// Evol scripts. // Authors: // Reid // Description: // Two kind of dialogues are stepped on this script, // Dan will randomly apply a random conversation and // an other one much directed to one of the futur quest of Artis. 000-2-1.gat, 22,31,0,1 script Dan 101,{ mesn; set @q, rand(2); if (@q == 0) goto l_QuestStory; mesq l("You see these pious around? It seems that we are around an island, we should take a look at the upper level."); close; l_QuestStory: mesq l("It's so hard to find the motivation..."); menu l("Why so?"), -, l("Yes so... I will leave you alone."), l_Close; mes ""; mesn; mesq l("Oh, it's you."); next; mesq l("So you finaly woke up? We all thought that you were in something like... You know, these long comas."); next; menu l("I'm still in comas, but my ghost is haunting you!"), l_Close, l("It was much something like a long nap."), -; mes ""; mesn; mesq l("It's good, good... I got a friend which is still in a comas, but I can't be with her without working..."); next; mesq l("The fear to see her sleeping on this quiet and lonely bed is becoming more and more unbearable, I think that I won't get the bravery to see her this time..."); next; menu l("Who is she?"), l_She, l("Do you want that I go see her at your place?"), l_Quest; l("I don't know what to say...") mes ""; mesn; mesq g(l("There is nothing to say, don't worry miss."), l("There is nothing to say, don't worry sir.")); close; l_She: mes ""; mesn; mesq l("She is a good friend of me... We wanted to marry some weeks before her accident but..."); next; goto l_Close2; l_Quest: mes ""; mesn; mesq l("I don't think that we are in a good place to talk about this..."); next; l_Close2: mesn "Narrator"; mes col(l("Dan closes the conversation and he continues to write his letter."), 9); close; l_Close: mesn "Narrator"; mes col(l("Dan keeps silent by your last sentence."), 9); close; }