fight with those Rattos."), -; mes ""; mesn; mesq l("Ok, ok. Come back if you change your mind."); close; L_BonusTask: mes ""; mesn; mesq l("I will give you @@gp.", 500); next; menu lg("Okay, I'm ready to work!"), -, l("What? This reward is too small!"), L_Close; if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp; if (@q == 6) setq ShipQuests_Peter, 2; if (@q == 3) setq ShipQuests_Peter, 4; goto L_Start; L_Task: mes ""; if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp; if (@q == 6) setq ShipQuests_Peter, 1; goto L_Start; L_Start: mesn; mesq l("Okay, you can start!"); OnStartOutside: if ($@RAT_SAILOR_HELPER$ != "") goto OnDontneedHelp; set $@RAT_SAILOR_HELPER$, strcharinfo(0); set $@RAT_SAILOR_DEATHS, PC_DIE_COUNTER; initnpctimer; warp "000-2-2.gat", 48, 28; doevent "RattosControl::OnSpawn"; goto L_Close; OnTimer5000: if (attachrid(getcharid(3,$@RAT_SAILOR_HELPER$)) == 0) goto L_Logoff; set $@RAT_SAILOR_CONTROL[9], $@RAT_SAILOR_CONTROL[9] + 5; if ($@RAT_SAILOR_CONTROL[9] > 100) goto L_Timeout; if (PC_DIE_COUNTER > $@RAT_SAILOR_DEATHS) goto L_Dead; if ($@RAT_SAILOR_CONTROL[1] && $@RAT_SAILOR_CONTROL[2] && $@RAT_SAILOR_CONTROL[3] && $@RAT_SAILOR_CONTROL[4]) goto L_Done; if (getmapusers("000-2-2.gat") == 0) goto L_CleaningEnd; goto L_CheckRattos; end; L_CheckRattos: if ($@RAT_SAILOR_CONTROL[1]) set $@RAT_SAILOR_CONTROL[5], $@RAT_SAILOR_CONTROL[5] + 5; if ($@RAT_SAILOR_CONTROL[2]) set $@RAT_SAILOR_CONTROL[6], $@RAT_SAILOR_CONTROL[6] + 5; if ($@RAT_SAILOR_CONTROL[3]) set $@RAT_SAILOR_CONTROL[7], $@RAT_SAILOR_CONTROL[7] + 5; if ($@RAT_SAILOR_CONTROL[4]) set $@RAT_SAILOR_CONTROL[8], $@RAT_SAILOR_CONTROL[8] + 5; if ($@RAT_SAILOR_CONTROL[5] > 40) doevent "RattosControl::OnRatto1Respawn"; if ($@RAT_SAILOR_CONTROL[6] > 40) doevent "RattosControl::OnRatto2Respawn"; if ($@RAT_SAILOR_CONTROL[7] > 40) doevent "RattosControl::OnRatto3Respawn"; if ($@RAT_SAILOR_CONTROL[8] > 40) doevent "RattosControl::OnRatto4Respawn"; setnpctimer 0; end; OnDontneedHelp: mesn; mesq l("I don't need your help right now, come back later."); next; mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$); goto L_Close; L_Timeout: mesn; mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); warp "000-2-1", 61, 36; goto L_CleaningClose; L_Logoff: goto L_CleaningEnd; L_Dead: // Warps the dead body outside, so it does not interfere with the getmapusers check. if (getmapusers("000-2-2.gat") > 0) warp "000-2-1", 61, 36; goto L_CleaningEnd; L_Done: warp "000-2-1", 61, 36; set @q, getq(ShipQuests_Peter); if (@q == 2 || @q == 4) goto L_Reward; goto L_Thanks; L_CleaningEnd: stopnpctimer; set $@RAT_SAILOR_HELPER$, ""; set $@RAT_SAILOR_DEATHS, 0; cleararray $@RAT_SAILOR_CONTROL, 0, 10; killmonster "000-2-2.gat", "RattosControl::OnRatto1Death"; killmonster "000-2-2.gat", "RattosControl::OnRatto2Death"; killmonster "000-2-2.gat", "RattosControl::OnRatto3Death"; killmonster "000-2-2.gat", "RattosControl::OnRatto4Death"; end; L_CleaningClose: stopnpctimer; set $@RAT_SAILOR_HELPER$, ""; set $@RAT_SAILOR_DEATHS, 0; cleararray $@RAT_SAILOR_CONTROL, 0, 10; killmonster "000-2-2.gat", "RattosControl::OnRatto1Death"; killmonster "000-2-2.gat", "RattosControl::OnRatto2Death"; killmonster "000-2-2.gat", "RattosControl::OnRatto3Death"; killmonster "000-2-2.gat", "RattosControl::OnRatto4Death"; close; L_Reward: mesn; mesq l("Good job!") + " " + l("Here's your reward!"); getexp 100, 0; set zeny, zeny + 500; setq ShipQuests_Peter, 5; goto L_CleaningClose; L_Thanks: mesn; mesq l("Thanks for helping me!"); set @q, getq(ShipQuests_Peter); if (@q == 1) setq ShipQuests_Peter, 3; goto L_CleaningClose; L_Close: set @q, 0; close; }