// Evol scripts. // Author: // Reid // Description: // Door NPC. // The third value of the Q variable has been removed for the beta2, it'll then be re-added for the Aurora release. 000-2-0.gat,20,27,0,1 script AreaNPC 0,0,0,{ OnTouch: set @q, getq(ShipQuests_Nard); if (@q > 0) goto l_Warp; // if (@q == 2) goto l_GotoNard; // if (@q == 3) goto l_End; close; setcamnpc "Julia"; mesn "Julia"; mesq l("The captain has locked the door, you should go see him."); next; mesn "Narrator"; mes col(l("Captain Nard is in the room to your right."), 9); restorecam; close; l_Warp: warp "000-1", 93, 100; close; l_GotoNard: setcamnpc "Julia"; mesn "Julia"; mesq l("The captain is waiting for you! Hurry up."); next; restorecam; close; l_End: mesn "Narrator"; mes col(l("The door is locked."), 9); close; } 000-2-0.gat,32,27,0,1 script AreaNPC 0,0,0,{ warp "000-2-3", 20, 27; close; }