// Evol scripts. // Authors: // Hal9000 // Reid // Description: // Sailor part of the Gugli's quest. // Plushroom box. 000-1,35,69,0 script Q'Muller NPC_ORC_MAN,{ if (getq(General_Narrator) > 0) { sailortalk; } .@g = getq(ShipQuests_Gugli); if (.@g == 0) goto L_NoTask; .@q = getq(ShipQuests_QMuller); if (.@q == 1) goto L_CallFunc; mesn; mesq l("Can't you see I'm working?!"); next; select l("Well I'm working too! Don't you want me to carry one of these boxes back to Gugli?"); mes ""; mesn; mesq l("Oh I see... Sailors are not able to do their job anymore, is it like that?!"); next; menu l("Indeed! Goodbye."), L_Quit, l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -; mes ""; mesn; mesq l("Are you blind? Do you really think these boxes are light and soft as a piou's feather?!"); next; select l("I am sure that I can run with one of them on my shoulder."); mes ""; mesn; mesq l("Well then... Take this one!"); next; inventoryplace PlushroomBox, 1; setq ShipQuests_QMuller, 1; getitem PlushroomBox, 1; mes ""; mesn; mesq l("And now I want to see you run!"); close; L_CallFunc: sailorfood; menu rif(getq(ShipQuests_Gugli) > 1, l("Task is done.")), L_TaskDone, rif(getq(ShipQuests_QMuller) == 1 && (getq(ShipQuests_Ale) == 0 || getq(ShipQuests_Astapolos) == 0 || getq(ShipQuests_Gulukan) == 0 || getq(ShipQuests_Jalad) == 0 || getq(ShipQuests_Tibbo) == 0), l("I'm still busy, I need to find the other sailors.")), -, l("What's that?"), L_Plushroom; mes ""; mesn; mesq l("Who are you looking for?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), L_Top, rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), L_Top, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), L_Top, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), L_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), L_Bottom, l("Nobody."), L_Quit; L_Bottom: mes ""; mesn; mesq l("I've seen him at the bottom of the island, check around."); close; L_Top: mes ""; mesn; mesq l("I've seen him at the top of the island."); next; mesq l("You should walk to the north."); close; L_Plushroom: mes ""; mesn; mesq l("'That', as you call it, is a @@. There are plenty on this island!", getitemlink(Plushroom)); next; mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!"); next; mesq l("There are few groups of these @@s all around this island. Just pick some and have a try.", getitemlink(Plushroom)); close; L_NoTask: mes ""; mesn; mesq l("You see? I'm working here!"); close; L_TaskDone: mes ""; mesn; mesq l("Good to hear!"); next; goodbye; L_Quit: closeclientdialog; close; OnInit: .distance = 2; end; }