// Evol scripts. // Author: // Reid // Description: // Sailor part of the Gugli's quest. 000-1.gat,35,69,0,1 script Q'Muller 104;2,{ set @q, getq(ShipQuests_QMuller); if (@q == 1) goto l_CallFunc; // Some dialogues will be here. setq ShipQuests_QMuller, 1; // And here too. l_CallFunc: callfunc "SailorFood"; menu rif(getq(ShipQuests_QMuller) == 1, l("I'm still busy, I need to find the other sailors.")), -, l("What's this fruit?"), OnAquada; mes ""; mesn; mesq l("Who are you searching for?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top, rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom, l("Nobody."), -; close; l_Bottom: mes ""; mesn; mesq l("I've seen him at the bottom of the island, check around."); close; l_Top: mes ""; mesn; mesq l("I've seen him at the top of the island."); next; mesq l("You should walk to the north."); close; OnPlushroom: mes ""; mesn; mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom")); next; mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!."); next; mesq l("There are few groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom")); close; }