// This file is generated automatically. All manually added changes will be removed when running the Converter. // Map 000-2-1: Second Deck saves 000-2-1,40,37,0 script #save_000-2-1_40_37 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 000-2-1,46,37,0 script #save_000-2-1_46_37 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 000-2-1,50,38,0 script #save_000-2-1_50_38 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; } 000-2-1,55,40,0 script #save_000-2-1_55_40 NPC_SAVE_POINT,0,0,{ savepointparticle .map$, .x, .y, NO_INN; close; OnInit: .distance = 2; .sex = G_OTHER; end; OnTouch: bedTouch(); end; }