// Evol scripts. // Authors: // Qwerty Dragon // Reid // Description: // Perverted and arrogant sailor. 000-1,86,99,0 script Silvio NPC_SILVIO,{ mesn; mesq l("Hey!"); next; mesq l("How are you doing?"); next; menu l("Hello... Do I know you?"), -, rif(getq(ShipQuests_Gugli) > 0 && getq(General_Narrator) == 0, l("Fine, could you please tell me where I can find Gugli's sailors?")), L_Sailors, l("Uhm, bye."), L_Quit; mes ""; mesn; mesq l("Hehe, no. But I'm sure somebody like you would love to meet somebody like me! Women want me, men want to be like me!"); next; mesq l("So, what good wind brought you here? Were you on your raft to meet me or Julia? Or is it because you've heard of my feats in Artis?"); next; menu l("You're right, it's about you."), L_Julia, l("What is Artis?"), L_Artis, l("None of them?"), -; mes ""; mesn; mesq l("You know that I was not always a sailor, right? I was once a very important Person!"); next; mesq l("Before..."); next; setcamnpc "Gugli"; mes ""; mesn "Gugli"; mesq l("Hey, don't worry about him, it's one of the first days in a long time that we can just chill out."); next; mesq l("Maybe he over did it with the bottle today to celebrate that!"); next; restorecam; menu l("He's funny, it's not a problem."), -, l("Ok, I will leave him alone."), L_ForeverAlone; setcamnpc "Gugli"; mes ""; mesn "Gugli"; mesq l("Oh alright, nevermind then."); next; restorecam; mesn; mesq l("Ah... Gugli... He's too young to understand our conversation."); next; mesq l("So, what was I saying?"); next; menu l("You told me that you 'were' important."), L_VeryImportantNoob, l("You mentioned the quality of your wine."), -; mes ""; mesn; mesq l("Oh really? How could I forget something as important as that?!"); next; mesq l("I think that my wine is of great quality! I'm on my second bottle and I already... What were we talking about again?"); close; L_VeryImportantNoob: mes ""; mesn; mesq l("It's true!"); next; mesq l("But I can't tell you anything about it, I'm sorry.") ; next; setcamnpc "Gugli"; mes ""; mesn "Gugli"; mesq l("Hey Silvio, it's your turn to carry the package, go!"); next; restorecam; mesn; mesq l("Duty calls me, *hic*, see you later."); close; L_Julia: mes ""; mesn; mesq l("Not to kill your dreams, but i fear me and Julia are romantically entangled and there is no room for a third person ... on the other hand *smirks frivolous*"); next; mesq l("She said she will accept me when pious will have teeth. It's just a matter of time, you see?"); next; menu l("I see. Bye!"), L_Quit, l("Oh look, there's a piou behind you!"), L_Piou; L_Piou: mes ""; mesn; mesq l("Seriously?!"); next; mesq l("Hurry, hurry! We need to check its teeth!"); close; L_Artis: mes ""; mesn; mesq l("Artis is a very nice place. There are some hot chicks..."); next; mesq l("The Raijin from the library flirted with me a while ago, so has Enora from the Legion."); next; mesq l("Oh, and Olga from the marketplace as well!"); next; mesq l("You should look for them when we arrive at the port. You won't regret it! Ehehe..."); goodbye; L_ForeverAlone: mes ""; mesn "Narrator"; mesc(l("Silvio starts to speak to his bottle, you leave, letting him have a private conversation."), 9); close; L_Sailors: mes ""; mesn; mesq l("What? Why? They aren't more attractive than me, why do you want to see them?"); next; mesq l("And what would you give me in exchange for that information?"); next; setcamnpc "Gugli"; mes ""; mesn "Gugli"; mesq l("Stop heckling, Silvio, or I'll tell about how you always cry like a little baby during thunderstorms."); next; restorecam; mesn; mesq l("I..."); next; mesq l("How could you... We said we wouldn't talk about that again!"); next; mesq l("Tibbo went to the south-east of the island, others are gone to the north, and I think that Gulukan is not so far from here."); next; mesq l("But anyway, take the road which goes to the north to find everybody."); next; mesq l("Now, leave me alone..."); next; menu l("See you."), L_Quit, l("*Imitate a thunder's sound.*"), -; closeclientdialog; npctalk3 l("Aaaaaahhhhhh!"); close; L_Quit: closeclientdialog; npctalk3 l("Give me a kiss before you say goodbye!"); close; OnInit: .distance = 2; end; }