// Evol scripts. // Author: // Reid // Description: // Sailor part of the Gugli's quest. // Plushroom box. 000-1.gat,35,69,0,1 script Q'Muller 104;2,{ set @q, getq(ShipQuests_QMuller); if (@q == 1) goto l_CallFunc; mesn; mesq l("Can't you see I'm working?!"); next; menu l("Well I'm working too! Don't you want me to carry one of those boxes back to Gugli?"), -; mes ""; mesn; mesq l("Ooh... It seems sailors are not able to do their job anymore?!"); next; menu l("Fine! Goodbye."), close; l("Yes, it is true! You are not able at all. Nard has been waiting for the food for too long already. Hurry up, you lazy sailors!"), -; mes ""; mesn; mesq l("Are you blind? Do you think these boxes are light and soft as a Piou's feather?!"); next; menu l("I am sure I can run with one of them on my shoulder."), -; mes ""; mesn; mesq l("Well then... Take this one!"); next; setq ShipQuests_QMuller, 1; getitem "PlushroomBox", 1; mes ""; mesn; mesq l("And now I want to see you run!"); close; l_CallFunc: callfunc "SailorFood"; menu rif(getq(ShipQuests_QMuller) == 1, l("I'm still busy, I need to find the other sailors.")), -, l("What's this fruit?"), OnPlushroom; mes ""; mesn; mesq l("Who are you searching for?"); next; menu rif(getq(ShipQuests_Ale) == 0, l("Ale.")), l_Top, rif(getq(ShipQuests_Astapolos) == 0, l("Astapolos.")), l_Top, rif(getq(ShipQuests_Jalad) == 0, l("Jalad.")), l_Top, rif(getq(ShipQuests_Gulukan) == 0, l("Gulukan.")), l_Bottom, rif(getq(ShipQuests_Tibbo) == 0, l("Tibbo.")), l_Bottom, l("Nobody."), -; close; l_Bottom: mes ""; mesn; mesq l("I've seen him at the bottom of the island, check around."); close; l_Top: mes ""; mesn; mesq l("I've seen him at the top of the island."); next; mesq l("You should walk to the north."); close; l_Plushroom: mes ""; mesn; mesq l("A @@? There're plenty on this island!", getitemlink("Plushroom")); next; mesq l("It's a kind of mushroom. We call it like that because of it's taste, just like a marshmallow. It also has this name because of it's appearance, it looks like a plush!."); next; mesq l("There are few groups of these @@'s all around this island. Just pick some and have a try.", getitemlink("Plushroom")); close; }