// Evol scripts. // Author: // Reid // Description: // Drunk easteregg telling about the player's past. 000-2-0,20,23,0 script Billy Bons NPC_BILLY_BONS,{ if (rand(5) == 2) goto L_Hic; mesn; mesq l("You? Here?"); mesq l("How is *hic* it possible?"); next; mesn "Narrator"; mesc(l("The sailor chugs his beer."), 9); next; select lg("Excuse me? Do you know who I am?"); mes ""; mesn; mesq l("Don't do theee... *hic* with me eh!"); next; menu l("Are you ok?"), L_Quit, l("Alright... Bye."), -; mes ""; mesn; mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); next; mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); next; mesq l("But you won't *hic* me this time..."); next; menu l("What are you talking about? What guild?"), L_Quit, l("You are full of wine, my friend..."), -, l("You should go and get some sleep."), L_Quit; mes ""; mesn; mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); next; menu l("But who am I?"), -, l("What am I supposed to say?"), L_Quit, l("You should go and get some sleep."), L_Secret; mes ""; mesn; mesq l("The giant boogeyman!"); close; L_Secret: mes ""; mesn; mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Legion of Aemil won't let it get public."); next; mesq l("Nobody will know about the existence of the Mercurians."); next; mesq l("Nobody! *burp*"); next; close; L_Hic: npctalk3 l("*Hic*"); close; L_Quit: mes ""; mesn; mesq l("Yeah you're all like *hic* that in Esperia, but you won't get me! *burp*"); next; mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Legion of Aemil won't get me!"); mesq l("*burp*"); next; mesn "Narrator"; mesc(l("The sailor turns his back to you."), 9); close; OnInit: .distance = 3; end; }