// Evol scripts. // Authors: // Hal9000 // Qwerty Dragon // Description: // La Johanne Chef. // Variable: // ShipQuests_ChefGado // ShipQuests_Nard // Values: // 0 Default, no quest given. // 1 Quest accepted. // 2 Ingredients collected, ready to poison Julia. // 3 Julia poisoned. // 4 Quest complete. Chef Gago wins. // 5 Quest complete. Julia wins (poison dish returned). // 6 Quest complete. Julia wins. 000-2-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ .@q = getq(ShipQuests_ChefGado); .@n = getq(ShipQuests_Nard); if (.@q == 1) goto L_QuestAccepted; if (.@q == 2) goto L_PoisonAccepted; if (.@q == 3) goto L_PoisonJulia; if (.@q == 4) goto L_QuestComplete; if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting; if (.@q > 4) goto L_QuestAborted; if (.@n == 3) goto L_QuestStart; mesn; .@r = rand(3); if (.@r == 0) mesq l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); if (.@r == 1) mesq l("Where is the damn salt?! Give me the salt, I know you have it!"); if (.@r == 2) mesq l("Are you going to stand here all day long? Do the dishes or go away."); if (getq(General_SmearedHands) < 3) { next; select l("I'll get moving, sorry!"), //rif(.@r == 1 && countitem(Salt), l("Offer him the salt")), l("Can you teach me cooking?"); mes ""; if (@menu == 2) { mesn; mesq l("NO! I am busy, can't you see?!"); next; mesn; mesq l("When we reach Artis, maybe, but not now!"); } } close; L_QuestStart: mesn; mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!"); next; menu l("How rude! What is the reason behind your malice?"), L_Rude, l("I swear, I do not eat so much."), -; mes ""; mesn; mesq l("Yeah, yeah, of course you don't..."); close; L_Rude: mes ""; mesn; mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!"); next; select l("Harpy-lady?"); mes ""; mesn; mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!"); next; mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here."); next; mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!"); next; mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe..."); next; select l("M... Maybe?"); mes ""; mesn; mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!"); next; mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe."); next; mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); next; mesq l("... and 1 @@.", getitemlink(SeaDrops)); next; menu l("Sea water?! I will not help you with your evil plan!"), L_Quit, l("Sure, why not?"), -; setq ShipQuests_ChefGado, 1; mes ""; mesn; mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!"); next; mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut)); goto L_OpenCroconut; L_QuestAccepted: mesn; mesq l("Have you collected all the ingredients for my recipe? The special one too?"); next; menu rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll, l("What are your needs?"), L_Need, l("Where can I find a half croconut?"), L_OpenCroconut, l("Not yet. I will be back soon."), L_Quit; L_OpenCroconut: mes ""; mesn; mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut)); next; mesq l("Now move!"); close; L_GotAll: mes ""; inventoryplace PoisonedDish, 1; delitem PiouLegs, 2; delitem HalfCroconut, 1; delitem Aquada, 1; delitem SeaDrops, 1; mesn; mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!"); next; mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!"); next; mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!"); setq ShipQuests_ChefGado, 2; getitem PoisonedDish, 1; close; L_Need: mes ""; mesn; mesq l("Shhht, don't say it that loud..."); next; mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada)); next; mesq l("... and 1 @@.", getitemlink(SeaDrops)); close; L_PoisonAccepted: mesn; mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'."); close; L_PoisonJulia: mesn; mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!"); setq ShipQuests_ChefGado, 4; Zeny += 200; message strcharinfo(0), l("You receive @@ E!", 200); inventoryplace Bread, 1; getitem Bread, 1; getexp 15, 0; close; L_QuestComplete: mesn; mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something."); close; L_Aborting: mesn; mesq l("Wait, why do you still have the dish with you?!"); next; select l("I informed Julia about your monstrous plan."); mes ""; mesn; mesq l("Are you mad?!"); next; mesq lg("Give me back this dish, you dirty liar!"); if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1; next; mesq l("You're like the rest of this filthy crew, I can't trust you!"); close; L_QuestAborted: mesn; mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!"); close; L_Quit: closeclientdialog; close; OnInit: .distance = 2; end; }